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Okay, I've been looking forward to the upcoming release for BA, most importantly for the Stormraven Gunship(fingers crossed). Whether I buy some when they're released, or build my own if they're not, I'd really like to field a competitive list with some Gunships. So, here are my thoughts so far:
Dante- 225 pts
Mephiston- 250 pts
2x Furioso Dreadnoughts- 250 pts
Assault Squad- 145 pts
Sergeant w/ power weapon, Infernus Pistol and Combat Shield
Assault Squad- 155 pts
Sergeant w/ power fist and Infernus Pistol
Sanguinary Guard- 230 pts
3x Infernus pistol (or Power Fists)
Baal Predator- 140 pts
Heavy Flamer Sponsons
Devastators- 130 pts
4x Missile Launchers
2x Stormraven Gunships- 400 pts
Loadouts can be varied, probably one w/ Lascannon and Melta, other more "horde" oriented, Heavy Bolters, Assault Cannon, etc.
Total 1925 pts
I figure the extra 75 points can be used to play around. Switch equipment around, drop certain units for others. This is just the framework of what I feel is a tactically exciting force.
Depending on the scenario, you can run the Baal Predator as a forward punch in the nose, throw the Gunships with Assault Squads or Guard and Furiosos towards objectives, and let the Devastators and Mephiston act as a fire base and harrying force. It moves fast, but hits very hard.
Other thoughts include working some Sanguinary Priests in there, or even a Tactical Squad for greater Firebase/Objective sitting.
Any thoughts? Does this look like something viable? Or, does it look like it might get rolled over? Thanks in advance!
You desperately need more scoring troops especially in a 2000 point list. Drop one of the HQs to get another 10 assault marines and take a jump pack priest to give them FNP.
Quorn! - Protein for the Protein God.
I'm not sure where Mephiston fits into this list. At 2000pts you have 15 scoring infantry, which isn't enough, unless you plan to play: let's ignore the objectives and play annihilate (good fun that, especially with orks). Even if you didn't want more troops, I think dropping Mephiston is a good idea as it gives you some points for other stuff eg. assault terminators or bikes or something. Also did you mean to put the assault squads and furioso in a stormraven each? Or one assault squad w. furioso in stormraven and one sanguinary guard w. furioso in stormraven? I would consider putting the two assault squads into one, as it saves about 10-20pts and means they will last longer - you can always combat squad them if you want the additional flexibility.
Can your assault sergeants have combat shields and pistols? You might consider putting some special weapons in the assualt squads, otherwise you rely a lot on the devestators for firepower. You might also consider that having Dante and only one sanguinary guard is a waste - isn't one of the main attractions of Dante to have sanguinary as troops and have lots of them?
Those are just my thoughts, you would need to do some play testing.
personally I think the major advantage of a stormraven is its ability to carry Dreadnoughts and assault with them turn 2 without being shot at. I also agree with the other comments about Mephiston. You could get units that better fit your list with the 250 points such as another 5 man assualt squad with jump packs with infernus pistol and melta gun so they can decent of angels out of the storm raven as it turbo boosts first turn for a suicidal melta squad. With the remaining points you could fill out your existing troop choices. You could also drop jumpacks from one of the 5 man squads to get a cheap TL Assault cannon/ TL Las/ Las Plas Razorback. that would leave you enought points to get some more goodies throughout your army
My Dice keep me in check
Hmmm... good comments, all. I've been away and haven't had a chance to answer, but I have thought on this, and I like the feedback. I want to explain what I was thinking behind this list. I know no list will "win them all"- I am looking for something fun, tactically flexible, and exciting, while still being competitive.
In general, I'll say that the focus is to use Stormravens to field a Blood Angels force that feels more like the "idea" of Blood Angels in the fluff. So, the goal was to use some of the more distinctive Blood Angels units, and use them in a way the Blood Angels actually would. Now, the challenge is to make it competitive.
