Hey there. I started playing Imperial Guard not too long ago and have started working towards an army that looks like this. I'm aiming for casual play, or at least semi-competitive with my friends, not interested in tournaments at this point.
NOTE: I might have got the points wrong along the way at some point, please let me know if I did.
HQ
Company Command Squad - 140
w/Power Wep, Reg Standard, Vox, 2x Flamers OR Grenade Launchers, Cara Armour, Master of Ordnance
Elites
Ratling Squad - 100
w/7 additional Ratlings
Troops
Platoon Command Squad x2 - 140
w/2x Power Wep, 2x Platoon Standard, 2x Vox, 4x Flamers OR Grenade Launchers
Infantry Squad x4 - 280
w/4x Grenade Launcher, 4x Vox, 4x Autocannon
Veteran Squad x2 - 240 OR 270 OR 300
w/2x Vox, 6x Flamers OR Grenade Launchers OR 6x Meltas OR 6x Plasmas, Grenadiers
Fast Attack
Valkyrie Assault Carrier Squad x3 - 390
w/3x Multi Rocket Pods
Heavy Support
Leman Russ Main Battle Tank - 205 (Veteran Flamers)
w/Lascannon, Sponser Plasma Cannons
Leman Russ Executioner - 190 (Veteran Meltas)
Leman Russ Main Battle Tank - 150 (Veteran Plasmas)
Total: w/Flamers - 1495
w/Meltas, without Veteran Voxs - 1500
w/Plasmas - 1500
My main strategy here is to load up the Valks with my two vets and CCS and flank my opponent, while my other units advance head on. Now I designed this army to be flexible, taking meltas to punch his tanks, or flamers/plasmas to disrupt his infantry. Because I mostly play against Tau all my basic squads have Grenade Launchers and Autocannons, as I have gathered from reading other lists that Autocans are good against the Tau. I'd change them to a Flamer/Mortar combo if my enemy was infantry heavy, or Lascannon/Plasma if Battlesuit heavy, but I haven't got point calculations for those yet. Now, if your wondering why a MoO, hes there if I decide not to outflank but instead hold the line and just shoot, or make a full frontal assault. I'd likely swap him out for some more Power Weps if I was going to go Mobile. I know Chimera's are good for a mobile army, so if you think getting them is way better then 3 Valks then please say so, I don't want to buy three Valks only to realize later Chimera's are better (if they are).
Also, I'm still coming to grips with the rules, so any advice on how to successfully pull off a flanking attack, or if you have any idea's to make this army perform better please say so, I don't want to buy all of this then suddenly find out it doesn't work, its all in theory atm. My aim is to create a Mobile army, which I can easily convert into a stationary army if I'm facing Nids/Orks, as I have lost most games against Tau because I couldn't do anything to prevent them mowing me down, not being able to get close enough and not being unable to shoot back because of their incredible range.
NOTE: I might have got the points wrong along the way at some point, please let me know if I did.
HQ
Company Command Squad - 140
w/Power Wep, Reg Standard, Vox, 2x Flamers OR Grenade Launchers, Cara Armour, Master of Ordnance
Elites
Ratling Squad - 100
w/7 additional Ratlings
Troops
Platoon Command Squad x2 - 140
w/2x Power Wep, 2x Platoon Standard, 2x Vox, 4x Flamers OR Grenade Launchers
Infantry Squad x4 - 280
w/4x Grenade Launcher, 4x Vox, 4x Autocannon
Veteran Squad x2 - 240 OR 270 OR 300
w/2x Vox, 6x Flamers OR Grenade Launchers OR 6x Meltas OR 6x Plasmas, Grenadiers
Fast Attack
Valkyrie Assault Carrier Squad x3 - 390
w/3x Multi Rocket Pods
Heavy Support
Leman Russ Main Battle Tank - 205 (Veteran Flamers)
w/Lascannon, Sponser Plasma Cannons
Leman Russ Executioner - 190 (Veteran Meltas)
Leman Russ Main Battle Tank - 150 (Veteran Plasmas)
Total: w/Flamers - 1495
w/Meltas, without Veteran Voxs - 1500
w/Plasmas - 1500
My main strategy here is to load up the Valks with my two vets and CCS and flank my opponent, while my other units advance head on. Now I designed this army to be flexible, taking meltas to punch his tanks, or flamers/plasmas to disrupt his infantry. Because I mostly play against Tau all my basic squads have Grenade Launchers and Autocannons, as I have gathered from reading other lists that Autocans are good against the Tau. I'd change them to a Flamer/Mortar combo if my enemy was infantry heavy, or Lascannon/Plasma if Battlesuit heavy, but I haven't got point calculations for those yet. Now, if your wondering why a MoO, hes there if I decide not to outflank but instead hold the line and just shoot, or make a full frontal assault. I'd likely swap him out for some more Power Weps if I was going to go Mobile. I know Chimera's are good for a mobile army, so if you think getting them is way better then 3 Valks then please say so, I don't want to buy three Valks only to realize later Chimera's are better (if they are).
Also, I'm still coming to grips with the rules, so any advice on how to successfully pull off a flanking attack, or if you have any idea's to make this army perform better please say so, I don't want to buy all of this then suddenly find out it doesn't work, its all in theory atm. My aim is to create a Mobile army, which I can easily convert into a stationary army if I'm facing Nids/Orks, as I have lost most games against Tau because I couldn't do anything to prevent them mowing me down, not being able to get close enough and not being unable to shoot back because of their incredible range.