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It's probably fairly obvious where I'm going with this one - the Dreadknights and Interceptors can maybe shunt punch if I am forced into the first turn, but most importantly they will stick together and get onto an enemy flank or weak spot whilst Draigo, the Terminators and the Purifiers focus on another area of the enemy line. I'm hoping to catch pieces of the enemy army between the different parts of mine and take them apart.
I've made the Purifiers and Interceptors 10-man squads so they can get buffed by Draigo then split into combat squads if required.
Anyway rather than go into hideous detail over each choice, here is my list - let me know your thoughts...
P.S. This list is most likely to face an Ork army which will probably feature 30 strong boys mobs with hidden powerklaws and at least a couple of Killa Kans!
Lord Kaldor Draigo - 275 pts
Purifier Squad Methilion - 325 pts
5 Additional Purifiers, 2 Incinerators, 5 Pairs of Nemesis Falchions, 1 Nemesis Daemon Hammer, 1 Master-crafted Nemesis Daemon Hammer 1 Nemesis Warding Stave, Psybolt Ammunition
Grey Knight Terminator Squad Estianes - 265 pts
Psycannon, Nemesis Daemon Hammer, Nemesis Warding Stave, Psybolt Ammunition
Grey Knight Terminator Squad Astinos - 245 pts
Incinerator, Nemesis Daemon Hammer, Nemesis Warding Stave, Psybolt Ammunition
Grey Knight Interceptor Squad Aquaeus - 350 pts
5 Additional Grey Knights, 2 Psycannons, Nemesis Daemon Hammer ,Master-crafted Nemesis Deamon Hammer ,Nemesis Warding Stave ,Psybolt Ammunition
Nemesis Dreadknight Altaïr - 270 pts
Heavy Incinerator, Gatling Psilencer, Personal Teleporter
Nemesis Dreadknight Kane - 270 pts
Heavy Incinerator, Gatling Psilencer, Personal Teleporter
HQ: If you don't need Draigo to make Paladins scoring I would save yourself 85 or so points by taking a regular GM with rad grenades. Have you thought about Mordrak? His retinue would be a HQ retinue so you would need another troop choice from somewhere.
Elites: Excellent. I prefer Halberds over falcions on purifiers.
Troops: I think Psybolts on a unit with only 4 storm bolters is a bit of a waste.
Fast: OK. Drop one of the hammers as the guy will only have 1 attack. You could drop these for 10-15 Strike squad marines as you will need someone to hold home field objectives.
Heavy: Pricy but good for a turn one charge.
Quorn! - Protein for the Protein God.
Cheers for the feedback
First thing I should probably explain - as this is a new hyped up dex I am hoping to capitalise on the psychological aspect of a few things - an army with Draigo the Ridiculofluffy, S5 Storm Bolters across the board, and Teleporting Monstrous Creatures of Dakka Death should make for a fairly daunting prospect, as well as being fun to play. I'm also kind of working with what I have, which is more or less what I have chosen here + a couple of other models, so there's not much room to change things about.
I agree about Draigo, though I am shortly receiving Draigo so I want to field him, could just use him as GM Genericus I suppose. I might change this if I feel the need, as psychotroke or rad grenades could wreak absolute havoc on large units. Don't have enough models to take Mordrak and use another troops choice unfortunately.
I would normally agree on the halberds however as I am expecting orks, very few models will actually strike simultaneously with me anyway, and to combat 30-strong boyz mobs I need all the attacks I can get!
Troops - I know what you mean about the psybolts, but as they are going to ignore ork armour, wounding all the orks on a 2+ should be fun!
Fast - I'm planning on doing combat squads so I wanted 2 hammers in there to protect against Kans and Dreds. Since they are fairly cheap I am trying to keep hammers in every squad unless I am trying to save points. I also wanted Interceptors as opposed to strike squads as they (combat squads remember) and the dreadknights can do a mass shunt and suddenly there are 4 of my units in or next to the opposing deployment zone - quite the threat to deal with for the opponent.
HQ: I agree about Draigo, if you arent taking Paladins its better off to save the points and stick with a Grand Master, just as useful, just not as scary. But, give Draigo a playtest, I know I wouldnt want to charge at whatever squad hes in.
ELITES: I find that anything with more than 1 base attack benefits hugely from having Halberds more than anything else. The initiative boost certainly isnt as useful against orks, but im sure you will play against other armies at some stage right? Plus they have cleansing flame, so that will knock off a few orks in assault plus you still get your regular attacks. Also, Im not a fan of the Warding Staves, thats 25 points that could be spent elsewhere, id drop them.
TROOPS: I like. Im running termies as my troops choices as well. Again, not a fan of warding staves. Also, id recommend master crafting the Daemon Hammers. I think normally at 2k points id like to see more troops choices, but considering you can make other units scoring its sort of ok. Also, I thought Orks were T4? So you would wound them on 3+ with psybolt ammo.
FAST ATTACK: Love it. Make these guys scoring, combat squad them and you now have 2 units that can make a 30" move for last turn objective grab/contest.
HEAVY: Still trying to work out what to do with these guys in my own list. Ill be running 2 as well. Looks like your build is a mobile infantry hunter. Fly around, get into good spots for a nice incineration.
If you dropped Draigo down to a regular GM and got rid of the Warding Staves, you free up 190 or so points to play around with. Could add Librarian for some Psychic defence/buffs, an assassin of some sort, a Dread or another dreadknight, a small Purifier squad or strike squad. Just something to think about.
Space Wolves (Under Construction) | Circle of Orboros (Under Construction)
I know what you mean with most of the above, but this is really just a list for testing stuff out. I may end up going with Halberds (my friend has been threatening to start Dark Eldar for a while, which will make them more or less a requirement) and I have defended them vehemently before, but vs Orks that is a waste whereas the falchions will not be.
I want to try out the staves, but I will be keeping track of how useful they are. This list is mainly just to see how the stuff I've taken performs!
I shall do my best. The Warding Staves are the ones I will be watching most closely - as I can keep a count of whether I would have lost a model without it quite easily.