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So the basic plan of this list is to have a Vet squad in each Vendetta, which would fly up to objectives, drop the squad, and then provide fire support. The Chimera with the Psykers and the Command Squad inside will fire off orders and provide support where needed.
HQ1: Company Command Squad
Company Commander, Astropath, Master of Ordinance, Vox-Caster, Mortar Team, Chimera Dedicated Transport
Elite1: Psyker Battle Squad
Troop1: Veteran Squad
3xFlamers, Vox-Caster, Autocannon Team
Trooop2: Veteran Squad
3xMeltaguns, Vox-Caster, Lascannon Team
Troop3: Veteran Squad
3xFast Attack: Vendetta Gunship
Heavy Bolter Sponsons
Total: 1000 points even.
My biggest question is whether the 60 points spent on Psykers is worth it. I like their ranged abilities, but I wonder how well they would stand up in a game. Thoughts?
Emperor Protect ... my pants!
In small games the MoO isn't really worth it unless you're playing massive horde armies. I'd drop him and put the points else where. I'd also grab these guys some better guns. A mortar doesn't really do anything especially in a mobile unit like a Chimera. grab these guys a different heavy weapon or load up on some special weapons.
Vot net works are ok but wih a list like this they're going to be very situational so I wouldn't bother with them. You're LD8 so should be alright anyway.
PCS can be fun and very nasty. however you really need a unit of atleast 6 pyskers to be of any real use. These guys also need a transport or they'll be shot to ribbons early on and as soon as they start loosing psykers they become less effective.
These look fine. Personally I wouldn't bother with Heavy Weapons but they're not exactly a waste of points. try out some Democharges on your units. If you like playing aggressive they can be fun.
these guys look fine. I'd probably turn 1 of these into a Valk with Pods. Just so you've got a bit more horde control - Not everyone has a Mechanised Army and you'll be hard pressed against a foot guard army or Orks.
I'll make this simple and to the point (and reiterate some of the points above):
1). Drop the PBS. Useless in a "Pure" AirCav list
2). Drop the HW from your vets. They land = no shooting. And if they can shoot them, it means they're not moving, which is what you want them to do.
3). Give them shotguns. It's free
4). Drop MoO, drop Mortars, Drop chimera. Buy another AV (prolly a Valk). If a Valk, give it MRPs. Plus having Straken would really help.
5). Some demo charges on the bets would be nice.
Check this site out. I did a 3 part series on making AirCav lists, and just did a piece on IA8 Elysians.
3++ is the new black. | Kirb your enthusiasm!
If you win games against Nids with flamers (aside from the Inferno Cannon on a Hellhound), you're playing against opponents with stupidity of impressive magnitude.
What makes the Psykers useless in Air Cav? Are their powers too situational? I had planned on transporting them along with the Command Squad in the Chimera. (Unless I missed something; that's legal, right?)
The reason for the Chimera is mainly to keep myself to the three Valks/Vends for my Fast Attack. More than three means I need to place at least two in a Squadron, and I'd rather not do that.
Also, why no love for the MoO? IIRC, he's not that heavy on points, and he gives you a "free" Basilisk-equivalent shot. Good for infantry control, no?
I see the point about the Heavy Weapons. In a mobile army, they're not going to do much good at all.
Emperor Protect ... my pants!