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HQ LORD COMMISSAR CAMO CLOAK 80 1ST PLATOON HQ PCS 4 GRENADE LAUNCHERS, 50 1ST SQUAD TROOPS GRENADE LAUNCHER 55 2ND SQUAD TROOPS GRENADE LAUNCHER 55 2ND PLATOON HQ PCS 4 GRENADE LAUNCHERS, COMMISSAR 85 1ST SQUAD TROOPS GRENADE LAUNCHER 55 2ND SQUAD TROOPS GRENADE LAUNCHER 55 HYDRA HYDRA xx FAST 1 BANE HULL MULTI MELTA, SMOKE 150
This is 660 points. 90 to still spend. want to bring a chimera or 2. I think the guy I am playing will expect me to bring lots of armor, he will waste lots of money on anti armor. he uses drop pods, and I expect him try and take objectives from me, but I think my guys can easily hold 2 objectives, maybe score more near the end.
Was a tactical Draw, This was my first time really using Platoons, and I learnt a few things, blobbing is cool, grenade lunchers, which I never used before, are awesome especially in the platoon command squad. tonight I lost, a bane wolf, 1 platoon, and 5 guys from the other platoon. My opponent lost his razor back, drop pod, a fully loaded 10 man assault squad and a fully loaded chapter master.
we both held an objected, and contested an objective by the end of turn 6
become a big fan of platoons, wow, they suck in skill, but rule in attrition, with some awesome dynamics.
Last edited by wildcat.xray; January 10th, 2012 at 07:50.
just to ask, why you put the commissar in the platoon hq? it's one of the most useless combinations available.