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Hey there. I started playing Imperial Guard not too long ago and have started working towards an army that looks like this. I'm aiming for casual play, or at least semi-competitive with my friends, not interested in tournaments at this point.
NOTE: I might have got the points wrong along the way at some point, please let me know if I did.
Company Command Squad - 140
w/Power Wep, Reg Standard, Vox, 2x Flamers OR Grenade Launchers, Cara Armour, Master of Ordnance
Ratling Squad - 100
w/7 additional Ratlings
Platoon Command Squad x2 - 140
w/2x Power Wep, 2x Platoon Standard, 2x Vox, 4x Flamers OR Grenade Launchers
Infantry Squad x4 - 280
w/4x Grenade Launcher, 4x Vox, 4x Autocannon
Veteran Squad x2 - 240 OR 270 OR 300
w/2x Vox, 6x Flamers OR Grenade Launchers OR 6x Meltas OR 6x Plasmas, Grenadiers
Valkyrie Assault Carrier Squad x3 - 390
w/3x Multi Rocket Pods
Leman Russ Main Battle Tank - 205 (Veteran Flamers)
w/Lascannon, Sponser Plasma Cannons
Leman Russ Executioner - 190 (Veteran Meltas)
Leman Russ Main Battle Tank - 150 (Veteran Plasmas)
Total: w/Flamers - 1495
w/Meltas, without Veteran Voxs - 1500
w/Plasmas - 1500
My main strategy here is to load up the Valks with my two vets and CCS and flank my opponent, while my other units advance head on. Now I designed this army to be flexible, taking meltas to punch his tanks, or flamers/plasmas to disrupt his infantry. Because I mostly play against Tau all my basic squads have Grenade Launchers and Autocannons, as I have gathered from reading other lists that Autocans are good against the Tau. I'd change them to a Flamer/Mortar combo if my enemy was infantry heavy, or Lascannon/Plasma if Battlesuit heavy, but I haven't got point calculations for those yet. Now, if your wondering why a MoO, hes there if I decide not to outflank but instead hold the line and just shoot, or make a full frontal assault. I'd likely swap him out for some more Power Weps if I was going to go Mobile. I know Chimera's are good for a mobile army, so if you think getting them is way better then 3 Valks then please say so, I don't want to buy three Valks only to realize later Chimera's are better (if they are).
Also, I'm still coming to grips with the rules, so any advice on how to successfully pull off a flanking attack, or if you have any idea's to make this army perform better please say so, I don't want to buy all of this then suddenly find out it doesn't work, its all in theory atm. My aim is to create a Mobile army, which I can easily convert into a stationary army if I'm facing Nids/Orks, as I have lost most games against Tau because I couldn't do anything to prevent them mowing me down, not being able to get close enough and not being unable to shoot back because of their incredible range.
Last edited by Seraph Leviathan; May 13th, 2011 at 10:51.
firt of all drop those buffed valk for 3 vanilla vendettas. waay more effective for the same price.
drop the sponsons from the leman russ. you need to keep it moving or it will blow up on turn 2
you should embark the vets in the vendettas and since they will be out of order range, drop their vox
consider the possibility to combine your infantry squad into 20 men teams, halving voxes and orders to be issued per turn
use melta-veterans, that's the best combination
split the ratlings in 2 5 men units maybe?
if you plan to keep your infantry out of CC maybe you can drop some reg standards and power weapons
i am not that expert anyway...
and note that you have 6 avaible orders per turn while you have only 4 IS worthy to be ordered about (the ones with heavy weapons). maybe cut on the second ccs and hire a lord commissar, and buff him!
I don't see where I listed a second CCS. Also yes I forgot to mention that I would combine the 4 squads into 2 20 man squads so my PCS would be more effective.
Last edited by Seraph Leviathan; May 13th, 2011 at 12:34.
ops my mistake, sorry!
anyway you should try to fit a lord commissar in. he's pretty nasty!
If I drop Sponsors, several voxes and mabey only take 1 5 man rattling team I might be able to fit him in. I don't have my codex with me atm to calculate it but I'll do that sometime. Also thank you for the advice for vendetta's. I didn't think the Vets would be out of orders range since the CCS would be in the 3rd Vendetta (if I chose to flank) so he could issue both of them orders. Unless Ive overlooked something in the rules? Also, can I embark my troops into a transport during the deployment phase?
Also, when I face Tau I generally try to get into CC since they have no (or very poor, I'm not quite sure) melee.
