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Yeah, this is basically adding onto my current 1k Crowe.
I have kept the solid body of the base list seeing as it's granted me 3-0 thus far with little grief.
1K Body: (I know you've seen it before, but Im a neat freak.)
( 4 Psycannons, 1 Sword || 4 Halberds, 1 Hammer, 1 Sword, Razorback w/bolts )
( 4 Psycannons, 1 Sword || 3 Halberds, 1 Hammer, Razorback w/bolts )
2 TL Autocannons
Now with the additional 500 (520):
Anyway tell me what you think:
Personally I don't want another Dread seeing as 8 Psycannons seem to rip everything to bits as currently.
Last edited by Uber Pro; May 23rd, 2011 at 12:16.
Im just getting into the game, and I want to start out as a grey knight so your list was helpful.
It looks great. Drop a halberd, buy 2x psybolts and a searchlight.
Make sure your hammers are not on the squad leaders as the standard chaps have the same stats but don't die first when perils of the warp occur.
Quorn! - Protein for the Protein God.
Tbh perils does not frighten me! *heroic pose*
Might regret that statement one day. D;
And aye, just noticed I could fit my bolts in by dropping a measly bladed stick.
Thanks, the obvious elludes me once more. Changed.
Since I am not a big fan of dreadknight (in my opinion they are not very point effective), i would suggest dropping them. You do not have any high av values so every las/melta shot will go towards them, their 2+ save is useless against it and 5++ is not that great. Only 7 shots are needed to kill one, and since they have no other targets the way I see it is not that many.
I do not know if you want to keep it al GK, otherwise I would suggest a xenos inquisitor to go with one of the Purifier squads. Give him rad and psychostroke grenades and your purifiers are 2x as deadly as before in cc for only 55 points. (if your local meta uses a lot of plasma I believe he can take the plasma syphon as well)
Ad in a psyker squad of 6 man for 60 points and u have a nice str 8 ap 1 large blast template, since they are only 60 points who cares if they die.
That leaves about 400 points of goodness. Another purifier squad is always a good investment, or a 10 man terminator squad for some late contesting. If you like the latter i would suggest a librarian with the terminators to keep it all GK.
Just my 2 cents.
I'll have to disagree about DKs, Vendrass. Every game I run a DK, it draws a huge amount of fire and wethers it just fine. That sucker moves up and dishes the pain.
Yup. They're so hard to get off the table. Even if your opponent is quite lucky, it will still take quite a bit of dedicated firepower to remove one DK, much less two. Factor in Personal Teleporters and they'll be in CC before most armies can bring enough heavy weaponry around to put a scratch on. Still, I guess it's all about your playing style. Inquisitors can definitely have some fancy tricks, but GKs by themselves are already so awesome.... so many choices...I'll have to disagree about DKs, Vendrass. Every game I run a DK, it draws a huge amount of fire and wethers it just fine. That sucker moves up and dishes the pain.
As far as the actual list is concerned, I think that your record speaks for itself. This list is mobile and hard hitting, with a good mix of shooty and stabby. I think you're gonna continue to win matches with this list.
Formerly known as SimulatedSnowman
Sorry Vendrass, but I have to jump on the wagon by disagreeing with the advice. The random strength 8 blast would have little synergy with this list for a start, not to mention the unit mentioned would be ruined turn one/two with ease. I don't like giving away kill points.
Thanks for the good comments on the DKs also guys, first time picking a build for them so I am happy they have been well received.
Thankyou SimSnow by the way. My aim is at least another two wins before being tabled off, we'll see!
Grey Knights - W 3 / D 0 / L 0
You never know.
Maybe it's just my bad luck with them that I do not favor them without high av. My local meta is very melta heavy. I usually run against space wolves or standard marines and in both games I used em (I know not really much experience), 2 dreadknights btw, one of em died first turn to a combination of long fang rockets and melta from the grey hunters. Second one almost same story, only that time the powerfist was needed to mop him up. With his 3 attacks I do not find him a cc monster, so I used him as a shooting platform, maybe that is my mistake.
Let me know how he works out for you, and if you have any suggestions for me on how to employ em please do. I really want to use one in my lists as well