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Been playing around with the idea of a bike mounted army support by Vulcan, trying to get as many melta and flame weapons in as I can. This is the current incarnation but I wondered what you guys thought:
- 4 x Flamer, Drop pod
- Bike, Combimelta, Lightning Claw
- Multimelta, Heavy Flamer, Drop pod
- Multimelta, Heavy Flamer, Drop pod
5 x Bike Squad (5 models)
- 1 x Regular biker, 2 x Biker with Flamer, Sergeant with Combi(something), Attack bike with Multimelta
Do you guys think this would be relatively good all-round or will it suffer from its lack of close combat ability / numbers? Should I replace dreads with landspeeders to fit the theme better?
Te dreadnoughts are fine - if Forgeworld type stuff is allowed where you play, take Luscius pattern pods for them. Otherwise, consider swapping the DCCW arms for TLACs, for the extra AT firepower when they land. MM/HF has nice duality, but you'll almost never manage to use both weapons effectively against the same target type, and these dreads will be causing problems from turn 1.
You should also swap the bike flamers for meltaguns, and move the attack bikers from the main squadron to their own dedicated squadrons. It's a pretty solid base, though. I toyed with something quite similar for quite some time a while back.
Thanks for the comments watchwood. I will see if I can free up points for meltaguns in bike squads, but I do love the idea of causing casualties through sheer number of wounds with flamers. As for the attack bikes, I had imagine them taking multimelta shots from a distance against light/medium vehicles as the unit approached, but I can certainly see seperate squads being helpful too. Maybe two squads of 2 attack bikes? That frees up points for meltaguns.
You can certainly use Vulcan and the Command Squad for mass flamer wounds, but you need to get units out of their transports first to do it.
Multimeltas are by definition close range weapons - you're best using 3 single attack bikes as suicide units against priority targets, and then using the extra points from them on other stuff. With Vulcan in the army they'll be fairly reliable at it.
Remember: You can still kill infantry with anti-tank weapons, but the reverse generally isn't true.
There's a few other minor tweaks that would be worth looking into in the long run, but this looks like a fairly decent iteration.
Cool, fair enough. Given the similarity in points, how would you compare attack bikes and landspeeders for the suicide multimelta role?
On the other hand, landspeeders get to move over terrain without concern, and as such can turbo boost with fewer restrictions. Landspeeders can't be stuck in CC, and the faster they move the harder they are to hit. But, where landspeeders really take off is in squadrons (ignore shaken and stunned) and packing 2 weapons.
So really the choice is up to you. They are only really slight differences in application, but a number of differences in their rules. If it comes down to just modelling, go for the bikes. Attack bikes are by far less of a hassle than landspeeders.
Stab it, slash it, bite, tank shock and smash it. If that fails, shoot it.
Basically what False Son said, but he's got the squadron rules wrong. They only reduce stunned to shaken (not ignoring it completely), and any vehicle in a squadron that's immobilized is also automatically destroyed. Given how fragile an AV10 vehicle is in the first place, it's really not worth it.
My preference for suicide units is generally the bike, but there's some circumstances where speeders are preferable. Mostly depending on what kind of terrain you play on.