<2000 1750 GK Inq shootie list - Warhammer 40K Fantasy
 

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  1. #1
    jur
    jur is offline
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    1750 GK Inq shootie list

    HQ
    Ordo Xenos Inquisitor + Rad grenades (riding with one of the Purifer halbert squads in Razorback)
    5 Warrior Acolyte + 3 Meltagun
    Chimera

    Ordo Xenos Inquisitor + Rad grenades (riding with one of the Purifer halbert squads in Razorback)
    5 Warrior Acolyte + 3 Plasmagun (or also 3 Meltagun)
    Chimera
    290 points

    Elite
    10 Purifier
    1 Knight of the Flame + Stormbolter + Force Sword
    4 Psycannon + Force Sword
    4 Stormbolter + Force Halbert
    1 Stormbolter + Deamon Hammer
    Razorback + TL Assault Cannon

    10 Purifier
    1 Knight of the Flame + Stormbolter + Force Sword
    4 Psycannon + Force Sword
    4 Stormbolter + Force Halbert
    1 Stormbolter + Deamon Hammer
    Razorback + TL Assault Cannon

    10 Purifier
    1 Knight of the Flame + Stormbolter + Force Sword
    4 Psycannon + Force Sword
    4 Stormbolter + Force Halbert
    1 Stormbolter + Deamon Hammer
    Razorback + TL Assault Cannon
    1134 points

    5 GK
    4 stormbolter + Force Sword
    1 Psycannon + Force Sword

    5 GK
    4 stormbolter + Force Sword
    1 Psycannon + Force Sword

    5 GK
    4 stormbolter + Force Sword
    1 Psycannon + Force Sword
    330 points

    total 1754 points

    Very Shooty army. The CC purifiers go in the Razorbacks (two units with Grenade Inquisitor) and are used if nessecary.
    List is edited after post of Mad Cat.

    Can this work?

    it has a maximum of:
    36 inch
    6 strenght 6 ap 6
    6 strenght 5 ap 4

    24 inch
    3 strenght 7 ap 2
    60 strenght 7 ap 4 rending
    12 strenght 7 ap 4 rending TL
    60 strenght 4 ap 5

    12 inch
    4 strenght 4 ap 5
    3 strenght 8 ap 1
    6 strenght 3 ap -
    shots (a total of 160 shots max)

    gr
    Jur

    Last edited by jur; March 15th, 2012 at 07:59.

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  3. #2
    Senior Member Mad Cat's Avatar
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    951 (x8)

    HQ: servitors are ok but a little static. better to take 3 warrior henchmen with normal meltaguns who can move 6 and fire or can move 12" in the chimera, swing it round, get out 2" more and the width of their base to get an important shot in. you would also not need the =][= in the unit to stop them wandering on a 4+ each turn. the =][= can be given rad grenades and placed in the purifier squads.

    Elites: Fine. Don't put the hammers on the keeper but give it to a squaddie who has the same attacks etc but wont die automatically on a perils.

    Troops: a little light. I would take 20 purifiers and upgrade some of these to 10 man with 1 hammer, 2 psycannon and psybolts.
    Quorn! - Protein for the Protein God.

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