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Hey guys, I would love it if you guys could give me a few tips on this list. Word of warning my model selection is fairly limited.
Captain: artificer armour, relic blade, meltabombs, digital weapons, storm bolter
Command squad: 1 has meltabombs, 1 has flamer, company champion
Rhino - hunter killer missile
2 Tactical squads - flamer, missile launcher, meltabombs
1 squad has a rhino with hunter killer missile
5 Sternguard - 2 combi meltas, Drop pod
Dreadnought - assault cannon, extra armour, Drop Pod
3 bikes and attack bike - meltabombs
Predator - heavy bolter sponsons, hunter killer missile
is this list light on anti-armour?
It is light on anti tank, I'd recommend a few changes
The hunter killers are one off so they are not reliably going to kill anything
The dreadnaught would benifit more from a Multi melta, its cheaper and that way you just drop behind tanks and say goodbye to them
An auto cannon/las sponsons Predator is great for popping tanks and transports
The usual set up for speeders is MM/Heavy flamer and perhaps run them as two seperate squads to maximise amount of tank kills per turn
Oh and a second rhino for your tact. squad is HIGHLY recommended
Anyway thats just a few suggestions based on my not extensive knowledge, hope they fit in with your restrictions.
You are indeed quite light on AT. What all do you have available for models?
If I remove the hunter killers and change the dread I should be able to put the additions on