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This army will be converted from cadians to tallaran as there just out right cool. theme of the army is that prisoners have escaped prison right into an attacking enemy. Having 60 prisoners(god forget there names alreadyy) will be quite hard to kill due to there stubburn
10 prisoners X6
3 armored sentinals w/missles, nets
10 rough riders w/2 meltas
10 rough riders w/2meltas
collosus w/hunter missle
collosus w/hunter missle
Lemun rus executioner w/plasma sponsers,stubber, nets
How you think this will fair?
HQ: With no transport he won't last long. A commisar lord could be better keeping the troops stubborn Ld10. You don't need 2 HQs unless you take a cheap CCS to ussue orders and wave a standard to inspire the men. Rerollable stubborn morale tests are even better.
Elites: Snipers are ok but not great
Fast: Upgrade to lascannon. rough riders work well with 2-3 chimeras to avance behind. otherwise they can be gunned down easily.
Heavy: Move the hunter missiles onto sentinels who can actually fire them.
Quorn! - Protein for the Protein God.
There isn't enough serious firepower in the list. Only the Sentinels and Russ have any real ability to handle enemy armor and, in 5th edition, there's a lot of armor. Neither could this list handle monstrous creatures or multiwound models. The Colossus doesn't work well if you don't have at least a partial gunline to hide it behind; why not use Hellhounds or variants instead? They're better able to keep up with a mobile list, anyway.
Sniper rifles just don't work in 5th Edition. Twenty ratlings will produce, under ideal circumstances, perhaps 3 wounds per turn. That isn't enough for their cost and unreliability.
I like the prison idea, however. There are a couple ways you could go. Perhaps the fluffiest would be to mass outflank the penal legions and have a couple Stormtrooper 'prison guard' units to accompany them. The idea would be to have the Stormies shoot up a unit and then let the inmates do the bloody cleanup work. Alternatively, you could go vehicle-heavy and use the penal legions to bodyguard the armor. Inmates who survive get promoted to tank crew!
If you're gung-ho for mass infantry then swap one penal legion for an infantry platoon. The platoon (of 'reformed' prisoners?) holds the home objective and puts out covering fire while the penals do the human wave thing.
Whatever you do, you need bigger guns. Since our revision, the Guard can be pretty good at not losing combat but that isn't the same thing as winning. One must tear up the enemy before they close in, otherwise victory just isn't going to happen.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard