Company Command Squad
Straken, 2x body guards, regimental standard, astropath
-220-

Company Command Squad
3 meltas
chimera
-135-

Platoon Command
power fist, 4x flamers
chimera
-120-
2x Line w/melta, autocannon
1x Line w/grenade launcher, autocannon
Commissar w/power fist
-255-
Heavy Weapons squad
3x missile launchers
-90-
Heavy Weapons squad
3x missile launchers
-90-

Platoon Command
Al'Rahem, 4x flamers
Chimera
-175-
Line Squad w/melta x2
2x chimera
-230-

Veterans
Harker, 3x grenade launchers, heavy bolter
chimera
-210-

Medusa
bastion breacher shells, enclosed crew compartment
-155-

Colossus
-140-

Demolisher
lascannon
-180-

3 Chimeras and a demolisher move forward to control midfield or stay back and support the firebase. 3 more chimeras outflank and take deep objectives and gain valuable side shots. A backfield a medusa and a colossus, 2 heavy weapon squads and 3 line squads that can blob and a solid counter charge unit in colonel Iron hand straken.

Think it still needs a lot of tweaking, this list is a play off of a previous all-infantry list I made with similar elements. I kind of want to include sentinels just because I like them, and I am worried about my anti-heavy armor.

I want to include Straken simply because I use the St. Celestine model to represent him (this is yet another Gaunt's Ghosts themed list) but I feel like he doesn't have a place here. I may drop that command squad, perhaps get a primaris psyker and another vet squad and maybe even a pair of sentinels?