So, the idea would be:
Dante- yes, the benefit of taking Sanguinary Guard as Troops choices is a big one, and believe me, I have looked at a higher point-value list with multiple Guard units. However, in keeping with the idea of making a competitive list, I went with only one. In this list, his chief benefit is to give the Sanguinary Guard unit Hit & Run, and preventing them from scattering when deep striking or jumping out of the Stormraven.
Mephiston- He's a powerful unit that usually draws lots of fire. My main thought here is a gambit where the enemy has choices to make: fire on Mephiston, fire on Stormravens, fire on Baal Predator, with the ability to toss the Sanguinary Guard out there to muddle things further. Should they focus on the Lord of Death, well, they probably ignored something that will make them pay. If they ignore Mephiston, he has the capability to make them pay. I've already used this with pretty fair success without Stormravens. I think you have to get around the mentality that some Blood Angels players get into: "I can't lose Mephiston". I accept that he could be taken out in turn one. It usually means they completely ignored some very heavy other stuff. In this case, that heavy stuff is moving very fast...
Sanguinary Guard- The elite heavy-hitting infantry. Use them to add to the opponent's "where to fire?" dilemma, as mentioned before. When I've used them before, they typically draw a substantial amount of fire, and with 2+ armour, they deserve it.
Furiosos- These are the wrecking balls. Toss them out of the Stormravens after the gunships move 12 inches, and they can assault. Hopefully, the enemy's been too concerned with the other units on the table to even notice them. Much to their displeasure. Or they drop out if the Stormraven goes down, and the enemy still has to worry about them.
Assault Squads- The scoring units, yes, not many of them, but use them behind the scenes and move fast. Or just go for killing them all. Very BA. (read here: Blood Angels, not badass, though it is that, too)
Baal Predator- In this case, it's a "fire-and-forget". Ram it down their throats with the scout move. If it goes down, it took fire away from the other heavy hitters. If they ignore it, fire it up!
Stormravens- don't be hesitant. Run them forward, flat-out and jump out(Skies of Blood) if you think they won't last another turn, or hang in there and deploy an assault squad and Furioso that can assault near some soon-to-be-dead unit. Shoot every turn(Power of Machine Spirit), with whatever looks best. After they're empty, fire everything at multiple units! Also, extra armour could be useful to make sure they can't be stunned (can always move).
Devastators- They almost look like a foot-note, but they're a crucial part. A fire-base that will throw lots of heavy fire out and give the enemy a bloody nose. This is the fun part- they're already throwing fire at these other attention-grabbing units, and these jokers start lobbing missiles(or heavier weapons if you want to use the extra points here) right in their face. I like this touch, and it fits with the way the fluff talks about the Blood Angels fighting.
Overall: Like I said before, the more you can divide the enemy's attention, the better. Get inside their head, and never do what they're expecting. This list has the capability to do that in spades. Use Mephiston to loiter and take out their deep strikers, or run him forward with the rest. Put Dante and the Guard in one Gunship, and an Assault Squad in the other. Sit on an objective with the other AS, or you could change it around and hold Dante and the Guard in reserve and deep-strike them onto a tough unit. You could deep strike everything(throw Mephiston and the Devs. into a Gunship) and outflank with the Baal Pred. There are tons of options!
You could also drop Mephiston for another Stormraven and Baal Predator(utilizing the extra points). Or two Baal Predators. I would prefer to keep Mephiston, I think he plays on a lot of player fears. There's more to winning than picking the right units. I think there's a lot to be said for the mind game behind the table-top game. If you've got them thinking that they're going to lose when you deploy, they probably won't make very good decisions.
Those are my thoughts. Sorry it got long-winded. I enjoy the comments, and love the forum for these kinds of discussions. I look forward to playing this list when Stormravens become more available(fingers crossed).
Sorry, Sir Konrad, meant to answer this one in my earlier post. Yes, the Sergeant can take a combat shield, seperately from his weapon selections.Can your assault sergeants have combat shields and pistols?