Welcome to Librarium Online!
I am just about to buy an IG army and was putting together a bit of a base template list so to speak. The army will never compete in tournaments and will only be used for social games, mainly against Eldar, Space Marine and Tau (maybe Nids in the future). We have a house rule of now names characters and we try to keep the lists reasonably friendly.
I am trying to get a reaosnably versatile and competitive list without being too single faceted or overpowered. Let me know your thoughts and or suggestions. Note that I cant increase the number of infantry I have as that is all that is available to me at this point in time.
Company Command Squad
Platoon command sqaud - Vox + 2 x Snipers
5 x Infantry Squads - Vox + Flamer
1 x Heavy Weapons Squad - Lascannons
2 x Veteran Sqauds - 3 x Flamers in Chimeras
1 x 10 man Storm Trooper Squad
3 x Scout Sentinels - 2 x Heavy Flamers, 1 x Autocannon
2 x Valkyries
1 x Banewolf
2 x Hydra Flak Cannons (all opponents use lots of skimmers)
2 x Lemon Russ Battle Tanks
1 x Medusa (to handle Terminators and other Heavy Infantry)
If it doesn't need to be competative... why ask, do what ever you want, get those 'cool' looking models, go mad.
But if you want to win, this isn't the list to do it with.
Whoa, flamer overload there dude.
I agree with sonoftheemperor. Read the following and it'll help explain why this list will have a very hard time even in casual games.
Looks like you are going for a bit of a hybrid list. Cool in that regard as I do the same, albeit more heavily on the veteran side (3-4 squads with 2 platoons).These guys are BS4 and have no special or heavy weapons.....something is wrong with that.Company Command Squad
Pick a roll for the squad and gear them as needed to fill that roll. Same goes for the rest of you army, even in casual games IG need to make efficient use of what they have. Squads should have an assigned roll as well as fit tactically and strategically with the rest of the force.For example, you have a vox caster here (and in all the infantry squads). Why? You have no weapon in them worth giving orders to and this squad can only issue 1 order. So, 1 order available and 6 voxes. Doesn't make much sense.Platoon command sqaud - Vox + 2 x Snipers
Sniper rifles really aren't the best weapons out there. You only have a BS3 so maybe one shot hits and then you only have a 16.67 percent chance to rend (and much, much, much less to pin). Not really an efficient choice.Why all the flamers? In order to do anything with them, you have to walk across the board...which will take a long time to do. Each squad is only 10 T3 5+ save men...which are walking across the board. It won't take too much effort to start forcing morale saves on them to get them to fall back.5 x Infantry Squads - Vox + Flamer
Maybe combining into 30-man squads with a commissar would do the trick...but even then flamers aren't the best choice and 30 guardsmen won't do a thing in CC except for tarpiting (unless every sergeant has a power weapon).Very easy to kill. One decent scatter laser shot from your eldar opponent will wipe out the entire squad. Remember these guys are only T3, so S6 will take out an entire team rather than just cause one wound. Combined with low leadership, these guys don't have much of a future.1 x Heavy Weapons Squad - Lascannons
Unless you plan on taking 3-5 of these, lascannons are better hiding inside of infantry squads. Combined squads of 20 with 2 lascannons can do wonders.
Just be aware, though, lascannons are not anti-tank weapons. They are strictly anti-transport (they work great against AV 12). The BS3 really hurts their effectiveness so here is where the voxes would actually help...but only the CCS has the "Bring it Down".Why flamers? The vets are BS4, make use of that. Plasma, Melta, Grenade Launchers would be great. You already can take heavy flamers on the chimeras. I think a 3rd veteran squad would do you well as 2 of these will die quickly at 2000 points.2 x Veteran Sqauds - 3 x Flamers in ChimerasThat is a lot of points for AP3 guns on some squishy T3 dudes. They are asking to get slaughtered. The S3 on the guns is also a big turn off. Where these guys shine is in small 5-man squads (with plasma or melta). Add chimeras for flavor, the stormies scout rule gets conferred to the transport which greatly increases their effectiveness.1 x 10 man Storm Trooper Squad
Right now, this squad isn't doing anything useful.Do NOT mix and match weapons. Especially if they have conflicting roles. The autocannon is wasted against hordes and the heavy flamers are wasted against vehicles. I'd take all autocannons.3 x Scout Sentinels - 2 x Heavy Flamers, 1 x Autocannon[Vendettas would serve you better, you have have no anti-tank in your list. Vendettas are one of the few cases were lascannons have a decent chance against heavy armor. Though I would drop the bane wolf and split the Vendettas up.2 x ValkyriesOne trick ponies, but they murder MEQs for breakfast. A good unit, but it doesn't mesh well with the rest of your army. I'd say drop it.1 x BanewolfFantastic choice, sir!2 x Hydra Flak Cannons (all opponents use lots of skimmers)Good tank, but squadroning is iffy.2 x Lemon Russ Battle TanksIf you have the points, bump it up to a demolisher. The medusa is nice...but just very, very squishy.1 x Medusa (to handle Terminators and other Heavy Infantry)
As a note, the Medusa is your only reliable anit-tank in this list. You will want more. (IE, meltaguns, LOTS of lascannons, Vendettas, or S10 ordinance).
Overall, there isn't much focus in the list. Units don't really compliment each other, and you have no anti-tank. I think even in casual games you will have a lot of trouble. Take some more time to read through the codex about 5 or 6 times. Sit down and think about what you want each unit to do, then think more about how the units function as a cohesive army.
Last edited by Hockeyman506; June 29th, 2010 at 22:59.
I don't recall saying I don't want the list to be competitive, simply that it was never going to enter a tournament. My major concern was whether there were elements of the list which would be seen as overpowered or a little tough for a social game.
Thanks for the feedback though.
The main reason for the infantry loaded out the way they are is that I am just about to pick up a nicely painted army and thats the way they are coming at this point. Just wanted to see if i needed to do many modifications to their loadouts or not. By the looks of I need to change the specials a fair bit.