Welcome to Librarium Online!
Ok, here's my first shot at a 1500 point army with reasons for choices. I'm going for just enough mech to get my scoring units downfield. I'd prefer to keep it shooty/assaulty.
- Chaplain with JP - 115
- Tac A - 250
x 10 Marines (combad squads)
PF on sarge
- Tac B - 210
x 10 Marines
- Scouts - 116
x 6 scouts
x 6 cammo cloaks
- Assault Squad - 240PF / 245TH
x 10 marines w/ jump packs
x 1 PP
x 1 FL
Sarge w/PF or TH
- Devastator squad - 270
x 10 marines
2 x ML
2 x LC
TOTAL - 1201 / 1206
This is a rough list with plenty points to spare. I thought Tac A would be capture and hold with PC and 4 bolters providing cover. Tac B will be midfield with anti armor. Scouts will camp cover and harass. Chap goes with assault squad. I would plan on either combat squads for the devs or just spreading them out with special weapons on the corners. I know that devastators aren't the popular choice but i kind of like the minimal mech idea. I know i need elite choices. Maybe drop chaplain or scouts and pick up a libby w/assault termies? Please chime in and tell me what you think. I'd like to hear from experienced players what would be a good choice for elites. Also i'm still reading the rulebook and codex, are my squads outfitted correctly for what i want to do with them? And am intending to do anything drastically wrong with any of them? I know i don't want to tailor the army to fight just one enemy but my only opponent will be CSM for a while while a friend and i are learning the game.
any critiques or suggestions?
I'd add some terminators. If you go assault, mix the lightning claws and thunderhammers.
I am very much thinking of an assault terminator squad to finish up the list. Thing is, i don't want to have to add a LR to tote them around in. Is deepstrike enough to get them where they need to be? Is there a mobility alternative to the LR? On another note, How does the loadout look on my squads? As i am still building and have never played, i'm wondering if the squads are missing anything or have the wrong equipment for what i want to do with them.
Looks OK to me, for a start. To make it better:
Change Tac A to be similar to Tac B, but outfitted for taking out terminator equivalent, with full plasma. Put all the tactical marines in rhinos, for mobility.
"Victory is sweet, blood is sweeter." - Aun'Vre
So Razorbacking PF sarge, FL and 3 bolters to objective with PC and 4 bolters bringing up the rear was what i had in mind. I was thinking that with the TLAC helping out they could get to objective quickly and hold until the second unit showed up with the big guns. I can see now that this is a waste because foot-slogging the heavies will mean they won't be shooting for several turns, rendering them useless. So, just keep them 10 strong in a rhino instead of a Razor? I had thought the FL and PC to be a good combination for an objective holding unit as it has blast and template weapons to soften up units encroaching on position. Tac A is supposed to be light/med armor squad and Tac B is heavy. Is taking all plasma on Tac A better for this? As i said before, i'm still in the modeling and learning phase so i really have no idea what works better in real play.
if you want terminators you should ether A: take assault in a LR or B: deep strike shooty terminators. because terminators really need a transport if you want them to get into cc alive... and to deep strike assault terminators is not so smart you want the terminators to cause some pain before every gun in the enemy army goes against you:p so I would chance the chap to a librarian and take a terminator squad in LR to kill stuff because you need a hard hitting unit. hope it helps!
*Sigh* I really like the idea of assault termies but there seems to be no viable way to get them into CC without a LR. I was thinking a libby to gate them around, but i just read the codex entry and it clearly states that gate follows deep strike rules so no assault out of the gate . Oh well, either shooty termies or back to looking over the other elite choices. Kinda sad though, the melee carnage from a 5-man with lightning claws, THs and SSs is probably a highlight in any game.
*moved to the army list section*
Spambot kill tally. . .337
I'll probably end up snagging a box of shooty terminators and deep strike them in. That leaves me about 100 points for their upgrades. Does anyone see something missing from the tac squads? Should the sarges have combi-weapons? Also, is it wise to have a flamer and pp in the assault squad or should i ditch the flamer for more plasma since i already have one and the fist?