<2000 first real imperial guard list i think i gonna collect too (1500 pts) - Warhammer 40K Fantasy
 

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  1. #1
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    first real imperial guard list i think i gonna collect too (1500 pts)

    company command squad w/ vox caster, plasma gun, sniper rifle, power weapon, plasma pistol, carapace arnour 120
    platoon command squad w/ vox caster, plasma gun, sniper rifle, granade launcher 60
    infantery squad w/ vox caster, granade launcher 60
    infantery squad w/ vox caster, granade launcher 60
    infantery squad w/ vox caster, granade launcher 60
    heavy weapon squad w/ 3 heavy bolters 75
    heavy weapon squad w 3 missile launchers 90
    veteran squad w/ demolitions, vox caster, granade launcher, heavy flamer 130
    penal legion squad ***
    storm trooper squad w/ + 5 marines, granade launcher, flamer 175
    armoured sentinel w/ plasma cannon 75
    sentinel w/ missile launcher 45
    5 rough riders ***
    valkyrie ***
    battle tank ***
    demolisher ***

    if i didnt count wrong this list should land on 1500/1500

    this army is thought to have its base on 2 battleforce.

    this long i got my company command squad, 3 infantery squads, heavy weapon squad w/ heavy bolters and a armoured sentinel and those models are not replaceable from the list but the rest is.

    Last edited by kingkalle; July 10th, 2011 at 18:01.
    an army that seeks to fight without the protection of the eagle claws is clearly courageous or inept. either way, í wish no part in it - Eolaran Greyhawk, Seamaster.

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  3. #2
    Ogre Tyrant waddywoos's Avatar
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    An observation with the equiptment - youo've taken plasma weapons and a sniper rifle in the same squad more than once. Sniper weapons are heavy, plasma allows you to move, so you'd have to give up the sniper shots if you wanted to move which you are likely to be doing. Also, sniper rifles generally tend to be used on different targets than plasma weapons. Consider going for 4 plasma guns in the command squads.

    Also, consider dropping the power weapons. Guard are rubbish at CC, so there's no point in trying to get better by throwing points at the problem. Those 15 points on a power weapon will buy you another plasma gun.

    your veteran squad is also a bit all over the place. Demolitions are used up close, and grenade launchers are assault weapons - but heavy flamers are heavy weapons and therefore move or fire. It would be better to remove the heavy flamer and put it somewhere else, or drop it entirely for something else.

    storm troopers are very expensive points wise. often they're taken as 5 man squads with two meltaguns to deep strike, kill a tank and then die. Other than that they don't have much use. Don't be fooled by the AP3 weapons, they're still only strength 3.

    rough riders are cool, I use them now and again for fluffy reasons because I like my kroot riding cold ones models - but average rolling with a 10 man tactical squad with only bolters will eradicate your entire 5 man unit. Just something to keep in mind.

    Those aside, my main issue with the list would be the crippling lack of anti=tank firepower. There isn't a single melta weapon in the list, and not a particularly large amount of long range anti-tank either. Consider changing the valkyrie for a vendetta, both heavy weapons squads to autocannons and adding melta weapons in somewhere.
    'War does not determine who is right, only who is left'
    I am President of the Brunel University wargames society - PM me if interested.

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    Member xDETHx Turtle's Avatar
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    Waddywoos's advice is sound and he has made a very good point regarding your lack of anti-tank. Just for Waddywoos benefit the Power Weapon is 5 points less than you think and the Heavy Flamer is Assault i believe .

    Unfortunately, your list has some fundamental flaws that have to be fixed, anti-tank being one of them. To start of with, you need to specialise your squads, that is give them a specific task to accomplish. At the moment your CCS is all over the place. All unnecessary upgrades also need to be dropped. Start with these two suggestions and you will be surprised at how much your list will improve doing these simple things.

    For example, pick three special weapons you want your CCS to have and take them, its pointless to mix weapons in the same squad. This will give your CCS a specific task to perform.

    An example of an unnecessary upgrade is Carapace Armour on your CCS once again. Think about it, is it worth the points you pay for it? An easy way to do this is to compare it to something else that costs the same. Carapace Armour, or two Autocannons, one in an Iinfantry Squad each, i know what i would choose.

