Welcome to Librarium Online!
After getting back into the game and taking a look at the new armies ('Nids and BAs) I decided I needed some tweaks to my usual list. I'm starting at 1750 as it's the best points value in my humble opinion.
4 Plasma Guns, Astropath, Chimera w/ ML/HF
Veterans w/ 3 Meltas, Demolitions
Platoon Command w/ 4x Meltas, Chimera w/ ML/HF
2 Squads w/ Autocannons
Platoon Command w/ 4 Meltas, Chimera w/ ML/HF
2 Squads w/ Autocannon and Chimera w/ ML/HF
Demolisher w/ HF
Demolisher w/ HF
Total = 1710
I have a few ways I can set up. The vets always take a Vendetta and the Vendettas always Outflank or straight Reserve. I can run the other two empty if I felt they didn't need a squad (rare) or put a few different things in them usually the Platoon Commands or my HQ.
If the Platoon Command takes a Vendetta, I'd load up their Chimera with a Platoon Squad sometimes, or use it as mobile cover with guns/Tank Shock. The other Platoons use their Chimeras in the same way, only they get to start on board.
The Demolishers are mostly for show, people shoot at them a ton and ignore my weaker vehicles, they also protect my AV10 sides with an AV14 front.
I chose heavy on Meltas because vehicle/MC lists seems to still be the big tickets. I put Plasma into the squad with good orders and good BS so they make the most of it. My Reserves are almost exclusively tank hunters, I try to take out infantry targets or light transports with my starting units.
The Vendettas get me into good firing positions and are handy objective holders/denial. They also tend to smoke any armored anti-tank my opponent has by virtue of 3 Lascannons to the side or rear.
Right now I see a weakness to swarms. I have a lot of armor based flamers and some ordnance but it feels a bit underwhelming against 120+ Orks with Lootas or an ever increasing Termagaunt swarm with some decent guns.
If you see anything worth mentioning or have an idea where the 40 points should go, post. I have a lot of options with the leftover points, I'm considering Grenade Launchers in the Platoons.
I would say, in my opinion, aren't the chimeras for infantry squads with autocannons a bit of a waste? I would drop the chimeras and buy more squads to go in the vendettas, maybe special weapon squads with flamers for their objective capturing and flamy death qualities?
My current list uses Special Weapon squads in the Vendettas with Flamers but they've never done much. Against bad save infantry they usually wipe out a squad than die because my other infantry isn't as close, so easy target decision. They do capture objectives but Platoon Commands and Vets do it just the same.Also in my experience it's easier to have an iron grasp on 1-2 objectives and deny the rest, which empty Vendettas can do if they had too.
The Chimeras are something I'd like to test. Right now I have about 1-3 squads without cover based on the table and setup method, which sees them dead by Turn 2 more often than not. Chimeras are cover I control and cover I can take with me, it also gives me something to screen my more important Chimeras against heavy shooting armies.
I think it would also save me against assault armies. Right now I have a problem with even fragmented assault units getting to me and wiping out a unit. I have to 100% eliminate a unit to protect myself and that's to much pressure. If I can screen charges with armor (which has a good chance to survive against many units) or just drive away, I get more shots in and have more Troops to win with.
I agree not having guaranteed cargo for two Vendettas is awkward and something I'm against. I'm considering switching one PCS to 4 Flamers. That way I can Outflank some Flamers if people have hang back units, otherwise I have to drive there with my tanks. Two squads of Meltas and 9 Lascannons should be enough, not to mention S10 pie plates. Than in most games I'd have a spare Chimera so only one naked squad and only one empty Vendetta, which lets me put it in more risky positions without fear of losing a unit as well.
I like it overall, I just don't see much point to the random Chimeras thrown in. Instead you could have another Demolition Vet squad. If assault is a problem, stagger your units so they can only knock out 1 at a time.
It's difficult to stagger against more than one assaulting unit, especially with units that aren't bigger than they one they're hiding.
Why do you guys feel they're random? Mech IG plays Chimeras everywhere, just with Vets instead of Platoons. I'm using them more defensively than a Vet army would, not trying to get them into Melta range and so forth every game.
It seems like it could add a lot to my army. All this list loses over my previous one is 1 Platoon squad and 1 SWS squad. I kind of like the trade off of taking slightly less Troops but protecting them better on any table. What do you think would be better?
So long as they're adequately spread out, multi-assaults shouldn't be a problem. Infantry are expendable by nature, no need to hide from it
The Chimeras look random because it seems like you could those 110 points elsewhere. The concept itself is sound, infantry riding in Chimmys shooting is a more defensive, gunline mech army, but you're kinda doing a little bit of both.
I agree spreading out is the way to go, but in 1/3 of games I get a small quarter of the table to spread out in, often with little terrain. I agree infantry are 100% expendable but if I expend them all, I'm not going to to be able to capture anything. That hasn't been a huge problem but I have had games where because of lack of cover/mobility, I'm down to 1-2 Troops units at the end. If my shooting doesn't blunt assaults, I get hit very hard. I don't need to rely on dice for mobility, that's firmly under my control.
I'am a bit in between of an aggressive list and a defensive list but I don't think that's bad. Adding mobility gives me more options, right now I have a firmly defensive half and a firmly offensive half. I can't take my ground pounders at a defensive army, so they're useless except for heavy weapons. My offensive units have the option of playing defensively, if my defense units have the option of going offensively it might add more adaptability.
What do you think would be a better use of points? Don't get me wrong my initial list was fine, it did well against many opponents. I just think adding more speed and more mobility would be a big asset with so many fast armies out there. I make large use of flanks and refused flank right now, being able to redeploy and still shoot some might help those strategies, such as abandoning one flank that is made up only of armor and relocating, so half the enemy army has a longer route to me.
I like to think out loud, sorry for the lengthy posts that seem defensive.