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12 death company
Death company dread
2X 10 man assault squad (one's 9 man for the brarian to join)
-PF sgt's and melta guns (1 for 9 man 2 for 10 man)
-DP (brarians squad here)
Basic point is to play the WHFB "death star". At the same time have so much crazy crap and distractions going on my opponent won't know necessarily where to go. The Death company and Sanguinary guard should cause enough problems and thrash in combat. The librarians drop in and blood lance in order to take out big things (nob bikers) and tanks right off the bat. Enough shots to deal with horde, no problem.
Thoughts, ideas, help? Please comment.
Last edited by girlhunter2102; May 4th, 2010 at 16:24.
For starters you can only get 5 sanguinary guard in a squad so I'm not sure where you got the other three guys from. Could you also clarify if your 9 man assault squad has two melta guns in it. The only way to get two special weapons in an assault squad is to have a full squad of 10 men.
As general advice for a game of that size I'd have at least one more troops choice. two or three at best. Your only scoring units are the assault squads and your going to be throwing them into combat. You could combat squad them but in my opinion it leaves them to vulnerable to shooting and one or two losses is going to seriously reduce the impact of the squad.
Take another look at your list to ensure that is legal and resubmit it.
Hope that helps.
..........got a masters degree in kicking ass and taking names
Libby is fine but the Lance only does one hit on a unit. It says each 'unit' hit not each 'model' hit. So no taking out whole units of Nob Bikers. Sorry if you already knew that, just wanted to make sure
Sang Guard only come in squads of 5. I'd consider grabbing these guys some fusion pistols or a Powerfist so they have that little extra bit of bite. All in all though they aren't really worth the points. They're not killy enough and they're still only 1 wound models with no invulnerable save.
2 Scoring units is a bit low here. Especially when those scoring units are the ones running head long at the enemy getting into combat. They'll be too busy to claim objectives. Get some Cheap Assault squads in Razor backs or some Scouts.
Death Company. the problem with Death Star unit is that they're basically all your eggs in one basket. One Rail gun shot and the whole plan is scuppered. The DC are now foot slogging it across the board at the mercy of the enemy guns. How many points is this squad anyway? 500 without the Chaplin or Raider? Cut the numbers down. You don't need so many in this unit and most of their attacks will be over kill once the power weapons are finished. A squad of 5 would be enough to take out most units.
All good here.
Why have you got this? It's not transporting anyone and thats the only real reason to take it. Grab 2 Vindicators or something to put even more pressure on your opponent and take anything nasty out like Demolishers or enemy Vindicators.
I understand you about the Vindicators. somethimes they're not devastating and are, if anything, a little unreliable.
How ever thats not really the point in them. It's the scare factor that a Str10 AP2 Blast has on people. People will concentrate alot of firepower on these bad boys to stop them shooting. I use the same trick with my Demolishers in my Guard. People will and do fire shed loads of guns at them and leave most of the force alone...... leaving them do what they need to do.
As for the Death Company: They do indeed get re-rolls to wound as well as re-rolls to hit with a Chaplin. which is dirty as sin and why you don't really need 12 of the Bad boys AND a chaplin. If you have 4 DC with Power weapons thats 16 Power weapon attacks, hitting most things on 3's with a re-roll and wounding most things on 3's with a re-roll. Then you add in the Chaplin to the mix these 5 guys should be wiping out Terminator assault squads on the Charge or doing around 14/15 wounds on Orks/Marines