    Without changing your list to much, you can greatly increase its effectiveness. Its much better if you decide for yourself, we don't want to write your list for you after all!

    I'm not trying to be completely negative, you have made some very good choices, the vanilla Leman Russ and Demolisher are very efficient and you have shied away from 'unnecessary upgrades'. Hope it helps and good luck!

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    well, read the last sentence, THOSE MODELS ARE NOT REPLACEABLE!
    i allready glued them together.
    well you wonder about sniper and plasma in same unit, well i just took those models i liked, i didnt even got the rulebook or the guard book when i glued my battleforce so it is not much i can do about and i do like those weapons i took best because they look best!

    waddywoos thx for your opinion about meltas i just got that it is better to fire melta weapons then it is too throw melta bombs since they most likly gonna blow themself up too so three meltas in a valkyrie without demolitions, is that something to have?

    but tell me what i should replace so i get it right, i bought the book 2 weeks ago so i dont realy dont know what i should change!
    and the demolisher is ordnance right? so it is S10 + 2d6 pick the highest am i right? i think i replace my heavy flamer for a ordanary flamer since i can upgrade my second not glued heavy weapon team to lascannons then! but i do wanna like what too do, but i think i want those units i got or the most of them but i cant change the equipment on my
    SENITEL, MY THREE INFANTERY SQUADS, MY HEAVY BOLTER HEAVY WEAPON TEAM AND MY CCS (EXCEPT CARAPACE ARMOUR SINCE IT ISNT SHOWN ON THE MODEL)
    Last edited by kingkalle; July 10th, 2011 at 18:00.
    an army that seeks to fight without the protection of the eagle claws is clearly courageous or inept. either way, í wish no part in it - Eolaran Greyhawk, Seamaster.

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    i just tryed to take or the parts from the commander and the sniper on my ccs but the sniper sit too good so it still sit in place but i got off the 2 arms on the commander and replaced it with just a laspistol!

    well waddywoos you said guard was rubbish at combat but they dont really is good at anything (the humans not the vehicles) but with their point cost you certainy will have more models in your army then your enemy and with the orders they can be specifficly good at some thing like holding an objektive or storm an objektive and stuff like that, i really like the orders!

    well i just wonder if you cast (or scream or talk) the order that says you can fire and can you then cast (or scream or talk) the go to ground order on the same unit and sucess with both
    Last edited by kingkalle; July 10th, 2011 at 22:36.
    an army that seeks to fight without the protection of the eagle claws is clearly courageous or inept. either way, í wish no part in it - Eolaran Greyhawk, Seamaster.

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    Member xDETHx Turtle's Avatar
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    In that case, my apologies for skimming your initial post. Here are my suggestions.

    Drop Carapace Armour.
    Pick a special weapon for your PCS - give them all three.
    You said you cannot replace your Heavy Bolters, but you can place one each in your Infantry Squads rather than have a fragile HWS.
    Drop the Missile Launcher HWS.
    Drop the Vox Caster, Grenade Launcher and Heavy Flamer from your Veteran Squad. Replace with three Flamers.
    Drop the Penal Legion Squad.
    Keep the Storm Trooper Squad to a 5-man team. Replace the Flamer and Grenade Launcher with either two Meltaguns or two Plasma Guns. I'd suggest two Meltas as you are lacking anti-tank.
    Give the Scout Sentinel an Autocannon.
    Drop the Rough Riders.
    Give the Valkyrie Multiple Rocket Pods and Heavy Bolter sponsons - this should be a ride for your Veteran Squad.
    Give the Leman Russ Battle Tank a hull-mounted Lascannon.
    Likewise for the Demolisher.

    The points from this would be best used on more anti-tank. Vendettas, more Infantry Squads w/ HW's, Veterans w/ Meltaguns in a Chimera and more Scout Sentinels w/ AC's are good examples.

    As to your question, you can successfuly issue both orders on the same squad. The "Incoming!" order does have very limited uses, however, and it should be used sparingly.

    Hope some of it helps.

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