<2000 2000 points of grey knights (allcomers) - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member SeanBurton's Avatar
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    1850 points of grey knights (allcomers)

    srry my net conection has been total crud lately i think somone may have a 3g jammer somewhere near

    Hq

    Grandmaster, psychotroke and blindgrenades ;-195
    Librarian, mot, qs and sanctuary ;-165

    Elites

    Vidicare ;-145

    Troops
    2 units of 10 strikes, 2 psycannons, daemon hammer ;-460

    10 terminators, brotherhood banner, psycannon, 5 halberds, 4 swords ;-450

    heavy


    2 psyrifle dreads ;-270

    Dreadknight with gatling psylancer ;-165

    Last edited by SeanBurton; August 12th, 2011 at 16:23.

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  3. #2
    Senior Member DeathPoke's Avatar
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    59 (x2)

    Ok, so here is a run down of the changes I would make:

    HQ=
    Grandmaster, incinerator, rad grenades ;-195
    Librarian, MoT, shrouding, sanctuary, quick silver ;-175 (Warprift and Summoning are both great powers, but the ability to add 2d6 armour penetration to the terminators CC attacks is priceless(dropped the second power to shave some points)

    ELITE=
    Venerable dreadnaught, 2 autocannons, psybolt ammunition ;-195
    Vindicare Assassin ;-XXX (Whilst venerables are almost indistructible in cover, the vindicare will be able to deal with all the threats the rest of your army will struggle against, namely AV13/14 and sniping Nobz, priests etc)

    TROOP=
    10 man strike squad, 2 psycannons ;-220
    10 man strike squad, 2 psycannons ;-220
    10 terminators, psycannon, brotherhood banner, 7 halberds, 2 daemon hammers ;-370 (Used a spare 40pts to up these guys to max for combat squading etc, could alternatively drop one and take Psybolts on strikers and a couple of hammers in each)

    HEAVY=
    Dreadnaught, 2 autocannons, psybolt ammunition ;-135
    Dreadnaught, 2 autocannons, psybolt ammunition ;-135
    Dreadnaught, 2 autocannons, psybolt ammunition ;-135 (Cheaper than the venerable and allowed for the vindicare)

    I dropped the DK, even though it is a good bullet sponge, the dreads should attract enough of the high strength/low ap fire to keep your termies alive for a while.

    Again these are just my personal changes, feel free to take what you like from them.

    *Poke*

  4. #3
    Senior Member Mad Cat's Avatar
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    951 (x8)

    Drop one Ven Dread and add 2 terminators + 1 Psycannon then get 2 rhinos for the GKSS and a hammer in each squad.

    It would be nice to get psybolts in all 3 troop choices but that would mean dropping the second ven dread to a vindicare.
    Quorn! - Protein for the Protein God.

  5. #4
    Senior Member SeanBurton's Avatar
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    I thought about dropping the dreadknight for a dread but he just soaks so much firepower and the intimidation factor for him is pretty big

    I keep forgetting to use rad grenades so i'm dropping them in favor of psycho nads (not a typo lol)

    oh the list points has been reduced down to 1850 as it seems thats the standard tourney size so people round my way don't like to play above it
    Last edited by SeanBurton; August 12th, 2011 at 16:22.

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