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I have finnally got a decent amount of tanks in my army to make a fully mech list. The thing is I cant choose on how to sort out my squadrons to make them the most effective. At the Moment im going with:
CCS: officer with power weapon, vox caster, regimental standard, 2xVets with lasguns
Chimera: Multi-Laser + Heavy Flamer
Vet squad: AC+Vox
chimera: ML + heavy bolter
Vet Squad: AC+Vox
Chimera: ML+ heavy bolter
Vet Squad: 3x Plasma, vox, carapace, Sgt with powerweapon and boltpistol
Chimera: ML+ Heavy Flamer
Vet Squad: 3x Melta, vox, carapace, Sgt with Powerfist
Chimera: ML + Heavy Flamer
Tank Squadron: 2x Normal Leman Russ + 1xLeman Russ Demolisher
Use the 2 AC veteran squads and their Chimeras to move into cover or onto objective and provide long range fire support or to hold objectives.
Use the special weapons vets as assualt squads to deal with heavy infantry and tanks, might also be useful to assualt an enemy held objectives or to outflank enemy.
CCS would be used as either another assualt squad or use orders to help the fire support squad, (might be mobile enough to do both!!!)
Basilisk and griffion to provide a covering barrage, main use will be to destroy heavy weapons squads eg Devesators, Havocs etc.
Leman Russ will be used to advance forward and pretty much blow the hell out of anything they want.
Help I would like:
Think the 3 tanks will be very unmobile and not cost effective, but also not sure to put bassie and griffion togeter as they have much different ranges. What do you guys think would be best???
any general advice would be very welcome, also this is my first Mech list so any tactics would be greatly appreciated (:
I'm sorry to have to tell you this... but this is quite a poor list.
All power weapons, power fists, standards, bolt pistols e.t.c. need to go... you wasting so many points on useless/ over priced war gear. When are you ever going to want to be in CC? let those guys die so you can get an extra turn shooting into the enemy.
Units in chimeras can't take orders... also the vox network is a little pricey, you may want to drop that. Vets are meant for their special weapons, if you want more heavy weapons, take them in infantry squads and twin link order them. BS3 twin linked is basically the same as BS4 twin linked. Vets with special weapons don't need vox casters.
Carapace armour is extremely over priced, its not even worth it for the plasma guys.
Basilisk is the worst tank/ artillery piece out there, squadroning leman russes is always a no-no, at very hight point level games you might get away with squadroning hydras or similar tanks, but never leman russes.
Sort some of that out, post another list, and ill give you some better advise
Break your heavy support up, in this small of a game the basilisk might not be able to work to it's full potential. The minimal range on the barrage kinda makes the basilisk unimpressive in such a small game. Instead make your heavy support...
Normal Leman Russ
Normal Leman Russ
Leman Russ Demolisher
This will give you a better heavy support choice i think which will allow you to field more points for infantry. Or if you get more griffons (Which are great lil tanks i think, esp when you place them into a squad) drop a leman russ and have the squad of griffons. Their ability to re-roll the scatter is wonderful. You will only want to squad battle tanks in high games, like 2500 points or so, even then it's a bit scary bc i lost a entire squad to a HQ who got in CQC with them.
Listen to sonoftheemperor for everything else, get rid of the un-necessary upgrades.
You wanna chance at winning, bring this to the table...
AC, GL, Vox
AC, GL, Vox
1st SWS-65 (rides in vendetta)
2nd SWS-65 (rides in vendetta)
Plenty of vehicle and MC busting power at range as well as close up and multiple low AP large template firepower... some things to peg things in cover and enough troops to cover objectives...
The other guys are right, tank squadrons is a BAD idea... you need balance like the list I've included... enough firepower for turn one, and some serious power for turn two and beyond...
I would sooner drop the Griffon than the Basilisk for such a high-speed list, since the Griffon can't move while shooting. (In fact, for this sort of list I would drop artillery entirely for a Russ Executioner. Tank shock with your Chimeras to push the enemy into a tight group, then light them up with a bunch of small blast templates! Use smoke on the tank shocker to limit collateral damage.) And squadroning isn't a bad idea in a list that emphasizes speed...although, as a general rule, you don't want to mix unit types in a squadron.
The original list isn't that bad. It's a common IG mistake to load up on extra options but, aside from that, I think you only need to adopt a platoon organization instead of veterans. Something like this:
CCS, vox, plasma x3, Chimera
PCS, melta x4, Chimera
LS, autocannon, vox, Commissar
LS, autocannon (blob together)
Platoon 2, same
Veterans, plasma x3, Chimera
That gives you a solid defensive element with good leadership and reliable orders plus an effective special-weapon-based offense. As for tanks, you can't go wrong with a squadron of 2 or 3 Russ Battle Tanks, no sponsons, for general-purpose havoc; you have enough plasma/melta that I don't think the Demolisher is needed for the typical game.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard