<2000 Deepstriking 2k list (2nd try) - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Castiell's Avatar
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    Deepstriking 2k list (2nd try)

    HQ

    Draigo ***

    Ordo Xenos Inquisitor
    3x Servo skulls
    Psychic communion 64 pts

    Elite

    Inquisitor retinue
    Mystic
    2x Warrior Acolyte 18 pts

    Troops

    10 Paladins
    4x Psibolter
    1 Hammer/Staff
    2 Swords/5 Halberds
    Brotherhood Banner
    Psimuni 695 pts

    5 Paladins
    3 Swords/ 2 Hammers 275 pts


    Fast Attack

    10 Interceptor Knights
    4 Halberds/2 Psibolters
    MC-Hammer, Psimuni 335 pts

    10 Interceptor Knights
    4 Halberds/2 Psibolters
    MC-Hammer, Psimuni 335 pts

    1997 pts total

    40 Bodies / 60 Lp, 3/4 scoring units depending on strategy roll
    Draigo goes with the deathstar. All units start in reserve, apart from the inquisitor whose job it is to provide servo skulls and psychic communion as far away from the fighting as possible. Additionally, the mystic means a safe landing spot in my own deployment zone, should something go wrong.

    What I'm unsure with;
    1)What close combat weapons on the 5 paladin squad?
    2)Warding stave on the death star, or 4 more halberds on the interceptors?

    Thoughts / Ideas / suggestions? What'd be the next step to 2,5 / 3K?

    The Silver Knights of Tor Adrac (He): 26/2/4
    The Spears of Slaanesh (Woc): 7/2/5
    Battlegroup Chalybso (GK): 7/3/3

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  3. #2
    jy2
    jy2 is offline
    Hive Fleet Pandora jy2's Avatar
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    I must have a different codex from you. Mine doesn't have psibolters and psimuni.

    While Grey Knights can deepstrike, they're not really meant to be a deepstriking army (at least not if you want to do well with them). I'd recommend you design the army with the idea that deepstriking is an alternative, not the main course.
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
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  4. #3
    Senior Member -The-White-Lizard-'s Avatar
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    Agreed, and maybe change the Inquisitor to an Ordo Hereticus with the same gear....

    Regards,

    -the-white-lizard-

  5. #4
    Senior Member Castiell's Avatar
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    Quote Originally Posted by jy2 View Post
    I must have a different codex from you. Mine doesn't have psibolters and psimuni.

    While Grey Knights can deepstrike, they're not really meant to be a deepstriking army (at least not if you want to do well with them). I'd recommend you design the army with the idea that deepstriking is an alternative, not the main course.
    You probably have a different one, yes (I use a german codex and list builder, and those say "psi")

    And frankly - to me, an army this elite, who are all over teleportation in their fluff, sort of *is* meant to deepstrike in - even if Matt "oh god why" Ward begs to differ. And since I find the whole "spam billions of transports" gameplay wholly unappealing, I'm sort of determined to make this work
    The Silver Knights of Tor Adrac (He): 26/2/4
    The Spears of Slaanesh (Woc): 7/2/5
    Battlegroup Chalybso (GK): 7/3/3

  6. #5
    LO Zealot cKerensky's Avatar
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    146 (x5)

    That paladin squad needs two hammers, minimum.

    Psymuni = Psybolts. Odd translation there.

    Anyhow.

    For every 5 men, you've got to have 1 Daemon hammer. 10 Men? 2. Only exception are purifiers/purgeton squads running 4 special weapons. Paladins can carry both the weapon and the psycannon, so no excuse there.

    That said, the only way I personally see a deepstriking army working is with Modraik in there with maxed out terminator retinue. Drop him behind some cover near the enemy, and use him to disrupt their battle plans. Draigo works great, but you really need to fit Modraik in there. Maybe dropping an interceptor squad to do so.

  7. #6
    Senior Member Castiell's Avatar
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    I'm not so sure about that - bringing Mordrak in gives me a unit that arrives first turn, but it costs me the inquisitor, and thereby a whole lot of reliability through skulls and psychic communion. And as far as I can tell, having your force arrive coordinated in turn 2 or 3 is better then having one unit down first turn, ready to be shot at by all enemy units that can get los, and having the rest come in whenever the dice feel like it.
    The Silver Knights of Tor Adrac (He): 26/2/4
    The Spears of Slaanesh (Woc): 7/2/5
    Battlegroup Chalybso (GK): 7/3/3

  8. #7
    LO Zealot cKerensky's Avatar
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    146 (x5)

    Mordraik is still a grandmaster, so he can still use psycic communion. Don't underestimate the power of a 3+ cover save (which *does* apply to modraik). Simply apply the odd wound to Modraik and try and spawn another ghost knight. 5 Terminators + a Grandmaster dropping behind enemy lines won't get taken down easily (or probably at all, first turn).

    The point is to disrupt enemy plans. You lose servo skulls, that's an unfortunate side effect (and believe me, I love Inquisitors), but, if you don't disrupt the enemy from turn 1, it wont matter where or how accurately your guys deep strike. You're gonna get shot up something fierce. With the accuracy of Modraiks DS, you can put him in a position that will bone over the enemy.

    If you dont wanna got that route (and I understand why you wouldnt), consider taking a small, 5 man terminator squad somehwere, and putting thrawn in it. He's worth far more than any paladin is, and again, disrupts the enemy's plans (they have to baby sit his corpse)

  9. #8
    Senior Member Castiell's Avatar
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    Actually, I could go down both routes (since I didn't like the 5 man paladin troop, to begin with)

    Would look somewhat like this:

    HQ

    Draigo =][=

    Mordrak =][=

    5x Ghost Knights
    2x Swords/Halberds
    Brotherhood banner 225


    Troops

    10 Paladins
    4x Psibolter
    2 Hammers
    2 Swords/5 Halberds
    Brotherhood Banner
    Psybolts 675

    5 Terminators
    1 Hammer
    2 Halberds
    Thrawn 275

    Fast Attack

    10 Interceptor Knights
    7 Halberds/2 Psibolters
    MC-Hammer, Psybolts 350

    2000 pts total


    Edith:Though Mordrak means I loose another scoring unit, since the ghostknights can't be made scoring.
    Last edited by Castiell; June 28th, 2011 at 16:39.
    The Silver Knights of Tor Adrac (He): 26/2/4
    The Spears of Slaanesh (Woc): 7/2/5
    Battlegroup Chalybso (GK): 7/3/3

  10. #9
    LO Zealot cKerensky's Avatar
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    146 (x5)

    It's true the Ghost Knights can't be made scoring, however, Thrawn *does* count as a scoring unit when he *dies* and stands back up.

  11. #10
    Senior Member Castiell's Avatar
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    Yet another try (getting there )

    HQ

    Mordrak
    =][=

    5 Ghost Knights (1 Sword, 4 Halberds)
    =][=

    Grandmaster (Flamer, 3x Servoskulls, Rad grenades
    =210 pts

    Troops

    5 Terminators (Psibolter, 1 Sword 1 Hammer, 2 Halberds, Thrawn)
    =300 pts

    5 Termnators (Psibolter, 1 Sword 1 hammer, 3 Halberds)
    =225 pts

    Fast Attack

    2 x 10 Interceptors (MC hammer, 2 Psibolter, 7 Halberds, Psybolts)
    =2x 350 pts

    5 Interceptors (Hammer, Psibolter, 3 Halberds)
    =165 pts

    = 2000 pts
    The Silver Knights of Tor Adrac (He): 26/2/4
    The Spears of Slaanesh (Woc): 7/2/5
    Battlegroup Chalybso (GK): 7/3/3

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