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Hey guys. I know that shooty marine lists usually meet the reponse "if you want to shoot, play guard or tau". Which makes sense. However, I like the tactical flexibility of marines, so I'm trying to make this list work. I think it builds in redundancy, covers all enemy target types, but doesn't deal that well with large combat-based enemy HQ choices. All I have to deal with those are the command squad (with the librarian gating them around, with null zone) and the combat captain (who will be escorted by a combat squad for some ablative wounds). Any c&c at all greatly appreciated!
Command Squad 175
-4 Plasma guns
Librarian 100 (null zone, gate)
10 Marines 215
10 Marines 220
2 Dreads, Assault cannons and Dreadnought close combat weapons 230
3 Speeders, Multi meltas 180
2 Vindicators, Seige shields 250
Last edited by Darcy; January 12th, 2012 at 06:17.
Seems reasonable and versatile. Wouldn't the Librarian have to be an Epistolary to do what you want? I think you'd do better to field an Assault squad instead of the command squad & captain anyway. I've learned as a Guardsman that even the shootiest army needs a close combat troubleshooter.
See if you can find the points to give powerfists to the Tacticals.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard