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HQ: Chimera w/ Creed, Officer of Fleet, 3 Vets w/ Plasma Guns, 1 vet w/ Medi-Pack, Lord Commissar with HQ. 
Chimera w/ PCS + Chenkov, 4 Melta
2 Infantry Squads with GL+AC
2 heavy weapons squads w/ 3 Lascannons Each
(here is the fun part)
50 conscripts with send in the next wave special rule
2 Leman Russ Demolishers
The idea of this list is giving the Conscripts Leadership 10 as well as the Stubborn and Scouts ability from Creed and the Lord Commissar.. Also I can always send in a next wave in case they get destroyed!
It's an interesting attempt, but I've never seen a list that has successfully employed conscripts. I'd just go with another Infantry platoon.
You might want to be careful with the post title, lest you invoke the wrath of cold rabbit feet.
Praise the Emperor and pass the promethium!
Ah, crap! I only have one troops choice!
I was about to say. Here's an alternative list for your consideration:I only have one troops choice!
PCS with Al'rahem
50-man blob squad plus two Commissars and meltabombs for the sergeants
20-man blob squad plus Commissar
20-man blob squad plus Commissar
Some tanks or HW squads
That's enough bodies to give a 'conscript' feel. I think the big blob should have a second Commie, both for the extra CC ability and the redundancy, and the meltabombs are a must in case of enemy walkers.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
I can get 160 Basic Guard models on the table for 1500 points in six platoons of two squads and a PHQ with four meltas for AT work. The squads have flamers and exclusively take on enemy infantry. I also use two CHQ in the same manner as the PHQ and back it all up with three Basilisk for digging out enemy gunlines and taking on fast enemy armour and heavy infantry I can't dent. It usually works because the sight of my entire deployment zone filled with infantry upsets people, especially those with Hordes and those with carefully-laid plans of either gunline or maneouvre because it forces them to move forward or pins them in their corner. If I dropped the Basilisks I could add another squad to each platoon for a total of 220 models, and I could add Masters of Variety to the CHQ for badness. If I increased my force limit to 2000 points I would have in excess of 300 models, but that's just daft.
You shouldn't use conscripts because they're too weak to do much damage (of course if you want them to die in order to get your infantry squads closer, then so be it) and I haven't seen them used successfully either. Adding Lord Commissars to combined Infantry squads would make them dynamite because of their better stat line, and the special weapons you can equip them with would make them a better asset. Back them up with massed heavy weapon squads or supporting tanks would definitely do the job you want. You've got the right idea, but a trial outing followed by some lessons-learnt changes would help as usual.
As for the list, I'm pretty sure you needs that Valhallan special character to get the rule, plus adding the special characters to the squad when you smite them to send in another wave actually means you lose the characters.
In all, go with the advice from the previous posters. Guard don't need conscripts to to a wall of humanity rush list.
Last edited by RecklessFable; January 23rd, 2011 at 04:00.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
You did post Chenkov as one of your platoon Officers in your original draft but RecklessFable is correct in saying that everyone so far is right on an average basis. Fifth ed is like that-you can easily find the common denominator and work from there.
Conscripts really aren't that good. Big combined squads of platoon squads are ace with loads of special weapons and Commissars in kill-point games, then spread them out as bullet-catchers/assault screens for Objective games. You don't need to give them heavy weapons if you're using tanks, but tanks are cash and points sinks. Which ones would you take? Would you be happy with them? You can't go back once you find they're cack.
Fifth edition 40k is generally about shooting and less about assault I have found in general. Ranged armies like Necrons and Tau fare badly against mobile forces that can assault with expendable units like Guard, and assault maniacs like Eldar/Dark Eldar and Orks do badly versus armies that can sacrifice units for shooting time, like Guard. Guard work well against "fifth ed codex creep" armies Space Marines and Tyranids because they're just as versatile as both with huge army list selections to choose from. Gone are the days of gunlines and other one-task forces. You really do need to do everything now, and even with mega-special characters these armies are more specialised than before. Be sure of what to expect on average from all your opponents then pick your army around that, rather than what you would like, unless you're an experienced player who knows how to use what you have rather than what you wish for.
As a rule, you want your HQ squads to be close to the big squads during the issue of orders. Do you want to saddle them with heavy weapons or make them more manoeuvrable with massed special ones? Why bother with tanks when you can have death by orbital barrage and heavy artillery, bypassing generally poor Guard BS? It's like the French language, a load of questions!!! Take on board what everyone has to offer then find that elusive common ground.
Good Luck & Good Hunting.
Last edited by Riptor; January 26th, 2011 at 15:36.
Rork: In the dark future of the 41st millennium there is only friendship.
Fenrir: and magic.
Kaiser-: My Little Chaos Marine, Friendship is Heresy?
after much thought and re-education I have learned that this is a horrible list and I am surprised you guys even bothered to reply to it. for that I thank you all.
I am going to run a more infantry based list with redundancy