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Here it is
CCS w/h 4 GL's- 70
Primaris Psyker- 70
Psyker battle squad w/h 6 Psykers- 80
5 Ratlings- 50
Veteran squad w/h 3 melta guns, Chimera- 155
Veteran squad w/h 3 plasma guns, harker- 170
Command squad w/h 4 Flamers, mounted in chimera (with heavy Flamers)- 105
3 Infantry squads w/h 3 Autocannons, 2 Grenade launchers, commissar- 225
Battle tank w/h heavy bolters, lascannon- 185
I've changed this list a lot since I first started it. It's gotten a lot better. I've showed GW staff and apparently it needs no changes. The Psykers and Ratlings will be doing the force to go to ground thing, which is really effective against large squads of orks and nids as you won't have to worry about them for a turn. Also im not sure what is best to give the squad infiltrating with harker. Anyway, any feedback would be appreciated.
Don't know why it posted twice
HQ: CCS on foot without camo cloaks won't last long. I would drop the psyker for a chimera.
Elites: Again the psykers will just get shot unless they have a transport. Others are fun.
Troops: All chimeras should take ML/HF. 2xHF on a tank are useless unless you don't move in which case you are relying on a very cooperative enemy to stand in front of your tanks while you burn him. Units look good though.
Heavy: take the lascannon off the russ and put it on the demolisher. Demolisher has an AP2 weapon for engaging terminators and its main gun is good against tanks unlike the standard russ.
Quorn! - Protein for the Protein God.
Thanks. I don't really want to have a complete mech army, as I don't like carrying vehicles around. The games I always play have a lot of terrain, so the CCS should be fine. I find having the Psyker squad in a chimera less effective, but anyway. I'll put the lascannon on the demolisher. As for the Primaris Psyker, I want him in the list because I've never used him before, and want to try him out. Anyway, any idea what weapons to give to harkers infiltrating squad?
IG dont have that many weapons (at least that I am aware of) that combats infiltraters
I would advice pulling one IS from the joined squad to act as a seperate objective holding unit and it would allow you to hit different targets
also, good if you dont want chimera's, I am sick of mech based IG armies, let the enemy come to you
I know, at least half the lists you see these days are mech.