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Here's what i'm considering
-Chaplain w/ jump (HQ) 140pts
w/ 5x Vanguard Vets. w/ jumps,2 pp, 2 pw, 1 rb (FAST) 250pts
GateofInfite&NullZone, termy w/sb&meltabomz (HQ) 185pts
w/ 5x Terminators, assaultcannon, and 3 chainfists (ELITE) 250pts
-2x Land Speeders, tornado, ac&hb (FAST) 180pts
-10x Tac Marines w/ hb, mg, pw; in Rhino w/ sb (TROOP) 235pts
-10x Tac Marines w/ hb, mg, pf; in Rhino w/ sb (TROOP) 245pts
-5x Scouts w/ bp&cb, camo, sgt w/ pf, meltabomz (TROOP) 108pts
-10x Dev marines w/ 2las, 2pc (HEAVY) 290pts
-1x Predator, w/ sponson laz (HEAVY) 165pts
Not in any particiular order..Chappy and Vets jump a covert flank, LS typhoonz run along with a 'pick a few off/support' flank, with scouts attempting to occupy either the same flank or disturb the opposite (via infiltrate). Lib and Termies find their place with use of teleport in a controlled assault aggressiveness. Predator and combat squaded (or not) devs post up the long range support and occupational hazards, while rhino powers up the middle to unload the hamburger hold-me-overs.
One thing I thought of was scratch the Predator and add in 2 land speeders w/ mm for a flatout murder run at 120pts, with 45pts to juggle.
I'm not sure about the vanguards, the Epistolary version of the librarian, and have been suggested to run 4 lc rather than 2 with 2pc. I don't really want to run 4 las but most say do.
feedback por favor
Last edited by lsarofeen; July 20th, 2010 at 04:08.
look up, or fall fast.
This is posted in the wrong forum.
I can see how you made your mistake, on other forums i've seen army list sections with battle reports or with tactics but LO has it broken down more than that.
This post is about Space Marines on the table, so it will go in the Space Marine army forum. There is a sub-forum in that dedicated specifically to army lists where people go to get help with or help other people with their army lists.
Space Marine Army Lists
This forum however is specifically for battle reports. Where you provide details of games you played, prefferably in a turn by turn detailed format, many people even include pictures and while these are not necessary they do help.
I do know Space Marines (I used to play them) So I can try to help you with your list.
1. It's easier to see your list if it is better formatted, this could be as simple as putting listing your HQ units, then your elites...
Now onto the list itself
The Vanguard veterans arent a great choice for a tournament choice. They can work but Heroic Intervention is too unreliable, unless you play blood angels as their descent of angels helps.
The Chaplain does not have heroic intervention so while he can join the vanguard vets he cannot deep strike assault with them. Drop the vanguards for a normal assault squad if you want jump pack marines.
The land speeder typhoon and tornade dont mix well. They Typhoon should be moving 12" while firing krak missiles 48" into enemy transports and occasionally infantry, the tornade is made for mauling infantry and is overcosted. Make this squad 2 typhoons.
The rest of your list looks alright, although you could use some more armour. I'd suggest dropping the devastators for a pair of vindicators, they will take some heat off of your list, S10 ordance is better at dealing awith vehicles than S9 and the higher srength large blasts will do more damage to infantry.
The Emperor Protects
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
i meant tornado in my army list (which i edited). you believe it is not worth the points when compared to the typhoon?
So are your saying vanguards in a tournament are usually dropped in rather than advancing on their own? I have limited exp with them and wonder what yours is. Have you seen any good successes by them on the field?
I could drop the chaplain and add a second predator, which would allow me to drop in the vets.
thanks for your feedback though, and thanks for repositioning my post.
look up, or fall fast.