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  1. #1
    Master of secret stuff HappyJim's Avatar
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    2 1750pts Grey Knight Lists

    Well just trying to figure out some alternate lists to use, first list seems to be my standard list atm, only problem I really have with it is the Stormraven is still very hit and miss

    Quote Originally Posted by List1
    HQ

    Grey Knight Grand Master
    - Master Crafted Nemesis Force Sword
    - Psychotroke grenades
    - Rad Grenades
    - Blind Grenades
    Total 215pts

    Elite

    Venerable Dreadnought
    - Assault Cannon
    - Psybolt ammunition
    - Heavy Flamer
    - Psyflame ammunition
    Total 205pts

    (5) Paladins
    - 2 Incinerators
    - 4 Nemesis Force Halberds
    - 1 Nemesis Daemon Hammer
    - Brotherhood Banner
    Total 305pts


    Troops

    (10 ) Grey Knight Strike Squad
    - 2 psycannons
    - 1 Nemesis Daemon Hammer
    - Rhino
    - Dozer Blade
    Total 275pts

    (10 ) Grey Knight Strike Squad
    - 2 psycannons
    - 1 Nemesis Daemon Hammer
    - Rhino
    - Dozer Blade
    Total 275pts


    Fast Attack

    Stormraven
    - twin-linked assault cannon
    - Multi-melta
    - Psybolt ammunition
    Toral 225pts

    Heavy Support

    Land Raider Redeemer
    - Psybolt ammunition
    Total 250pts

    So this is really just a attempt to fit some more Paladins into the list, only thing I don't like is the lack of my dreadnought Basic idea here is to combat squad the Paladins, put 5 with incinerators into the Redeemer and the deepstrike the 2nd unit in, scout or outflank the Strikes and be up in my opponents face as quickly as possible.

    Quote Originally Posted by List2
    HQ

    Lord Kaldor Draigo
    Total 275pts


    Troops

    (10) Paladins
    - 2 Psycannon’s
    - 2 Incinerators
    - 6 Nemesis Force Halberds
    - 1 Mastercrafted Nemesis Force Halberd
    - 2 Nemesis Daemon Hammer
    - Brotherhood banner
    Total 625pts

    (10 ) Grey Knight Strike Squad
    - 2 psycannons
    - 1 Nemesis Daemon Hammer
    - Psybolt ammunition
    - Rhino
    - Dozer Blade
    Total 295pts

    (10 ) Grey Knight Strike Squad
    - 2 psycannons
    - 1 Nemesis Daemon Hammer
    - Psybolt ammunition
    - Rhino
    - Dozer Blade
    Total 295pts


    Heavy Support

    Land Raider Redeemer
    - Psybolt ammunition
    Total 250pts

    Last edited by HappyJim; February 7th, 2012 at 13:21.

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  3. #2
    LO Zealot Farseer Macleod's Avatar
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    I was the same with the Storm Raven, very hit or miss, until I got my second one. They work fantastically well now. I don't think a lot of people like going from AV14 to AV12, it puts them out of their comfort zone, but as I went from Eldar to GKs AV12 was just the natural way of things for me.

  4. #3
    Master of secret stuff HappyJim's Avatar
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    I think the main issue of the AV12 is that i does rely on going first in order to get your troops across the table (and it will get targeted by every if it has a unit of paladins in) they jump out, they kill a unit and it goes pop ever time, I could never see me using two unless I had psyhic communion on the table even if I went 2nd, thats party why I have a raider in the first list, it gives me the option to put Paladins into either Raider or the raven and this always start the game on the table rather than having some bad luck and turning up on turn 4.
    Last edited by HappyJim; February 7th, 2012 at 02:01.

  5. #4
    Master of secret stuff HappyJim's Avatar
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    I have to say with some pretty damn awesome success with my Stormraven and Cortez lead army I am really thinking from now on these will always be in my army! I mean these are seriously that awesome as far as I am concerned, just how to do it I actually don't care about adding henchmen, I mean seriously, they are a nice bonus but I just don't think they are needed, I just love cortezs rules I have actually found a special character I don't feel bad about using

  6. #5
    LO Zealot Farseer Macleod's Avatar
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    146 (x4)

    Quote Originally Posted by HappyJim View Post
    I have to say with some pretty damn awesome success with my Stormraven and Cortez lead army I am really thinking from now on these will always be in my army! I mean these are seriously that awesome as far as I am concerned, just how to do it I actually don't care about adding henchmen, I mean seriously, they are a nice bonus but I just don't think they are needed, I just love cortezs rules I have actually found a special character I don't feel bad about using
    coteaz isn't bad at all, making your opponent reroll thieir sieze the initative is always a good thing.
    Last edited by Farseer Macleod; February 11th, 2012 at 23:28.

