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This is a 1800 point army list that I used in a few games recently. I'd be interested to hear your thoughts on it and how I could improve it. I have a couple of fluff elements in this list, and have been contrained somewhat by the models that I actually own, and my wallet isn't unlimited so no suggestions of another 6 chimeras or something like that
Company Command Squad:195
Power fist, medic, 3 plasma guns, Chimera w. HF/ML
Primaris psyker: 70 (he sucked so I'm going to drop him)
Veteran Squad: 165
Heavy Flamer, 2 meltaguns, Chimera w. HF/ML (this combo may seem odd but I like it)
Veteran Squad: 165
Heavy Flamer, 2 meltaguns, Chimera w. HF/ML
Veteran Squad: 195
Heavy Flamer, 2 Flamers, Demolitions, Plasma pistol, Chimera w. HF/ML
Veteran Squad: 135
3 Plasma guns, lascannon
Banewolf: 130 (achieved zilch so I'm gonna take a Devil Dog)
9 Stormtroopers: 164 (model contraints, I have 2 kasrkin sets + 1 weapons blister)
Leman Russ (vanilla): 165
Comments in blue mate
Ditching the Psyker and dropping the Strom troopers down to 5 (and ditching the flamer) bags you 139pts. Thats enough for a Devil Dog with hull Multi Melta.
Swapping the H-Flamers to Melta guns in Vet squads 1&2 saves you 20pts. Swapping the H-Flamer to a Flamer in Vet squad 3 saves you another 15pts. That's enough to give Vet squad 4 Camo cloaks and 5pts left over.
When you swap your Chem Dog (130 ) for a Devil Dog (120 ) you can use those spare 5pts for a hull Multi Melta!
Cheers for the comments
I see what you're saying about the command squad but I like it as it is. The power fist is there simply to look cool as much as anything, but this same squad held up over 20 hormagaunts for 3 turns not so long ago (gotta love FNP). My reasoning with the powerfist is in case a lone character on 1 wound, a terminator or a couple of assault marines get through my shooting. It has occasionally happened before and I've always found a power fist useful.
Veterans, point taken. I play tested the H-flamer/melta combo a while back and loved it against horde armies, and I was going for versatility with this list. I kicks ass against Nids, but then again, when you constantly whiff melts rolls against a Land raider on your objective for 2 turns in a row, then having a third could really come in handy. It pains me to rip my carefully built veterans apart but I guess it is necessary.
Camo cloaks could theoretically be useful but this squad have never needed then. Everyone ignores them to focus on the Russes and chimeras that have got to objectives, despite their lascannon-sniping. If I get the points I'll do it, but I don't think its essential.
Stormies will probs be brought down to 5 or 6.
I have considered buying another hellhound. I did also wonder about vendettas but I guess I'd need to pair them up for them to be really effective. I've also been wanting to playtest a penal legion squad I got together a while back. No idea how good they're going to be but I reckon they could work.
Believe it or not I only have the 4
I tend to run between 6-9 in my mechanized lists, but given kits still in boxes, I have a theoretical max of around 13.
Praise the Emperor and pass the promethium!