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Brother Hood Champ
Ordo Xenos Inquisitor w/ Power Armour, Psyker (Hammerhand), Rad & Psychotroke Grenades
10 Purifiers: Hammer, Incinerator, Psycanon, 4 Falchions, 3 Halberds
10 GKSS: Hammer, 2 Psycannons, Psybolt Ammo, Rhino
5 GKSS: 1 Psycannon Razorback + Psybolt Ammo on Razorback
10 Interceptors: Hammer, 2 Psycannons, 7 Halberds, Psybolt Ammo
Storm Raven (for the Purifiers, Brotherhood Champ, and Inquisitor): TL Lascannon, Hurricane Bolters, Typhoon Missile Launcher
Dread Knight: Heavy Incinerator, Great sword
Dreadnought: Psyfleman configuration
Generally speaking the death star is my Stormraven, I unload it's entire payload into a horde and I get 6 Str 4 AP 5/6 blast templates and can still move 12" plus 6 Str 4 AP5 TL shots from the hurricane that can double tap at 12" and the lascannon is for the odd vehicle afaroff. I either put the whole thing down their throat turn 1 or keep it in reserve to walk on from my table edge if I get turn 2 (no sense letting it get blown up turn 1)
The List already nuked a Necron list that had like 15 destroyers and 6ish Heavy destroyers in it it was annihlation and I made him phase out turn 5. I also beat a traitor guard list (a forgeworld vraks List I believe) in capture control. and I tied a blood angels player in capture control because that freaking sanginor is a tank. anywhoo Otherwise the only thing I'd like to do is find 110 points to up my 2nd GKSS to 10 men w/ another psycannon but I feel like I'm squeezing blood from rocks as is... any ideas?
The only way i can see to make those stones bleed is to drop the Brotherhood champ, that plus the 10 pt difference of a psybolt razorback and a rhino. I would say that its a pretty decent list, lossing the BC thou could hurt, i am not sure how often your using his ablities.
Unfortunately I need him likely more than the Inquisitor as re-rolls to hit 1st round for the whole squad plus he's a monster in CC... I'm thinking I'm going to need to drop half my interceptors or else fit a Grand master in there in order to make more choices troops as needed for the game...hmmm
Personally I would drop the Halberds from the interceptors - they should be fast enough to pick their fights, and should be used primarilly as a shooty harassment unit.
Replace the falcions on the purifiers with halberds - the turn they charge they will make a mess of anything +1 attack or not, with re-rolled hits, the points could be spent elsewhere.
I honestly dont think the hurricane bolters are worth their points, the frag missile spam will be enough to wipe an infantry unit without the need of extra bolter shots. Not to mention the raven will most likely only have 1 good turn of shooting before it goes pop.
And finally I would suggest dropping the sword and incinerator on the DK for a Personal teleporter. I know the sword helps rip things up and the incinerator when placed cunningly can be very effective, but with the teleporter he can be up in your opponents face first turn to support your hammer unit.
These are only my personal preferences, I hope it helps with shaving some points.