Last edited by Seraph Leviathan; May 13th, 2011 at 12:41.
you shouldn't trim an army to face a single enemy. otherwise when you will face orks you will get slaughtered in 3 turns.
drop the lascannon from the lrbt too!
and i am not sure about the plasma tank. a basic one is more versatile, or a demolisher is stronger.
this way you do not need to drop too much voxes.
edit: MoO and a flanking/moving ccs simply doesn't combine together. maybe 2 bodyguards do more benefit, seen your playstyle
Last edited by Frost89; May 13th, 2011 at 12:58.
At the moment I am only facing Tau, as thats the army my friend has chosen, and I've lost quite a few games with him. I do know people with other armies but I haven't played against them yet and probably won't anytime soon.
If I do end up facing other armies I will alter mine at that time. Sorry for not mentioning this sooner.
Why the platoon standard (it's pretty lame)?
Where's the ranged anti tank? One Lascannon on an LRBT has about a 1/12 chance of killing a vehicle and that's not including cover saves. You need more.
With the Coy Command Squad I think the MoO and flamers would be a bad combo. Definitely get GLs, they have the best range. You want to be able to shoot all your weapons, and calling in a basilisk strike at flamer range would be /very/ "danger close"!
While I agree with the advice to swap out the Valkyries for Vendettas I don't think that this list is going to give you any real mobility.
It has an infantry core and they are taking heavy weapons so you're pretty static. Both the LRBTs and the Vendettas would be moving 6 inches max to fire.
For a mobile army you need more mechanised infantry.
I'd lose a Vendetta (2 is plenty for 1500 points) and take Al Rahem with a stripped down platoon in Chimeras, melta guns all around. Maybe add in some sentinels if you can afford them and an astropath to get them coming in where you want them. That will give you the feel of sweeping up the enemy's flank like you wanted with the Valks but with more reliability and without neglecting your backfield firepower.
If you've got your heart set on using air cav that can probably work too but you need more ranged AT fire somehow. Maybe some lascannon weapon teams or something to stand in for the vendettas. Orders can twin link them more than 50% of the time so they're alright, they just die kinda easily.
Last edited by Korona; May 14th, 2011 at 13:32.
Copy, Improve, Innovate
Ok, so with the advice that I have received thus far in my mind, I have created a new list.
Company Command Squad - 120
w/4x Grenade Launchers, Cara Armour, Master of Ordinance
---Lord Commissar - 100 - See Totals--- OPTIONAL
w/Cara Armour, Power Wep, Plasma Pistol
Ratling Squad - 70
w/4 additional Ratlings
Platoon Command Squad x2 - 230 (115) See Totals
w/2x Power Wep, 2x Vox, 6x Flamers OR Grenade Launchers, 2x Chimera Transports
Infantry Squad x4 - 410 (295) See Totals
w/2x Melta Guns, 2x Plasma Guns, 2x Vox, 2x Lascannon, 2x Chimera Transports
Veteran Squad x2 - 260
w/6x Meltas, Grenadiers
Vendetta Assault Carrier Squad x2 - 260
Leman Russ Main Battle Tank - 150
1370 wt/ 1 Platoon, 1 Infantry Squad)
w/ Lord Commissar
Everything you see here except the Lord Commissar brings the list to 1500, assuming I didn't make any mistakes in point calculation along the way. The Second total is when I remove 1 PCS and 1 IS containing 1 Melta and 1 Chimera, and then added the LC.
My strategy is this. Embark the two Veteran into the Vendetta's and flank. Embarking the 2 PCS and 2 IS with Melta's and Voxes and either going for the other flank or head on. I am unsure whether to swap the Chimera's Multilaser or Heavy Bolter so any advice on how to kit out a Chimera would be welcome. The other two IS with Plasmas and Lascannons will remain behind with the CCS and Ratlings, Picking off infantry or vehicles whenever possible, and the MoO can order in Artillery safely behind the two IS's. The Leman Russ will move up with the Chimera's and provide more firepower.
Because of the fact that this is a Infantry heavy army and I cant affored to give them all Chimera's, and by wanting to include a Lord Commissar, I removed 1 PCS and 1 IS, bringing my total number of troops down to 64 from 83 (I think). This left me with 1370 points and I am not sure how to proceed from there. I could take another LRMBT but that would put me over 20pts (I don't think my friend would mind that though) but I'd like to be as close to 1500 as possible.
This may or may not be a better list than before, i could have ballsed it all up as I haven't been able to actually test it. I'm hoping its become a more 'Mobile Army' with the changes, and added some more Anti-vehicle firepower. And yeah with the 1370 List, any advice on where to take it from there is welcome, I was thinking about adding some Sentinels maybe? Or a Basilisk?
Also, if any of the equipment I have chosen isn't worth taking let me know please.
Last edited by Seraph Leviathan; May 15th, 2011 at 07:47.