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Thread: 1500 point army

  1. #1
    Member ninga_express's Avatar
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    1500 point army

    HQ
    Company Command squad
    Lord Castellan Creed
    Master of ordnance

    170

    Infantry troops
    2 squads of:
    40 guards(combined squads)
    4 grenade launchers
    4 auto cannons
    Commissar with power weapon

    550

    Fast attack
    2 hellhounds with heavy flamers

    260

    Heavy support
    2 Demolishers with plasma cannons and las cannons

    440

    Total: 1420

    I'm versing my friends who fight with Tau, Dark eldar, or Eldar. I wonder if my list is flexible enough to fight them.

    Last edited by ninga_express; April 21st, 2010 at 12:22.

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  3. #2
    Drill Sergeant Lord Borak's Avatar
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    2052 (x8)

    HQ:
    Why Creed? You're not making mass use of his 4 orders per turn so the only other option is Outflank. 90ps is alot of points just to outflank something and i think you can put the poits better elsewhere.
    As for the MoO, he's not the greatest. He's ok against hoards due to the plethora of targets but otherwise his high scatter will mean he's mostly useless. Use those points to get something more reliable.

    TROOPS:
    Ok, firstly where are the PCS?
    Secondly I'd advise against mobbing 40 blokes together. If they get charged and tied up a huge, and i mean huge, portion of your firebase is now locked in a combat they can't win. Mob them into squads of 20 this way you can split fire easily and all your baskets wont be in one unit.

    FAST:
    Looks fine

    HEAVY:
    Lots of points here you can use else where. Lascannons aren't a brilliant buy and Plasma cannons, whislt hurty, are pretty expensive. Plus Lascannons and plasma are long ranged weapons where as the main cannon is short ranged so it's in a bit of an argument with itself. The main gun wants to move to get close but the sponsons and main weapon want to sit back and shoot.
    All in all I'd just take Demolishers with a H-Boler on the hull or a H-Flamer. It's nce and cheap and left over points (110!) can be used to get other goodies.

  4. #3
    Member ninga_express's Avatar
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    HQ
    Company Command squad

    50

    Troops
    4 squads of:
    20 guards
    2 grenade launchers
    2 auto cannons
    Commissar with power weapon
    PCS


    Fast attack
    2 hellhounds with heavy flamers

    260

    Heavy support
    2 Demolishers

    What sort of goodies can I slap onto this bunch?

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  5. #4
    My backpack has JETS! Ravendove's Avatar
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    545 (x8)

    Quote Originally Posted by ninga_express View Post
    HQ
    Company Command squad
    50
    Needs weapons. You've got BS4, use it.

    Troops
    4 squads of:
    20 guards
    2 grenade launchers
    2 auto cannons
    Commissar with power weapon
    PCS
    No equipment on the PCS? You also need more than a single PCS, otherwise you still don't have 2 Troops choices.


    Fast attack
    2 hellhounds with heavy flamers
    260
    Like

    Heavy support
    2 Demolishers
    Like

    What sort of goodies can I slap onto this bunch?
    Can't go wrong with AC/GL on the PCS, but for the CCS I would consider putting them in a Chimera and slapping some Meltaguns on. You're very weak on anti-tank at the moment.

  6. #5
    Member ninga_express's Avatar
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    HQ
    Company Command squad(need help on what gear to to put on them)

    50

    Troops
    4 squads of:
    20 guards
    2 grenade launchers
    2 auto cannons
    Commissar with power weapon
    2 PCS(need help on what gear to slap on them)


    Fast attack
    2 hellhounds with heavy flamers

    260

    Heavy support
    2 Demolishers

    I do agree I need anti tank but again i need guidance on what sort i should be looking into

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  7. #6
    Drill Sergeant Lord Borak's Avatar
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    2052 (x8)

    In regards to a Gunline list, When in doubt on what to give the CCS and PCS give them an autocannon. It's useful and more importantly - cheap.

    Antitank can come from many different scources. I don;t think you'll have too much problem though. You've got bucket loads of Autocannons to take down transports and any heavy tanks (AV13+) you've got 2 Demolishers. If you still feel the need you can add some scout sentinels with autocannons, some deep striking Storm Troopers with Melta guns or more tanks.

    I'm still a bit confused with whats on your platoons. Do you have a Commissar for each platoon or each blob of 20?

  8. #7
    My backpack has JETS! Ravendove's Avatar
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    545 (x8)

    Yes, the way you're describing your platoons is a little confusing. Am I right in thinking they are set up like this?:

    PCS

    - Infantry Squad with AC/GL, Commissar with Power Weapon
    - Infantry Squad with AC/GL

    - Infantry Squad with AC/GL, Commissar with Power Weapon
    - Infantry Squad with AC/GL


    PCS

    - Infantry Squad with AC/GL, Commissar with Power Weapon
    - Infantry Squad with AC/GL

    - Infantry Squad with AC/GL, Commissar with Power Weapon
    - Infantry Squad with AC/GL

    As for your PCS and CCS squads, I would buy a Chimera for each. In the PCS give them 4 x Flamers and in the CCS perhaps 4 x GL. You could do Melta/Plasma, I suppose, but GL keeps it cheap.

  9. #8
    Member ninga_express's Avatar
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    yeah the way raven dove puts the PCS is nice.... yeah it'll be nice if can have a comissar for each blob.

    The strategy i'm thinking of is keeping my platoons and ccs static and hopefully drawing enough fire so that my fast attack and heavy support can swing around the sides and break through their lines. Maybe then i can move up my infantry if they lack the range and keep on firing. I know the dark eldar army is going to deep strike pretty much as much as he can and his gonna dark lancer spam.

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