2000 point DH and allied WH - Warhammer 40K Fantasy
 

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  1. #1
    Member yoshi46's Avatar
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    2000 point DH and allied WH

    Here is my 2000 point list that i have been working on:

    HQ
    Inquisitor Lord - 282
    - 1 Inquisitor Lord with: bolter-plasmagun, artificer armour, teleport homer
    - 3 Veteran Guardsmen with: plasmaguns
    - 3 Acolytes with: power armour, bolters
    - 2 Mystics
    - 1 Sage
    - 1 Rhino with: extra armour, smoke launchers

    TROOPS
    Inquisitorial Stormtroopers - 178
    - 10 Stormtroopers
    - 2 Plasma guns
    - 1 Rhino with: extra armour, smoke launchers

    Inquisitorial Stormtroopers - 178
    - 10 Stormtroopers
    - 2 Plasma guns
    - 1 Rhino with: extra armour, smoke launchers

    Battle Sister Squad - 180
    - 10 Battle Sisters
    - 1 Heavy Flamer
    - 1 Rhino with: extra armour, smoke launchers

    Battle Sister Squad - 180
    - 10 Battle Sisters
    - 1 Heavy Flamer
    - 1 Rhino with: extra armour, smoke launchers

    FAST ATTACK
    Dominion Squad - 199
    - 6 Dominions
    - 4 Meltaguns
    - 1 Immolator with: extra armour, smoke launchers

    Teleport Grey Knights - 285
    - 9 Grey Knights
    - 1 Justicar
    - 1 Immolator

    Teleport Grey Knights - 285
    - 9 Grey Knights
    - 1 Justicar
    - 1 Immolator

    ELITES
    Vindicare Assassin - 110
    - 1 Vindicare Assassin

    HEAVY SUPPORT
    Grey Knights Dreadnought - 120
    - 1 Grey Knights Dreadnought
    - 1 Dreadnought Close Combat Weapon
    - 1 Storm Bolter
    - 1 Plasma Cannon

    TOTAL
    Points – 1997
    Troops – 77
    Rhinos – 5
    Immolator – 1
    Dreadnought – 1

    My idea is to basically rush the sisters and inquisitor up to the enemy, drop them off and provide cover with the rhinos and use the inquisitors teleport homer to teleport the grey knights in, obviously use the dominions as tank hunters, the vindicare will take out anything that looks threatening and the dreadnought is fire/assault support. I will be mostly playing MEQ armys hence the plasma guns (& i think they are cool ) I have tried to make it a realy realy fast army as that appeals to me, hence the lack of heavy weapons (I think only the plasma cannon)


    So what do you think? Have i made any obvious errors of judgement or does it look like it could do well? If I need to take it down to 1500ish points would you suggest dropping the sisters?

    Thanks guys



    Ummm...how do i delete this second post i didnt mean to post it twice my computer is being gay i guess

    Last edited by yoshi46; March 5th, 2010 at 00:20. Reason: want to delete :(

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  3. #2
    Senior Member SergeantTelion's Avatar
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    Just wait till the combined (rumored) codex comes out it is supposed to be DH and WH's
    Space marines 6 dread army Wins: 4 ties:2 Loses:7 Modified Standard nilla marines Wins:37 Ties:8 Loses 42 Daemonhunters Wins:3 Ties:0 Loses:1 Full assualt concept army wins: 6 Ties: none Loses: 2

  4. #3
    Member cl30003000's Avatar
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    Firs off before I forget you cannot have a GK dread without a hero. Secondly your HQ may end up having mixed armor issues after the first volley depending on models you take out. You have lots of low ap guns but not enough AT. I suggest making your SoB or IST carry some extra meltas. I think the vindicare is cool but generally only kills 2-3 models a game. As longs as those are important models it could be useful.
    On a last note GK can cary incinerators not Immolaters, but thats just me being nit-picky
    I'm not here for the respect, just here to spread the clarity of a very complicated game

  5. #4
    Junior Member Marcus de Lanza's Avatar
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    I'm pretty sure the Teleport Homer is of no use to us DH players anymore, which would make it a waste of points. Perhaps you could consider spending those points on EA for the Dreadnought?
    "Lo, though the time is dark, my faith shines."

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