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Keeping in mind that the only time I ever really play objective games is in tournements and my leisure games consists of pure annihilation this list is built specifically just for leisure purposes and for play testing effective units. The objective would be to table the opponent in 6 turns or less so this is the list iv come up with.
-Power fist 145pts
Death Company X10
-2x power fist
-3x power weapon
Death Company Dreadnought
-Magna Grapple 140pts
3x Assault Squads
-Twin Linked assault cannon
3X Furioso Dreadnought
-Drop Pod 510pts
-Extra Armour 245
Total of 1800 pts
Another option for me too would be to lose the assault squads and razorbacks in favor of 2 Dreadnoughts with Twin linked auto cannons and drop pods for the same points. The upside to this would be that I can drop all three furiosos first turn as well.
I'm still very new to SM and BA so any kind of feed back is greatly appreciated
Thanks in advance!
Last edited by klondiker; July 2nd, 2010 at 06:48.
Interesting List. All those powerfists are going to under perform. Many will die before they get to swing, not what you want at 45pts a piece. Try 10 man, 2 fists, 2-3 power weapons. That will save you nearly 150pts.
How about you drop a furioso with pod for another storm raven with death company talon dread.
Also. You have a storm raven that is going to be target priority from turn 1. If yo you don't go first you won't have a chance to drop your DC payload. Spending those points on a librarian may be benficial. Also, you are lacking in antitank.
If you drop those assault squads for dread(which you can't, you don't have enough DC to purchase them) you would lose all of your scoring units(not really a problem since you don't play many objective games). If you do this, your storm raven is going to be the ONLY target on the board and will die a horrible flaming death before dropping its payload.
Too many power fists. In order for PF's to work they need ablative wounds and guys thinning down the ranks with initiative order attacks. With all PF's you are wasting all the bennefits of Furious Charge and reducing the use of the Reclusiarch's rerolls to wound (honestly, how many rerolls will you need wounding on 2's?).
I would run, at max, 2 PF's in that squad. Then get a couple power weapons and the rest with BP's and CCW's. Str 5, Initiative 5, WS 5, rerolling to hit and to wound is nothing to laugh at. I would also drop the PF off of your Reclusiarch. You don't want an IC swinging last in a fight.
Death Company are deadly but if you sink too many points into them they are more likely to become a liability. As long as you get the charge and have a reclusiarch in the unit you're going to kill your target. To date, in 3 seperate fights and on the charge I have had a 5 man DC squad with TH and x2 power weapons + Reclusiarch take out a Tervigon, 6 SM Bikers + Khan, a TH/SS Lone Wolf and a Rune Priest + 8 Grey Hunters all the turn I charged and all before the enemy could even try to swing back. Just think what 10 DC using an assault vehicle can do as long as you don't bog them down with too many PF's..
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
Thank you for taking the time to comment I appreciate it. Keeping in mind the advice I was givin iv redone the dc unit. Iv droped the PFs to 2 and put in 3 power weapons leaving me enough points for a third assault squad and razorback with assault cannon. Thoughts on this?
Thoughts on a second stormraven?