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Share the role. 2000 points of versatility.

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312 views 0 replies 1 participant last post by  ikbuh 
#1 · (Edited)
Celestine - 11X

Dominions x10 - 220
Flamer x2, Melta x2
VSS - Combi-Plasma, Combi-Melta
Rhino

Dominions x10 - 220
Flamer x2, Melta x2
VSS - Combi-Plasma, Combi-Melta
Rhino

Seraphim x8 - 190
Hand Flamers x2
VSS - Eviscerator

BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino

BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino

BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino

BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino

Retributers x10 - 145
Heavy Bolters x4

Exorcist - 13X
Exorcist - 13x

This list is based on my thread about making more versatile units over the hum drab of melta/melta. This list has an answer for just about everything. Outflank with the Doms and when they come in, they will almost always have a use. The Rets protect the Exorcists from threats that get too close while laying down rending bolter/heavy-bolter fire for mid range targets. Seraphim do what they do best and clean up any sort of infantry lying around. Personally, I think it's something different, holds true to the holy trinity (bolter/melta/flamer), and brings back some of the versatility the old book had, while still staying competitive.

What do you think?
 
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