Celestine - 11X
Dominions x10 - 220
Flamer x2, Melta x2
VSS - Combi-Plasma, Combi-Melta
Rhino
Dominions x10 - 220
Flamer x2, Melta x2
VSS - Combi-Plasma, Combi-Melta
Rhino
Seraphim x8 - 190
Hand Flamers x2
VSS - Eviscerator
BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino
BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino
BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino
BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino
Retributers x10 - 145
Heavy Bolters x4
Exorcist - 13X
Exorcist - 13x
This list is based on my thread about making more versatile units over the hum drab of melta/melta. This list has an answer for just about everything. Outflank with the Doms and when they come in, they will almost always have a use. The Rets protect the Exorcists from threats that get too close while laying down rending bolter/heavy-bolter fire for mid range targets. Seraphim do what they do best and clean up any sort of infantry lying around. Personally, I think it's something different, holds true to the holy trinity (bolter/melta/flamer), and brings back some of the versatility the old book had, while still staying competitive.
What do you think?
Dominions x10 - 220
Flamer x2, Melta x2
VSS - Combi-Plasma, Combi-Melta
Rhino
Dominions x10 - 220
Flamer x2, Melta x2
VSS - Combi-Plasma, Combi-Melta
Rhino
Seraphim x8 - 190
Hand Flamers x2
VSS - Eviscerator
BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino
BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino
BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino
BSS x10 - 210
Melta, Heavy Flamer
VSS - Combi-Melta, Combi-Plasma
Rhino
Retributers x10 - 145
Heavy Bolters x4
Exorcist - 13X
Exorcist - 13x
This list is based on my thread about making more versatile units over the hum drab of melta/melta. This list has an answer for just about everything. Outflank with the Doms and when they come in, they will almost always have a use. The Rets protect the Exorcists from threats that get too close while laying down rending bolter/heavy-bolter fire for mid range targets. Seraphim do what they do best and clean up any sort of infantry lying around. Personally, I think it's something different, holds true to the holy trinity (bolter/melta/flamer), and brings back some of the versatility the old book had, while still staying competitive.
What do you think?