<3000 2000pts renegades, first try at IG - Warhammer 40K Fantasy
 

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  1. #1
    Member Mattas's Avatar
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    2000pts renegades, first try at IG

    Well, here is the list

    HQ
    220 - CCS
    Iron hand, medic, standard, 2 plasma guns

    90 - Lord Commissar
    Carapace armour, power weapon

    TROOPS
    80 - Penal legion

    80 - Penal legion

    80 - Penal legion

    Infantry platoon
    50 - PCS
    Power weapon, 2 flamers

    65 - IS
    Power weapon, flamer

    60 - IS
    Power weapon

    60 - IS
    Power weapon

    75 - HWT
    Lascannons


    ELITES
    320 - 6 Ogryns
    Chimera, extra armour

    xx - Marbo


    HEAVY
    495 - 3 Russ demolishers


    FAST
    260 - 2 Vendettas


    I would really like som critics (please no killing ^^).
    The units I really want to have (because I think they're cool) are the ogryns, the lord commissar and the penal legion


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  3. #2
    Senior Member Intrepid's Avatar
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    Quote Originally Posted by Mattas
    The units I really want to have are the ogryns, the lord commissar and the penal legions
    Okay. We can make this work, I think, but we'll have to bend the rest of the list to accommodate. You've hit on the right way to use Ogryns, inside a Chimera for drive-by fun (better to drop the sixth so the Lord Commie can join them). But I wonder if Penals are what you want? They're great at counter-charging and threatening flanks but struggle with frontline duties; it just isn't hard to kill 10 Guardsmen and their effectiveness at close combat drops sharply once they start taking hits.

    Forming the infantry platoon into a blob (put the lascannons here; they're a major threat to the enemy) and pair them with the Ogryns. I recommend giving the PCS plasma guns and a Chimera; lose a Russ if you need the points. That's a solid defense.

    From here, you can take two approaches:

    1. Penals in Vendettas, aka "Apocalypse Now". Bring 4-6 of these guys and lose the CCS entirely. He's got little to do.

    2. Mass Outflanks. Lose Straken (he won't be nearby) and outflank some Sentinels along with the Penals. The Lord Commie can run a couple autocannon HW squads as well as the Ogryns (only a little difficulty here). Bring an astropath and lose the Vendettas to afford the Sentinels.

    Give your list a second try with the approach you prefer.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard

  4. #3
    Member Mattas's Avatar
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    I've made a new list, thinking of what you mentioned (if I read it right )

    HQ
    90 - Lord Commissar
    Power Weapon
    Carapace Armour


    ELITES
    280 - (5) Ogryns
    Chimera,extra armour

    xx - Marbo


    TROOPS
    80 - Penal Legion

    80 - Penal Legion

    80 - Penal Legion

    80 - Penal Legion

    Infantry Squad
    PCS
    Power weapon
    (2) Plasma gun
    Chimera, extra armour

    85 - Infantry Squad
    Power Weapon
    Flamer
    Lascannon

    80 - Infantry Squad
    Power Weapon
    Lascannon

    80 - Infantry Squad
    Power Weapon
    Lascannon

    FAST ATTACK
    260 - (2) Vendetta

    260 - (2) Vendetta

    HEAVY SUPPORT
    330 - (2) Leman Russ Demolisher

    This leaves me with 10 points left to do something with. I was wondering if I should drop the power weapons on the IS since they probably will stand stationary? Your help is very appreciated

  5. #4
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    combined inftanry squads with commisars with power fists and autocannon/hvy bolters are probably the best option for your stay at home infantry platoon. You are never going to stop the enemy with pure shooting and combined infantry squads with commisars are capable (for guardsmen) in close combat.
    This is the loadout I would use.

    1 commisar
    3 squads
    power fist
    3 hvy bolters
    3 genade lauchers
    melta bombs

    240 pts

  6. #5
    Member Mattas's Avatar
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    Thinking of taking a blob wich looks like this instead:
    3 squads
    Commissar
    3 Lascannons
    2 grenade launchers

    This all goes for 255 points and it brings my list to a clean 2000pts

  7. #6
    Son of LO IronWeevil's Avatar
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    Quote Originally Posted by Mattas View Post
    Thinking of taking a blob wich looks like this instead:
    3 squads
    Commissar
    3 Lascannons
    2 grenade launchers


    This all goes for 255 points and it brings my list to a clean 2000pts
    I think that this is a cleaner option than the option put forth by Collingwood. It gives you a ranged anti light vehicle option. Anti-horde is covered by the masses of flashlights you've got.
    Praise the Emperor and pass the promethium!

  8. #7
    Member Mattas's Avatar
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    Wich do you think is better on the chimeras, HB or HF??

  9. #8
    LO Zealot Korona's Avatar
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    HF for the role you have in mind. You'll be moving to get the Ogryns close to the enemy so you can only shoot one weapon. At range the multilaser trumps the HB, at close range the HFlamer trumps the multilaser.
    Copy, Improve, Innovate

  10. #9
    Senior Member Intrepid's Avatar
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    I second Corona. The PCS Chimera could use a hull HB reasonably well but you can't ever go wrong with the ML/HF combo. Extra armor is a prudent decision here.

    The list is looking pretty good. On the one hand, I rather like your first blob squad idea; the blob is sure to end up in close combat and sooner rather than later, so power weapons are a better choice than special weapons. (Especially since specials lack the lascannons' range.) On the other hand, the second blob's having a dedicated Commissar is also a good call because that would free up the Lord Commie to go wherever he's needed. Hmm...

    Probably the best way to afford the lesser Commissar would be to drop Marbo from the list. He's rarely more than a one-shot demo charge, which is fun but expensive. This would also lower your Kill Point count. The best alternative would be dropping a Vendetta. This would also allow the Vendys to be un-squadroned, increasing their survivability. That leaves one Penal Legion on foot, which is actually okay as it leaves you free to outflank them to wherever they're most needed (dice gods willing).

    Any extra points could be spent filling out the PCS' loadout, meltabombs for the blob sergeants or simply 10 more bodies for the blob.
    Last edited by Intrepid; May 6th, 2011 at 02:16.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard

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