<2000 1500 point vanilla shooty list - Warhammer 40K Fantasy
 

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  1. #1
    Member Darcy's Avatar
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    1500 point vanilla shooty list

    Hey guys. I know that shooty marine lists usually meet the reponse "if you want to shoot, play guard or tau". Which makes sense. However, I like the tactical flexibility of marines, so I'm trying to make this list work. I think it builds in redundancy, covers all enemy target types, but doesn't deal that well with large combat-based enemy HQ choices. All I have to deal with those are the command squad (with the librarian gating them around, with null zone) and the combat captain (who will be escorted by a combat squad for some ablative wounds). Any c&c at all greatly appreciated!

    HQ:

    Captain 130
    -Relic blade

    Command Squad 175
    -4 Plasma guns

    Librarian 100 (null zone, gate)

    TROOPS:

    10 Marines 215
    -Combi flamer
    -Flamer
    -Missile Launcher
    -Rhino

    10 Marines 220
    -Combi flamer
    -Flamer
    -Plasma Cannon
    -Rhino

    ELITES:

    2 Dreads, Assault cannons and Dreadnought close combat weapons 230

    FAST ATTACK:

    3 Speeders, Multi meltas 180

    HEAVY SUPPORT:

    2 Vindicators, Seige shields 250

    Last edited by Darcy; January 12th, 2012 at 07:17.

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  3. #2
    Senior Member Intrepid's Avatar
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    Seems reasonable and versatile. Wouldn't the Librarian have to be an Epistolary to do what you want? I think you'd do better to field an Assault squad instead of the command squad & captain anyway. I've learned as a Guardsman that even the shootiest army needs a close combat troubleshooter.

    See if you can find the points to give powerfists to the Tacticals.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard

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