  7. #6
    Master of secret stuff HappyJim's Avatar
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    That is with no doubt a very useful ability but i do think if you have your Raven on the table it does give it a little extra protection, just in case your opponent gets lucky, in some cases I certainly wouldn't want them to steal the initiative, in those when they have deployed right back its certainly a good idea. I also found sanctuary a very useful powerful to stop people assaulting my raven before it had dropped its cargo off, I think I will really got the hand of using the raven now, I would be very tempted to drop a rhino from the list and have Cortez, strikes and venerable in the raven if I'm going 2nd, I found dropping the dread off in one place and the strikes with corteaz in another very useful, hmm, what to lose

    HQ

    Grey Knight Grand Master
    - Master Crafted Nemesis Force Sword
    - Psychotroke grenades
    - Blind Grenades
    Total 200pts

    Corteaz
    Total 100pts

    Elite

    Venerable Dreadnought
    - Assault Cannon
    - Psybolt ammunition
    - Heavy Flamer
    - Psyflame ammunition
    Total 205pts

    (5) Paladins
    - 2 Incinerators
    - 4 Nemesis Force Halberds
    - 1 Nemesis Daemon Hammer
    Total 285pts


    Troops

    (10 ) Grey Knight Strike Squad
    - 2 psycannons
    - 1 Nemesis Daemon Hammer
    - Rhino
    - Dozer Blade
    Total 275pts

    (10 ) Grey Knight Strike Squad
    - 2 psycannons
    - 1 Nemesis Daemon Hammer
    Total 230pts


    Fast Attack

    Stormraven
    - twin-linked assault cannon
    - Multi-melta
    Total 205pts

    Heavy Support

    Land Raider Redeemer
    - Psybolt ammunition
    Total 250pts
    Last edited by HappyJim; February 11th, 2012 at 23:38.

  8. #7
    Master of secret stuff HappyJim's Avatar
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    Well After taking part in a local tournament with Draigo in my list I decided I wanted to make some minor changes to the list, as great is Draigo is I think he makes it far to tempting to be reckless with the Paladins and I do miss the look on peoples faces when you roll a 2 on Psycotroke grenades.

    Basically plan is Strikes with dreadnought in the Stormraven and use this as a flanker, turbo-boost so I'm in position and the do the scattered drop with dread and strikes, move dread out of raven, move raven 12", drop the strikes, move it so it can pick on a couple of light tanks and see how many units I can take out in a turn, Grandmaster and Paladins in the Redeemer ( Might change them to twin psycannon, still deciding), I also enteraining the idea of combat squading the strikes in the Rhino, keep the two psycannons in the rhino and then DS the combat squad with justicar near the back to deal with anything like devs or light tanks with the hammer.

    GM will be powerfist bait sadly so i decided to give him the mines, might stop a few anyway

    HQ

    Grandmaster
    - Master Crafted Nemesis force Sword
    - Psycotroke Grenades
    - Empyrean Brain mines
    - Blind Grenades
    Total 210pts

    Elite

    Venerable Dreadnought
    - Assault Cannon
    - Psybolt ammunition
    - Heavy Flamer
    - Psyflame ammunition
    Total 205pts

    (5) Paladins
    - 2 Incinerators
    - 2 Nemesis Force Halberds
    - 1 Master Crafted Nemesis Force Halberds
    - 1 Nemesis Daemon Hammer
    - Brotherhood Banner
    Total 315pts


    Troops

    (10 ) Grey Knight Strike Squad
    - 2 psycannons
    - 1 Nemesis Daemon Hammer
    - Psybolt ammunition
    - Rhino
    - Dozer Blade
    Total 295pts

    (10 ) Grey Knight Strike Squad
    - 2 psycannons
    - 1 Nemesis Daemon Hammer
    - Psybolt ammunition
    Total 250pts


    Fast Attack

    Stormraven
    - twin-linked assault cannon
    - Psybolt ammunition
    - Multi-melta
    Total 225pts

    Heavy Support

    Land Raider Redeemer
    - Psybolt ammunition
    Total 250pts

  9. #8
    LO Zealot Farseer Macleod's Avatar
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    You're plan to deep strike one half of the strike squad while leaving the rest in the rhino will only work if they are both in reserve. Combat squads separate when deployed, and the are deployed when they arrive on the table.

    So basically you only have to roll one reserve roll then the squad in the rhino can enter play along with the deep strikers because they are now 'deployed'. This at least is how I understand how combat squads work. Some people might disagree with me but they must be on the table to be deployed, they can combat squad when they come in from reserve, but until that point they are still one unit.

  10. #9
    Master of secret stuff HappyJim's Avatar
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    I've done it before with Paladins and never had any complaints!
    Last edited by HappyJim; February 29th, 2012 at 01:42.

  11. #10
    Senior Member DeathPoke's Avatar
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    Unfortunately the rules state you must declare how each unit will be arriving from reserve ie. DS, Outflank etc.. As Farseer Macleod said, the unit that is placed in reserve is counted as a single unit (single reserve roll etc.) therefore you must choose how this unit will arrive, and unfortunately you cannot say half will be deepstriking half is cruising on in the rhino, as a single unit can only arrive from reserve one particular way. You can however deepstrike them or walk them on in two different locations... but im quite sure thats not the result you were looking for

    Edit* You could just split a 10man unit of strikes into two 5man units?

    -Poke-

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