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Now this idea woke me from my sleep. This list has no scoring models, And prays entirely on the idea of kill everything. Leave nothing alive, except maybe that tank over there.
You'd have to pray to god if you ever took it to a competition & you'd have to pray you killed all his troops if you did.
I think the list is pretty straight forward. Let nothing escape alive.
Astorath the Grim: 220
Joins the jump-pack equipped DC
The Sanguinor, Exemplar of the Host: 275
Joins the SG
Sanguinary Squad: 210
Death Company x 12: 240
Rides up to the front lines in style, then hops out and unleashes hell
Land Raider Redeemer: 250
Death Company x 8: 305
jump packs, power fist
Apart from the SG squad, the 2 power fists, & the 2 HQs, theres no other power weapons. Just sheer volume of attack.
You need not comment on the first list unless it truly appeals to do so.
Joins Sang Squad
terminator armor, storm bolter
Joins Terminator Squad
Sanguinary Guard: 210
Assault Terminators x 5: 215
x 3 thunder hammer/storm shields
Can handle tanks, mcs, and your average troops
Land Raider Redeemer: 240
More appealing then the LRC
Scout Squad 4 x 5: 360
sniper rifles, camo cloaks
In all honesty, people will probably forget about the scout squads. The terminators/SG will be a bigger threat
Attack Bike Squad 2 x 1: 100
Gotta roll some anti-tank
Land Speeder: 60
And fly some anti-tank
Scout squads are small, easier to stick in cover, camo cloaks for better saves. Avg roughly of 3 rending hits per turn. 3 Separate anti-tank units, all fast, all capable of getting the job done. 2 Elite assault units, one with jump-packs, 1 rolling up in some tough armor.
For the cost of the scouts I could roll a squad of 8 and a squad of 7 assault marines, ea. with a power fist & meltagun. But lets face it. That'd be 2 troop choices, that I'd be hiding in cover for the entire game, up until the last 3 turns when they'd run out to capture objectives. Scouts can do that too, but at least they can make use of their ranged weaponry. And as my opponent gets bogged down in my forward units/assault, I can run the scouts forward to capture additional objectives providing they're alive. If there not. Well. I'm going to make sure the games a tie. Or I look good in defeat.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
The Sanguinor isn't an IC so he can't join units. I suggest play testing it will help narrow down how much you might like DC in the first list.
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