Welcome to Librarium Online!
just looking for some input, this is working for me. But wanted some input on it
Master of the forge with power weapon and servo harness
tach squad: with multagun and multi-melta, and SGT. with bolter, power weapon, and melta-bombs
3x Ironclad Dreds with DCCW, H. Flamer, Meltagun, and Chainfist all in drop pods
2x tach squad: with las-cannon, and melta gun.
1x venerable Dred with DCCW, H. flamer and Multi-melta and extra armor, in drop pod
2x Dred with DCCW, H. Flamer and multi-melta, in drop pods
2000pts on the nose
I leave the non-poded squads in the backfield to hold objectives, and snipe with the las-cannons, and usually drop in the 3 ironclads and the venerable first turn, and immediatly start wrecking things, vulcan and his squad i keep in reserve with the 2 other dreds, him to take an objective and hold it, the 2 remaining dreds to cause havok in later turns. Plus the held in reserve dreds and contest objective in later turns of the game.
What do you guys think?
I see a lot of dreadnoughts which is quite cool, i like the idea of it but dont think the list is very competitive. An enemy list with lots of anti tank could finish you off very quickly. Also you can't assault the turn you deepstrike so what are going to do about enemy units in tanks??? Lack of long range firepower means any enemy unit inside a tank is pretty much safe and when you do blow it up, hes going to take out your dreads one by one.
Another thing you see is why have got a sergeant with a power weapon, melta bombs and a bolter. He's very versatile but i just suggest sticking with a power fist and a bolter as you'll find him suited to a combat role.
Another thing i see is your whole army is a bunch of foot sloggers( sounds a bit harsh but i'm saying the truth) so your lacking land speeders with multi meltas and heavy flamers so a bike army or a jetbike army could easily out maneourvre you.
Overall i'd say that if you want the list to improve, take some of the ironclads out so you can add land speeders or terminators with thunder hammers which are more reliable and there are more of them so you wont get outnumbered and tabled so easily.
not having problems in tourney, have won 3 one day tourneys, and placed 3rd in a a 7 week tourney, and have not been tabled yet. dreds can work in concert in turn one to crack open a transport and then flamer after its been opened, even took down the following lists, grey knights termie list, guard leaf blower, blood angel drop assault list, necron night fight list, and space wolf long fang/razorback spam list. no problems with ork lists or dark eldar transport spam lists either..... only list i seem to have problems with is blood angel razorback/predator spam....just to many vechicles to deal with. A vindy, and 5 razorbacks, and 5 predators is just to many to deal with fast enough, and the sheer assault cannon output, is killing my dreads to fast....damn rending...lol
My only real question at this point is "why are you going with the Chain Fist over the Seismic Hammer?" I think the +1 on the damage charge is more useful then an extra D6 when you are Str 10 anyway.
was looking to make sure i penned what i hit, but agree the +1 on the chart is good too. i can run it either or, might make better sense with the +1 on the chat though, as you said.