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I'm hoping to take a Dreadnought-base army to a tournament in the near future. I like Dreadnoughts but I don't really enjoy painting tanks, so thought I'd use the Master of the Forge to fill my Heavy Support slots with Dreads, and fill out the Elite slots with other fun stuff.
I'm aiming for a fun list rather than a competitive one - chances are that I wouldn't play a competitive list well anyway, and after the first round of swiss I'll likely face less cut-throat opponents. That said, if I really do have dead weight in this list or even just an Achille's heel I need to keep an eye on, that would be helpful to know.
HQsLibrarian - 130
Storm Bolter, Terminator Armour
Haven't decided on powersMaster of the Forge - 120Troops
Conversion BeamerTactical Squad - 170Elites
Tactical Squad - 170
Tactical Squad - 170
Flamer, MLSternguard - 235Heavy Support
Ten models, Drop Pod, 8x combimelta
Techmarine - 90
Servo-harness, power weapon
Servitors (x2) - 25
Venerable Dreadnought -175
Plasma CannonDreadnought - 105Terrain permitting, I might have the option to Bolter Defences on two seperate ruins. Ideally, the Master of the Forge starts in an elevated position from which he can take full advantage of his conversion beamer range. If there's a second bolstered ruin with decent LOF, the lascannon Dread starts there with the Techmarine and servitors. If the Dread gets shot it should be easy for the Techmarine to repair it; if they're threatened by assault, four servo-arms and a power weapon coul be a nasty surprise.
Dreadnought - 125
Heavy Flamer, Assault Cannon
Dreadnought - 145
Twin-Linked Lascannon, ML
The Sternguard come in by drop pod on turn one, probably with the Librarian along for the ride. If my opponent fiels some nasty mech I'd try combat squadding out of the drop pod and splitting my combi-melta fire, assuming that I can land close enough to attack. If tanks aren't an issue, the Sternguard have their other special ammunition to draw upon.
The three tactical squads are there to hold objectives and any other general combat duties. I'd love to give them rhinos but I don't have the budget for 100ish extra points.
Last edited by sim_james; March 6th, 2011 at 13:40. Reason: Minor typographical error
I would check the cost of your sterngaurd unit. I would maybe drop the second techmarine and get some powerfist yummyness on the tactical squads. I don't feel the venerable dread is worth the points, I feel a ironclad in a pod could be useful. Gives your sterngaurd some back up.
Isn't That Just Peachey
The Sternguard should actually be 325 points - originally I was going to use a drop pod with deathwind launcher (because that's what I've got) but I have another drop pod on its way from Maelstrom so plan to use a nonupgraded drop pod.
I figure that eight melta shots is a decent amount, and I'll probably use hellfire rounds the rest of the time.
I don't own any ironclads yet, and probably won't have a budget for them in the immeiate future. I own about 4000 points of space marines, but there are plenty of models I haven't collected yet!
I'd put powerfists on the tactical squads, drop the techmarine to add another dread and put any short-ranged dreads in a pod. Also, check the ranges on your dread weapons match - HF and Assault Cannon are a bit of an odd mix. You could probably drop the librarian too, without any serious repercussions.