Thanks for the input GMAleron, and your points come directly in parallel with some questions I came up with looking over the codex.
Adding retinue to the CCS. Do astropaths and the like replace his guardsmen, or are they in addition to. Meaning, does his squad go from 5 tp 6 models when I add the astropath? Or are one of the veteran guards replaced with the astropath... the wording is weird and says 'joins the retinue'.QUOTE]
-The Astropath would join your company commander and 4 origional guardsmen that are already in the squad. With your stormtroopers this will help them get in faster, trust me on this he is needed.
Shotguns are interesting options as they are assault weapons, but they have half the range of the lasgun, which seems to be devoting the veterans to an assaulting role. Democharge being a good softening weapon... but with scatter the veterans seem likely to blow themselves up X_x.
~Nevermind... I see what you mean, demolitions gets us melta bombs, so even assaulting a vehicle is a decent idea at that point, and makes better use of the demolition doctrine's 30 pts.
-Exactly, there is much more to the demolitions doctrine then just the demolition charge. Granted yes you do risk blowing up your guys every time you use it but when it works well it more then makes up for it. Also your army is also pretty risky so whats wrong with taking another one? Go for it.
I plan on trading the autocannons for Missile Launchers, giving me the missile choice allowing them to be employed as light vehicle killers and infantry disk droppers. Loosing the meltas on the glory boys seems like further loss of AT ability, though I suppose three vendettas have that covered.
-Exactly, your Vendettas and the squads they are carrying are the ones capable of dealing the most anti tank damage and can also "alpha strike". And dont think the Storm Troopers are losing their AT ability when being given plasma guns. With these guys you will be deepstriking and chances are (unless your playing lanraider spam) you can deepstrike so you are in position to shoot at either the rear or side armor of a vehicle. The plasmas just makes this a more universal unit, able to take on both vehicles and men. And since they can rapid fire right after they arrive that means 4 St. 7 Ap. 2 shots into side or rear armor at Bs. 4. Thats not to shabby. The missile launchers arent a bad idea as template weapons seem to be one of if not our best asset and it would make it more universal, just remember your paying more points for missile launchers so your list will have to change.
I was going to ask about door gunners, but you have answered it right off.
-Always ALWAYS take door gunners with Vendettas. It allows you to take on infantry and hordes if there are no vehicles or you already destroyed them all.
Final question, you suggest adding the commissar to the PCS, and keeping them near the mob of infantry that has none... isn't this risking my platoon commander over a squad sargent if he sumarily executes someone? Or better yet, should I not swap the upgrades of the CCS and PCS, and keep the CCS back with the large mobs, and give the PCS the frontline/behind enemy lines position in one of the vendettas? Seems like I would be risking my senior officer by rushing him to the objectives.
-First off i only mentioned the commissar to your PCS as to cheapen up points for hussars list. Hussars list was actually better with the 2 in the squads however becaue of the point cost i was trying to make it so you could take what was needed more, not neccesarily what you didnt need. And no you would not want to swap your upgrades between your PCS and your CCS for one huge reason. Your CCS guardsmen are veterans meaning they have a BS of 4 whereas the PCS have a BS of 3. You will do more damage with your meltaguns there so leave those as is.
Yes you would be risking your senior officer but at the same time you have to consider tactics. Just because this list seems to be meant for an aggresive guard player it really does have the ability to play passive rather well. If your playing an army like blood angels or another assault heavy army thanks to your vendettas you could sit back and pick him apart as he rushes towards you. Then thanks to the ability to move 24inches when moving all out you could easily rush any objectives with your veterans in vendettas. I have won more games to tell you the truth playing defensively as there is less risk involved, but still going on the offensive now and again is fun and so far ive always surprised my opponent when doing so. Hope this helps mate and cheers! :beer: