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  1. #1
    Junior Member Basswave's Avatar
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    Master of the Forge list.

    I plan on doing a dreadnought themed list. This is what I have come up with so far:

    HQ-
    MotF= 100

    Troops-
    10 Tacts- Flamer, Plasma cannon, Razorback(lasplas)= 250
    10 Tacts- Flamer, Multi Melta, Razorback(lasplas)= 245

    Elite-
    Dread- Autocannon, Extra Armor= 130
    Dread- Autocannon, Extra Armor= 130
    Dread- Tw Lascannon, Missile Launcher= 140

    Total= 1000

    My plan was to split the multi melta tacts and place them in the razorbacks while the plasma tacts sat on an objective. The two autocannon dreads would escort the razorbacks while clearing up any in their way. The las/missile dread would sit with the plasma tacts giving support fire. The MotF will join one of the combat squads.
    How well do you think this list will do? Constructive critcism is greatly appreciated.


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  3. #2
    Senior Member Zagman's Avatar
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    Hmmm... I see some problems with how your dread and tac squads are laid out/planned to be used.

    I would dump the extra armor off of the two dreads, give one two twin autocannons if you are going to give any an autocannon, two is jus to hard to pass up. Give the other two a plain old assault cannons or multimeltas and heavy flamers for either build.

    I would run the tactical squads with meltagun/missile launcher. Combat squad the the sergeant/melta gun inside your razorbacks while your missile and remaining tac squads take up fire positions. Gives your two mobile objective grabbers who are capable of hammering heavy armor with two missile launchers taking targets of priority. Besides you can't start the other half of a tac squad in the other squads dedicated transport. You would have to get in it turn one.

    You may even have enough points to stick a conversion beamer on the MotF to sit with a missile launcher combat squad.

    I would evolve this list towards two venerables in pods with multi-meltas and heavy flamers with another tac squad in a pod as well. This would allow you to drop two venerables on the enemy turn one, hit their heavy armor or prime infantry turn 1, while holding a obective grabbing/denying tac squad till turn 2/3. I love this tactic and think that it could be adapted to a MotF list very easily.

  4. #3
    Junior Member Basswave's Avatar
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    Could you please point out where the flaws in tatctics and units are?

  5. #4
    Senior Member Zagman's Avatar
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    109 (x3)

    Double Post

  6. #5
    Senior Member Zagman's Avatar
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    Quote Originally Posted by Basswave View Post
    Could you please point out where the flaws in tatctics and units are?
    You have to start one combat squad on the ground and then get it into the Rhino. Alos, you are using the free second weapon as a MM in the second tac squad. Since you are mainly using your razorbacks as objective grabbers and light CC mop up the MM will never see the ligth of day. You are far better off IMO by splitting both squads and leaving either a PC, las, or missile launcher by fortified cover. This option also allows you to eventually upgrade the sergeants making them potential threats in CC as games get larger.

    Then only rmelta you have is a Multimelta in a tac squad which will not be able to fire as it is riding in a razorback. It cannot fire even if the razorback has not moved. Melta-guns would be much more effective here.

    Las plas razorbacks are cool.

    Extra armor on the dreads feels like a waste of pts to me, especially at this level. If they has heavy flamers and assault cannons(shorter range weaponry) I would consider it. Autocannons are nice and very proficient at busting light transports. A dual autocannon dread gives yo the same amount of firepower for cheaper and as it won't need t move won't need extra armor. Assault cannons are better against infantry, light armor, and heavy armor(just as good as twin linked lazcannons at 24"). Heavy flamers would give you the anti-hoard you are lacking in.

    Your MotF is a plain old MotF. What is his purpose? Is he riding with a tac squad? If so, then he needs to be tooled out for CC(i.e power sword). Is he sitting back and repairing dreads? Then give him a conversion beamer and park him between a dual autocannon and twinlinked laz missile launcher dread. Or the riskier move is have him follow dreads on the advance. A MotF without upgrades is not terribly useful to be riding with a combat squad. Also, he has no close combat support from his squads, no fist, no powerweapon, and no volume of attacks. I see him and his squad dieing horribly and very few units that he would be capable of taking. IMO he is much better suted to fortify a terrain pice and park at extreme range firnig S10 AP1 blasts at targets of opportunity.

    Your list has a large amount of long range firepower which is why I suggest leaning towards assault cannons on some of your dreads with heavy flamers. It willl allow you to hangle hoard armies much more effectively. Not to mention that the assault cannon is the most versatile weapon 24" or less available to the space marines. If you went with a conversion beamer, I would say that the dual autocannon dread would no longer be necessary and could be outfitted with say a Multimelta and heavy flamer instead.

    I hope I made some of my concerns and points more clear.

  7. #6
    Junior Member Basswave's Avatar
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    Thanks for clearing that up. Now that I see where the flaws are, I can modify it to my playstyle.

    You're right about the multi melta, ill probably change them to meltas with combi melta sergeants. I have the extra armor on the two dreads so they can escort the razorbacks and not have to worry of being stopped momentarily. You have a point about the autocannons though. I have enough long range anti armor as it is so Ill swith them for assault cannons. I disagree about the MotF being useless in a squad though, he has two powerfists, a flamer, and a plasma pistol, all of which are very useful. And because the dreads are their escort, the MotF doesn't have to go far to perform repairs.

    HQ-
    MotF- Power Weapon= 115

    Troops-
    10 Tacts- Melta, Missile Launcher, Combi-Flamer, Razorback(lasplas)= 260
    10 Tacts- Melta, Plasma Cannon, Razorback(lasplas)= 255

    Elite-
    Dread- Assault cannon= 115
    Dread- Assault cannon= 115
    Dread- Tw Lascannon, Missile Launcher= 140

    Total= 1000

    Ill try the dreads out without the extra armor at first as it gives me a chance to upgrade my troops so I can make the most of them.

    New Plan- Tacticals will split up, the meltas and segeants will go in the razors while the heavy weapons sit on closest objective with the heavy dread giving support fire and obliterating anything trying to outflank them. Razors will move up the board with Assault dread escort. Any hard targets sitting on objectives will be melta'd by the tacts. MotF will join the squad without the combi flamer that way both squads will have a flamer.

    Thanks for the help so far Zagman. What do you guys think so far?

  8. #7
    Senior Member Zagman's Avatar
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    That looks much better. I am still concerned about your assaulting MotF. He is an extraordinarily soft target with WS 4, 2 wounds, and no invuln save. Giving him the power weapon is an improvement though less effective than a sergeant with a powerweapon. They both have the same number of attacks at the same initiative and weapon skill. The benefit goes to the sergeant in most cases as he cannot be picked out by power weapons.

    If it were me I would try switching the plasma cannon for a missile launcher and giving that MotF a conversion beamer and sticking him in reinforced cover. That way you would be able dance around the enemy with the razorbacks and using the dreads as counter assault. I just don't see you having the combat capability to assault much of anything. Even assaulting a tac squad with a fist would be tantamount to suicide. Though misdirecting the enemy with razorbacks while softening them up with all of your heavy weapons assaulting anything that gets too close with the dreads. Thats what I would do.

  9. #8
    Junior Member Basswave's Avatar
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    Its alright, I don't plan on purposely getting into assaults. What you said about softening up targets is exactly what I'm going to do. Besides, with the dreads acting as big brother, I'm thinking it will make them a bit more efficient at assualts should it come to that.

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