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"Into the fires of battle, unto the anvil of war!"
"We are the storm! We are the fury!"
They both stink. (Please post with details!)
Greetings, Loyalist Scum!
Seriously, though: I've got a copy of the Vanilla Codex, and since my gears were still in motion after crafting my hilariously bad CSM build I decided to take a swing at the Emperor-loving side of things.
Because I love fluff, I generated two fluffy lists; one for a group of relic-seeking Salamanders, and one for the Storm Wardens of Deathwatch fame. Please take a look and tell me which is the more competitive build. Or if they both stink, please tell me why--I always enjoy new perspectives on my work!
First up, the Salamander list:
HQ: Vulkan He'stan - [Cannot list unmodified costs.]
Elite 1: 5-Man Assault Terminator Squad with Hammers & Shields - [Cannot list unmodified costs.]
Elite 2: Dreadnaught with Heavy Flamer (in place of Storm Bolter) and Extra Armour. Mounted in a Drop Pod with Deathwind Launcher and Locator Beacon - 195
Troop 1: 9-Man Tactical Squad; Sergeant has Combi-melta, Power Fist, and Teleport Homer. Mounted in a Rhino with Dozer Blade and Extra Armour - 259
Troop 2: 10-Man Tactical Squad with Flamer and Missile Launcher; Sergeant has Combi-melta, Power Fist, and Teleport Homer. Mounted in a Rhino with Dozer Blade and Extra Armour - 275
Troop 3: 5-Man Scout Squad with 4x Sniper Rifles, a Heavy Bolter, and 5x Camo-cloaks - 100
Fast Attack 1: 2x Land Speeder with Heavy Flamer and Tornado-pattern Multi-Melta - 140
Fast Attack 2: 2x Land Speeder with Heavy Flamer and Tornado-pattern Multi-Melta - 140
The plan here is to zip in at key targets (either flammable or metallic) with the Speeder Squadrons, bringing hellfire and pain. While the enemy would love to swat the Speeders, he also has a turn-1 Drop Pod full o' Dread somewhere in the midst of his formation. Not to mention the fact that a bog-standard Tac Squad and another one guest-starring Vulkan He'stan are barreling forward at full speed. Amidst the confusion appears an Assault Termie Squad with master-crafted hammers, popping in right next to either the Drop Pod or a Sergeant. While the enemy struggles to avoid a twin-linked firey death, a humble Scout Squad is hanging out at a rear objective, harassing anything that gets too close.
And here we have the Storm Wardens list:
HQ: Captain with Storm Shield, Relic Blade, Artificer Armour, and Digital Weapons - 170
Elite: 5-Man Sternguard Veteran Squad with 5x Combi-meltas. Mounted in a Razorback with a Hunter-killer Missile, Dozer Blade, and Extra Armour- 220
Troop 1: 10-Man Tactical Squad with Meltagun and Heavy Bolter; Sergeant has a Power Weapon. Mounted in a Rhino with a Hunter-killer Missile - 235
Troop 2: 10-Man Tactical Squad with Meltagun and Heavy Bolter; Sergeant has a Power Weapon. Mounted in a Rhino with a Hunter-killer Missile - 235
Troop 3: 10-Man Tactical Squad with Meltagun and Heavy Bolter; Sergeant has a Power Weapon. Mounted in a Rhino with a Hunter-killer Missile - 235
Troop 4: 10-Man Tactical Squad with Meltagun and Heavy Bolter; Sergeant has a Power Weapon. Mounted in a Rhino with a Hunter-killer Missile - 235
Heavy Support 1: Whirlwind - [Cannot list unmodified costs.]
Heavy Support 2: Whirlwind - [Cannot list unmodified costs.]
This force starts the battle looking like a scene out of Robotech: as the Razorback and Rhinos pick off any transports and/or anti-vehicle vehicles in their line of sight with their HKMs, the Whirlwinds punish any foes not in a METAL BAWKS. The Whirlies keep making it rain as the transports storm forward. Troops unload and do their things: melting any remaining vechicles, hosing troopers with bolt shells, all that kind of thing! The Razorback in particular seeks out the toughest foe standing (as per Storm Wardens fluff) and delivers joy in the form of Special Ammunition and/or Martian Heat Rays. Should the squad get into CQC, the Captain is rockin' with S6/I5 offense (and one re-rollable to-wound) and 2+/3++ defense.
So yeah... Them's the lists. Please let me know what you think!
Interesting that your Captain HQ is almost exactly Vul'kan. Go for the Salamanders, I say; it's always nice to have actual rules backing up the fluff of your army.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Seriously, the Captain is almost exactly Vulcan anyways, except without the extra bonus rules that Vulcan has. If you're hot for the storm wardens, convert up a suitable counts-as model for use as Vulcan.
I prefer the second list - it's probably going to be a bit less effective overall, but it's not the exact same cookie-cutter Vulcan army that everyone's been seeing for years now. I do suggest swapping the heavy bolters on the tac squads for something else, though....pretty much anything else, actually. I'm partial to lascannons and plasma cannons in my tacticals, but even the humble missile launcher is pretty good. I suggest dropping the HKMs to free up the points - they're really not worth it.
I like the second list too.
Plain and killy.
But wouldn't be better to give your Sternguard a Drop Pod?
1) Storm Wardens fluff.
2) Twin-linked Heavy Bolter.
3) While coming in in the middle of things is nice, if my opponent uses a spread-out deployment then Dropped units have to hike their way to the next target. I'd prefer to get there faster on the murder-bus.