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Terminator Armour 130 pts.
10x Tactical Squad
Rhino w/ SB 230 pts.
10x Tactical Squad
Rhino w/ SB 225 pts.
Cyclone Missile Launcher
Assault Cannon 460 pts.
6x Sternguard Vets.
1x Power Fist (Sgt.)
Razorback w/ TL-LC 255 pts.
4x Missile Launchers 198 pts.
TOTAL: 1498 pts.
boltgun, helfire rounds, power sword 125 pts
1 champ, 1 comp. standard, 1 plasma gun 160 pts.
Same as above
Cyclone, 1x chainfist 275 pts.
Multi-Meltas 210 pts.
Same as above
TOTAL: 1498 points
What do you all think, which list is better? C and C is appreciated!
Can we say option C? I won't remake your list, because I'd be specualating as to what models you actually possess. But based on what you have I'll illustrate tweaks to optimise their use.
Tactical Squads: These guys should be doing things like parking an objective. But you've got mixed messages. Look, if a special weapon is free; it's not always an auto-take. Taking a flamer in a squad that is going to be parked on a home objective all game is silly; you're better off with a bolter. Conversely, buying a Lascannon on a squad that you plan on driving forward to get into rapid-fire fights with the enemy is also a waste. Just take 8 bolters, a meltagun and a Sarge w/ fist. So, figure out what their mission is and cut the fat.
Terminators: Hmmmm. You didn't specify what their build is. Are they TH/SS spam? Shooty? Terminators are kind of an all or nothing thing. You build your army around the idea of their use (See Wing, Death) or you don't use them at all. Without a Land Raider you're deep striking or slogging. If you're deepstriking then you should consider scout bikes (or just scouts) with a homer to call them in on a pinpoint location. (See what I mean about building the list around them?) As it stands, you've got either (A) a unit with a bullseye on it marching up the field; ( an overpriced unit for objective-sitting or (C) a haphazard deepstrike risk. None of those options sound optimal. So, to tie it all together, either build around them, or leave them behind.
Sternguard: SG are great in their arena, but you have to know how to use them or their points will go right down the drain. First, always mounted. Check. Second, never get in combat; if that happens, you've alrighty bungled it up so dump the fist and keep them cheap. Third, never be firing into cover. I know, easier said then done, but tactically you want to focus their efforts on units which get their save denied by your special ammunition. Also, remember combi-meltas are one use and done-zo. So I'd squeeze 2 more in for a 6-man squad.
Devastators: I prefer predators for static firebases but you've got the right idea. They're cheap, and by going with missile launchers, you've got flexibility between krak and frag.
Dreadnoughts: Love dreadnoughts. However, your choice of regular dreads with multi-meltas is not quite where we need to be. There are a couple directions you can go with dreads and be successul. There's your autocannon/assaultcannon + ML dreads (or dual Autocannon for GK) that make great, cheap static firebases in the Elites slot. Then you've got the trusty Lascannon/ML for some cheap anti-tank. Some players choose to go Venerable for these to add durability, little steep for me, but to each her own. Conversely, you can go in the Ironclad direction (Dual DCCW's and 2 Heavy flamers is the way to go) and drop pod them in. That wreaks havoc (especially in 2's)
The problem with your dreadnoughts is that they are neither. Your range is 24". If you really want to work in some multi-meltas there are better ways to do it (attack bikes, land speeders). If you have interchangeable arms, I'd look for a kit from the above paragraph and roll with that.
That's all i got, hope it helps. And remember, fun is the biggest key. All this is just quibble compared to enjoying the game.
I vote list two. I don't like pairing a chaplain with shooty terminators and have a dislike for Sternguard. Then I have a love for dreadnaughts as my single one always manages to do well.
As for plan C...
I would go for a 10 man dev squad the ability split them into combat squads is highly underestimated. I would stick to just a 5 man terminator squad and deep strike them conservatively, unless you do as Strike suggested and build around them. Then I disagree with Strikes comments about the tacticals. In annihilation games it will be a waste of mixed weapons as they will sit as 10 man units, but for objectives you can combat squad and have two units with separate roles. As 2/3 missions are objectives I am more than willing to take the annihilation game hit to gain an advantage in objectives games.
The Only Constant is change.