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Company Command Squad
Master of Ordnance
3 Plasma Guns
Platoon Command Squad
2 Plasma Guns
Platoon Command Squad
the idea is, hole myself up in a corner, put out helluva lot of shots, bludgeon my opponents into submission, 55 Guardsmen, 2 tanks. some nice big templates for killing meq with some plasma for teq, the autocannons for popping light tanks and just generally killing stuff.
To Sleep Tzeentch shall come for us all in the end.
Perchance to Dream To change the living, to the dead.
Interesting list. I'm still getting a hang of it myself, but for the smaller point games, I don't know how much good a basilisk and the MoO will do you.
If you can go with your plan (hole up in a corner) then it may work out just fine. In any objectives mission or anything with movement, you might find you're a little lacking.
Imo, I'd drop one of the basilisks for a plain jane Leman Russ (14 AV in a small points battle would be hard to pop) and drop the other for a veteran squad with meltas in a chimera. This list doesn't really have any dedicated anti-tank squads and the chimelta's would help with that. This should end up right around 750 pts.
Personally, I like the basilisks, but the weak armor is something of a liability in a smaller points match.
Hope this helps.
Don't much like it. Vox casters are generally a waste, Basilisks are a waste of points, as is the master of ordinance. Plasma rifles will kill your own soldiers as much as the enemy, and carapace armour is an absolute waste, with the high number of AP4 or better shots you're going to face.
Almost any of the other artillery variants we can run is better than the Basilisk. You've got autocannons, so I don't necessarily think you need veterans with meltaguns inside of Chimeras, but you do need Chimeras to bring troops along to capture points with. If you can do all this and still take a Russ, then you're set.
solid base of infantry
Voxs mean orders are gonna be reliable
MoO is very unaccurate, will end up falling on your on men if enemy get too close.
Not very mobile, gonna get rings run round you.
Almost no counter attack when enermy gets to you.
Your gonna need to be mobile even a little bit, for objectives and stuff
you need some form of reliable counter attack, plasma WILL explode and is too unreliable. Trust me every WH game involve CC, even Tau Vs IG xD
Maybe drop the master of ordance, carapace and plasma, gives you 125, and reinvest in 2 chimeras, and 3 flamers. (:
That way you are only dropping 1 infantry model and 5 SWs for 2 tanks and 3 SW
This will allow you to whittle down your enemys with massed lasgun fire (I love first rank fire second rank fire) and blow them apart with you bassies, then you can hop in the chimeras and counter attack them or rush over and claim some objectives if you need to (:
Hope this helps (:
"Giving a battle speech to a platoon of imperial guardsmen, and ordered them to fix bayonets, and charge a squad of genestealers. If they believed in the Emperor, they could do it. I don't think they believed enough"
I agree with all the comments before me, but FBNS makes the best point, mobility is the greatest factor in wargames, if you don't have LOS (line of sight) your weapons are useless, and mobility is what gives you that...
As well as knowing the strengths and weakness of your army, play both in your favor and you'll have the best chance at victory...
If I may make a list suggestion...
Primaris Psyker-70 (puts out a bunch of shots S6 AP5, plus night shroud could come in handy, put him in with the Vets to match the wound output of the PCS)
Marbo-65 (this guy is a monster at this point level, pin point S8 AP2 large temp hurts, and this guy owns in CC)
Vet-155 (a good squad that packs punch close and has range from the tank)
PCS-105 (pretty standard, but it puts out some serious damage)
(these two sentinels are your main punch, two small temps that AP, that said they should only target things that can stand up to the rest of your weapons, a three foot range is plenty and two of these is hard to outflank)
Hydra Flak Tank-75 (this tank should be hunting transports and MC, once its done this job open it up on anything else thats left)