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  1. #1
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    52 (x1)

    2k Footslogging list

    HQ
    ][ Malleus
    Terminator armor, Psycannon
    80

    Elite
    10X Purifiers
    4 Psycannons, Hammer
    285

    10X Purifiers
    4 Psycannons, Hammer
    285

    Troops
    10X Termnators
    2 Psycannons, 2 Hammers, 4 Halberds, 4 Swords
    450

    10X Termnators
    2 Psycannons, 2 Hammers, 4 Halberds, 4 Swords
    450

    10X Termnators
    2 Psycannons, 2 Hammers, 4 Halberds, 4 Swords
    450

    2000

    I can bring on 5 huge squads for 6 kills points, or i can MSU up and have 11 kill points. I played a game last night against Mech Guard that was built to bring as much large blast as possible. I wont the battle of attrition because i stole the initiative, blew up 1 Chimera and stunned a russ on first turn. The dice gods were on my side when i blew up transports as each one that exploded i killed abt half the modles inside. Sadly i could not keep my purifiers alive for long, 1 sqaud was wiped turn 1, the other squad was forced to retreat 2X so they never got in range of much, when they did they missed everything.

    C+C are welcome.


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  3. #2
    Senior Member Mad Cat's Avatar
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    951 (x8)

    Looks good.

    The HQ is where I would save points. You pay quite a lot to get him to have a psycannon and the termie armour is a bit of a waste. I would go for =][= Xennos and rad grenades for a cool 40 points then add halberds to 5 purifiers per squad and psybolts to a termie unit.
    Quorn! - Protein for the Protein God.

  4. #3
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    Thanks MC, but I like the HQ, when combat squadding the termies i can have 5 with out a Psycannon soak up shots for the ][ while they keep moving forward. While Halberds and Psybolts would be nice i need a bit more AT. On top of that i spent the last couple days converting the model from an old metal termie w/ psycannon. I dremmeled off a shoulder pad and gave him the ][ terminator shoulder pad from... not sure got it from ebay. I even drilled out the head to put in a DA hooded head with optic sensor.

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