Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I've only played friendly games up until now, but with a big tournament coming up after Easter I entered to see what the experience is like. I've played and enjoyed competitive tournaments in other games. As a newcomer I don't expect to place, but at least I'd like to avoid being tabled too often. :p
I'm likely to go with a Master of the Forge based army, as I like my conversion, love Dreadnoughts, and don't have much heavy support in my collection. It would be great to see some suggestions about how to build around MotF and Dreadnoughts.
I also preference models that have already been painted, as I don't have a huge amount of time to paint an entire army.
Here's what I've got:
Master of the Forge - 120
Space Marine Captain - 115
Power weapon and boltgun
Chaplain - 115
2x Tactical Squad - 205 each
10 Marines, ML and flamer, Rhino
Scout Squad - 85
5 Scouts, incl heavy bolter
Sternguard Veterans - 145
5 Veterans, 4x combi-melta
Dreadnought - 145
Lascannon, missile launcher
Dreadnought - 105
Multi-melta, DCCW, storm bolter
Techmarine - 90
Boltgun, power weapon, servo-harness
Servitors - 95
2x servo-arm, 2x heavy bolter
If using both MotF and a Techmarine, I'd probably split these into two 2-model units so that each gets one. Saves 5 points, too!
Assault Squad - 160
5 models; sergeant has power fist/plasma pistol/melta bombs; one model has a plasma pistol
Vanguard Veterans - 220
5 models; TH+SS, power weapon, rest have chainswords; jump packs
Bike Squad - 105
3 models; sergeant has plasma pistol
That's over 1800 points, but maybe not a selection of units that will work great together.
I also have the following units assembled and undercoated; I could probably get a few of these painted by the end of April:
Captain Cato Sicarius - 200
Space Marine Captain - 143
jump pack, power sword, storm bolter
Command Squad - 200/300
Magnetised for bikes or foot; Company Champion, Apothecary, Company Standard w power fist, two Veterans w power weapons; two bikes equipped with melta bombs.
Librarian - 130
Terminator armour, stormbolter
Vast amounts of Tactical Marines with a variety of gear
5x Sniper Scouts - 100
Sniper rifles, 1x ML, camo cloaks
Sergeant Telion - 50
1x extra Rhino
1x Drop Pod
6x regular, 2x storm bolter/chainfist, 1x heavy flamer /chainfist, 1x assault cannon/chainfist, 1x missile launcher
Assault Terminator Squad
4x TH/SS, 6x LCs
Powerfist/bolter/melta bomb, 2x heavy bolter, 2x combimeltas, 2x combiplasma, 1x combiflamer, 2x magnetised combiwhatever, 3x storm bolter, 2x boltguns.
Venerable Dreadnought - 175
Plasma cannon, DCCW+storm bolter
Dreadnought - 125
Assault cannon, DCCW+flamer
Lots of Assault Marines
Vanguard Veterans - 270
3x power fists, lightning claw, 2x power weapon, all with jump packs
Available are 2x lascannon, 1x plasmacannon, 3x heavy bolter, sergeant has powerfist/melta bomb. Can draft in regular marines and MLs from Tacticals.
Predator - 165/175
Twin-linked lascannon, lascannon sponsons; removable pintle-mounted storm bolter. About half painted.
That's everything! Obviously I'm a bit light on mech but I just don't find it as interesting. I'd rather run Dreadnoughts as heavy support to maximise my Elite options.