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View Poll Results: So which list should i take?

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  • Vulkan Marine

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  • Scout Space Puppies

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  • Mech Space Puppies

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  1. #1
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    Tourney next month! 1300 Points Vulkan and Mech SW lists

    I will be attending a tournament at the end of August. I am considering several list for the tourney. Let me know which list you think is the best. FYI, the tournament will have 2 BA, 1-2 SW, 2-3 Tau, 1 Eldar, 2 IG, 1 Ork, 1-2 Tyranid, 1 CSM and several random armies. Here is the lists :

    Vulkan Marine

    Vulkan He'Stan

    10 Tactical, meltagun, multi-melta, powerfist, combi-melta, drop pod
    10 Tactical, meltagun, missile launcher, combi-melta, rhino
    10 Tactical, flamer, missile launcher, combi-melta, rhino
    5 scouts, combi-melta

    Landspeeder MM/HF
    Landspeeder MM/HF
    Landspeeder Typhoon

    Vindicator

    Scout SW List

    Rune Priest, Living Lightning, Storm caller/murderous hurricane

    5 Wolf Scouts, meltagun, meltabombs
    5 Wolf Scouts, plasmagun, meltabombs
    3 Wolf Guards, powerfist, combi-melta

    9 Grey Hunter, meltagun, wolf standard, powerweapon, droppod
    8 Grey Hunter, meltagun, wolf standard, rhino (Rune priest here)
    9 Grey Hunter, flamer, wolf standard, powerweapon, rhino

    6 Long Fangs, 3 Missile launcher, 2 Lascannon
    Vindicator, Dozer blade

    Mech SW List 1

    Rune Priest, Living Lightning, Storm caller/murderous hurricane

    3 Wolf Guards, powerfist, combi-melta

    9 Grey Hunter, meltagun, wolf standard, powerweapon, droppod
    8 Grey Hunter, meltagun, wolf standard, rhino (Rune priest here)
    9 Grey Hunter, flamer, wolf standard, powerweapon, rhino

    Landspeeder MM/HF
    Landspeeder MM/HF
    Landspeeder Typhoon

    6 Long Fangs, 3 Missile launcher, 2 Lascannon
    Vindicator

    So what do you think?

    Last edited by 3Xhume; July 22nd, 2010 at 05:37.

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  3. #2
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    Come on people! No comments or votes? I know they are competitive lists, just a little bit small on the point cap.

  4. #3
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    Hey

    I cannot commengt fully on the Salamander's list, as that is not my area of expertise, however I can give you all the feedback you want on the Space Wolves lists, however. Not looking at the Salamanders just yet, I will look in more detail at the SW lists first.

    Scouts SW List

    HQ
    Not bad at all. A very typical setup, but also a very effective one too. To be perfectly honest, I would rather see a Wolf Tail Talisman, or a Wolftooth Necklace on the Rune Priest instead of a Dozer Blade on the Vindicator, especially when you haven't considered a Siege Shield, but also because your Rune Priest is much more valuable than the vehicle. Keep him with a Grey Hunter squad, and you shouldn't go far wrong.

    ELITES
    I am normally adverse to the taking or Wolf Scouts, but I reckon that they could reall come into play here, especially since you are going up against a lot of mech army, they should do well. However, against Nids, they will not help in any way at all. I would rather have an army that can effective wholly against every army that I would verse in tourney, and so it is up to you what you want to do, but I would suggest otherwise. Invest in another squad, such as another squad of Long Fangs, or more Grey Hunters, or use the points to bolster your existing squads.

    Now the Wolf Guard. Normally I would be saying to you to prioritize your squads effectively, and here I stand no different. Complement each squad to target different units, instead of just keeping uniformity throughout your army. It will become less exciting to play, and each squad will have to support all of the other squads if you only take PFs. Consider a Frost Axe for one WG, twin Wolf Claws for the other, and then whatever you want on the third. Either way, the more games that you will play, the more you will get a feel for the need to target specialised squads at once, instead of just going after the one thing as a whole. Just a thought.

    TROOPS
    We need some work here. Firstly, it is a really bad idea to combine Drop-Pods and Rhinos. You leave your entire army wide open for a counter attack, if the enemy has not committed themselves, and the squads that are Podding will not have any support of any kind whatsoever. So, either you go fully Pods or fully Rhinos. I would lean more towards the latter, as it will enable the entirety of your army to be supported, and will allow your frontlines to be defended far better. Now, Wolf Standards will only give you an advantage IF they have an incentive to work, ie. the squad has a Power Weapon or Mark of the Wulfen. Two of the squads will work, but the second one will not. Remove the WS, and use the points elsewhere, unless you give that squad a Power Weapon too, or Mark of the Wulfen. I also think that a Flamer is not the best option for a Grey Hunter squad either, and so I think a Plasma gun would be far more prudent, to further emphasis the fact of variety and prioritization.

    HEAVY SUPPORT
    VERY good. You will not know how much these guys will help you out in any tournament situation, against any army. Keep them no matter what. Now, in terms of the Vindicator, you will have to be ver careful with your fire if you choose to field Rhinos, and so, even though it will be very effective, I cannot help but wonder if something else would fit the army a bit better. That would ultimately be your decision, but if you are fashioning your list for mech armies, take a Razorback for the Long Fangs, with a Twin-Linked Lascannon. Your choice.

    Overall, a very good list, but just keep in mind the prioritization of your squads, and keeping your army working as a single force.

    Mech SW List

    HQ
    The same as what I said above with the first list takes precedence here as well. See above.

    ELITES
    Again, I will not repeat myself, save for echoing the word "prioritization", and it is for fluffy reasons too. You do not want to lose points there, if you are being graded on that too.

    TROOPS
    Wow, very similar lists we are running here. See above, yet again.

    FAST ATTACK
    Finally, some difference. I think that there are some balance issues here. You only have one Typhoon LS, coupled with two non Typhoon LS. This will not work. If you want to move 12" and fire your TML, and not lose this awesome advantage, try and make all of your Land Speeder's upgraded to Typhoon's. It will be so much more effective than just standard Multi-Melta LS, and I think you will be able to hold your own against other mech armies, and you will greatly bolster the firepower of that of the Long Fangs. Take this inton consideration.

    HEAVY SUPPORt
    Yet again, exceptional. Although, where I said you might like to take the Vindicator out in the first list, I would have to stress that you MUST take it out in this list. The reason being is because you do not want to endanger your Land Speeders. It will be hard to hit them, but, as they will be at the frontlines almost straight away, the infantry will not be far behind, and so the advantage of the Vindi is lost entirely. Try and replace it for something that will actually support your troops, such as the Razorback I mentioned earlier. Or, another squad of Long Fangs.

    Anyway, I think both Space Wolves list will help you out, and if you can combine elements of both lists, you will certainly have a killer list. As a skeleton list however, I would go for the Mech Space Wolves list. Although, the Salamanders list is not too far behind. It is looking more balanced than the Space Wolves lists, but when you get charged with that list, it does not look like you would be able to hold your own like the Space Wolves could. So my vote goes to the Mech SW List.

    I hope I have been of some assistance.

    Good Hunting.
    Light a fire for a man, and he will be warm for a night. Light a man on fire, and he will be warm for the rest of his life.

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