<2000 1500 Guard Light Armor - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Stradius's Avatar
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    1500 Guard Light Armor

    HQ - 195

    Company Command Squad
    + Officer of the Fleet
    + 4 Plasma Guns
    *Chimera
    + Multilaser
    + Heavy Flamer

    Troops - 675

    Veteran Squad - 180
    + Autocannon
    + 3 Plasma Guns
    + Shotguns
    *Chimera
    + Multilaser
    + Heavy Flamer

    Veteran Squad - 165
    + Autocannon
    + 3 Meltas
    + Shotguns
    *Chimera
    + Multilaser
    + Heavy Flamer

    Veteran Squad - 165
    + Autocannon
    + 3 Meltas
    + Shotguns
    *Chimera
    + Multilaser
    + Heavy Flamer

    Veteran Squad - 165
    + Autocannon
    + 3 Meltas
    + Shotguns
    *Chimera
    + Multilaser
    + Heavy Flamer


    Fast Attack - 405

    Hellhound Squadron
    *Hellhound
    + Heavy Flamer
    + Smoke Launcher

    Hellhound Squadron
    *Hellhound
    + Heavy Flamer
    + Smoke Launcher

    Hellhound Squadron
    *Hellhound
    + Heavy Flamer
    + Smoke Launcher

    Heavy Support - 225

    Hydra Flak Battery
    *Hydra
    + Heavy Flamer

    Hydra Flak Battery
    *Hydra
    + Heavy Flamer

    Hydra Flak Battery
    *Hydra
    + Heavy Flamer


    As it says in the title, my goal is to make as competitive an army as possible with nothing over AV12, No Artillery, and No Vendettas.

    The Hydras and Vet Autocannons give me some standoff capability if I want to whittle the enemy down (using Hellhounds to block), the Hellhounds and Hull Flamers should trash hordes (although I was considering using Devil Dogs instead for their Melta Cannons, so I don't have to run my scoring units straight at a Land Raider.)

    Officer of the Fleet allows me to mess around with enemy reserves, and the Plasmavets can stay in reserve and come on later if I don't want/need their Autocannon.

    "The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
    "Innocentia Probat Nihil"

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  3. #2
    Son of LO IronWeevil's Avatar
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    The devil dogs might be a good idea. You're very weak against heavy armor at range. I also question the heavy flamers on the hydras, sticking with heavy bolters would give you some additional ranged power.
    Praise the Emperor and pass the promethium!

  4. #3
    I Expect the Inquisition RecklessFable's Avatar
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    The limitations you put on yourself pretty much mean to get the ranged anti-tank you need the devildogs. Otherwise:
    Drop Troop Stormtroopers?
    and... the stuff you already said no to.

    That being said, this is only 1500 points and 4 meltavets squads might do it for you.

    Or you could go +1 plasma vet, -1 meltavet and then make the CCS Melta. The CCS is sacrificial since it doesn't score.
    RecklessFable's Journey to Mediocrity (Painting an IG army)
    I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!

  5. #4
    Senior Member Intrepid's Avatar
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    Quote Originally Posted by Stradius
    if I want to whittle the enemy down (using Hellhounds to block), the Hellhounds and Hull Flamers should trash hordes
    Don't you have this a little backwards? Use Chimeras to block hordes since they're sure to be shaken by the inevitable charge, then counter that charge with the Inferno Cannons (now that the hordes are bunched up).

    I'm nervous about combining heavy weapons with mounted Veterans. You're giving up a lot of advantages to shoot that autocannon, especially if a little movement would let you double-tap with plasma. Not only that, but a Guard list that holds still for the first couple turns with no outflanking or deepstriking is allowing the enemy to bum rush with his entire list. That's very hard to counter.

    Unless the Fleet Officer is critical to your plans, I think a Primaris Psyker would serve you equally well and be much cheaper.

    Are you sure you don't want artillery? Dropping two Hydras for a Manticore would really help you with your meltagun/Devil Dog dilemma, since you aren't hurting for medium-strength firepower and the Manticore is actually more mobile than a Hydra. It'll be effective against both hordes and heavy armor, plus I think you'll appreciate its range and ability to shoot over your own wall of vehicles.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard

  6. #5
    Senior Member Stradius's Avatar
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    Well, Hellhounds are faster and, since they're not containing Scoring units, better in my opinion to block with. That said, in KP missions I could certainly see using the Chimmies to block. The Fleet Officer isn't critical, no, but I like the CCS's ability to deliver 4 Melta/Plasma Guns more than I like a Primaris Psyker's powers, especially given that a lot of armies have powerful psychic defense.

    Dropping 2 Hydras for a Manticore is an option, and I may do that sometimes, but I dunno, it just doesn't feel "Light Armor"-y to me, I guess.

    Changing the Hellhounds to Devil Dogs gives me 30 points, dropping the Autocannons gives me 40, and changing the Plasma-CCS to Melta-CCS and a Meltavet to Plasmavet gives me 5 in change, so that would give me 75 points, enough for a 4th Hydra or a Drop Troop Stormtrooper squad if I also drop the OotF.

    The question is, which of those options might be better? (Similarly, if I keep the Autocannons/OotF, what do I spend the 35 points in change on?)
    "The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
    "Innocentia Probat Nihil"

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