<2000 Space Wolves Army List - 1750pts - Warhammer 40K Fantasy
 

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  1. #1
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    Space Wolves Army List - 1750pts

    So this is my first game in a looooong time. Here's what I've put together, I'd value some feedback.

    UNIT 1
    15 Blood Claws - 2 Meltaguns, Powerfist
    Wolf Priest - plasma pistol (on model unfortunately), wolftooth necklace, melta bombs, runic armour
    Rune Priest - chooser of the slain, wolftooth necklace, wolf tail talisman, terminator armour, master of the runes with storm caller and living lightning
    Razorback - extra armour, TL assault cannon (obviously riding empty)

    UNITS 2
    9 Grey Hunters - meltagun, power weapon, wolf standard, mark of wulfen
    Wolf Guard Pack Leaer - powerfist
    Rhino

    UNITS 3+4
    2x5 Grey Hunters - meltagun, power weapon, wolf standard, mark of wulfen
    2xWolf Guard Pack Leader - powerfist
    2xRazorback

    UNIT 5
    Long Fang Squad Leader
    4 Long Fangs with Missle Launchers
    Wolf Guard Pack Leader - Terminator Armour, Cyclone Missle Launcher
    Razorback - extra armour, TL assault cannon (obviously riding empty)

    2x Land Speeder Tornados - heavy flamer, multimelta

    TOTAL: 1747 points


    Not sure what I'm playing yet.

    Some details of a rough plan and my thinking behind the choices:
    • Empty Razorbacks providing some cover for Blood claw and Rhino advance via shooting and physical presence, and/or draw attention away from Long Fangs.
    • Rune Priest can use storm caller for cover save of Blood claws.
    • Move Rhino with Grey Hunters up to middle board area, deploy start of second turn.
    • Tornados move around flanks and go for heavy support tanks, keeping to cover when suitable. Long Fangs and Land Speeders go for tank-like stuff.
    • Wolf Guard in T.Armour with Long Fangs to take up a few shots. Cyclone Missle Launcher enables him to count as 2 guys and shot from afar.
    • Razorbacks go for infantry (2 heavy bolters, 2 TL Assault Cannons).
    • Smaller GH packs are less punchy than big squards so will need to be played differently - holding objectives?
    But it's been a while so not sure if this is balanced enough. Should I consider a dreadnought, or more rune priests, more long fangs? Or maybe some Scouts? Should I go for slightly smaller units so as to have another unit?

    Would value comments.


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  3. #2
    Senior Member Taubeast's Avatar
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    From a personal point of view, take out the Wolf Priest and Blood Claws. I would also get some lascannons in there, on the Razorbacks and two in your longfangs squad. Personally, I might consider, at 1750 points, taking Njal Stormcaller or another special character as well. Those guys are all beasts!
    Tau Empire: We never stop hiding from you

  4. #3
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    Kinda feel that taking out the WP and BC might take away the CC punch I'm looking for. A few lascannons would be nice, so could either swap the assault cannons for lascannons, but are the longfangs enough?

  5. #4
    Son of LO Phaeron Typhoon's Avatar
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    I would replace the BC unit with grey hunters led by a wolfguard with fist and add the priest to them. I did the same thing when I first started space wolves thinking that all those attacks on the charge would make up for their poorer skill. I soon went to just using grey hunters though. The extra weapon skill is pretty important both offensively and defensively.

    Plus a unit of grey hunters with mark of the wulfen and led by a wolf guard and priest would still be so beastly.
    "I am the architect of fate!"

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