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Cmd Support Squad
2 Anti Tank Squad(all lascannons)
2 Mortar Squad
Ratling Squad of 10
Same as 1st Platoon
2 Cadian Pattern Sentinals
Close Order Drill
Ok I am a complete NEWB, Noob, Noobies or what ever, I thought about making a IG all about artillery, is this a good idea? The troops are there just to slow advances from CC units, the motars and the basilisk are there just to blow the crap out of key units and the ratlings are there to try and pin the key units. The lascannons and sentinels are tank hunters. Any help would be apprecieated be cause I really have no idea on how to make an army, Thanks
Not a bad start. An artillery-heavy IG army is a good idea for long boards and high-point games, but not so much for regular games.
So, here's what you should do:
1) Don't use Anti-Tank squads. Or, at least don't use 2. Spread those Lascannons out around your Platoons, and ditch the Heavy Bolters. Also, you should issue every squad a special weapon. I would recommend the Plasma Gun for good all-around use.
2) I'd recommend spending the extra 5 points to get Armegeddon Sentinals. The Lascannon is a great all-around weapon.
3) 3 Basalisks is WAY overkill. Again, on standard boards, the Indirect Fire is more of a hazard, especially for someone new like yourself, just in the fact that any Indirect Fire is lost when you can't measure 36" well. Drop 2 of them and get yourself a Leman Russ of some sort, and use the extra points to try and get a third Sentinal.
4) You don't really need 4 full squads in a 1500-point game. For your Troop choices, I'd recommend dropping 2nd platoon and replacing it with an Armored Fist squad, putting an Autocannon on the Chimera. Or, you could use Grenadiers and bring some Storm Troopers as troops.
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Agreed, not a bad start. I like the two Lascannon HW Squads. Ditch the mortor support HQ squad and put a mortar in each command squad. I like the HB in line squads. I would lose sharpshooters, and have cameoline instead. The extra cover save come very handy, especially for those Lascannons.
I would have at least one regular Leman Russ as well. Sometimes you can't find good enough cover for a Bassie, so you park it right behind a Leman, and give it 14 armor.
I like plasma in my HQ, meltas are too short range, and lose the autocannon for a Mortar to keep out of LOS.
I think this list could do quite well though, the trick is keeping the Lascannon Squads alive, so keep them back, and put some support in front of them.
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You've only got four doctorines, use the fifth one to take drop troops as it will give you more options and it's free.
I also think sentinels are just way to easy to kill. I would swap these for more men. But if you're set on taking them then split them into separate squads because it will stall your opponent more in the deployment phase and it will prevent both the sentinels from being taken out by a storm bolter (I did that to squad of Vipers, lucky yes, highly embarrassing also for the eldar player)
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Ok, drop the mortar squads and save your self the 160 points for else where. Keep the autocannon in you HQ or change it to another heavy weapon like a heavy Bolter. Change the melta gun to a plasma gun to give you better range as well.Command
Cmd Support Squad
2 Anti Tank Squad(all lascannons)
2 Mortar SquadI've never used these so I have no comment.Elites
Ratling Squad of 10Heres where you start spending your saved points. add plasma to all your squads. They will give you more anti power armor strength. Also, for more plasma fun add 2 to your platoon command squads along with a medic to keep them alive. The heavy bolters are fine, but if you want you could upgrade them to Autocannons. As for "not needing a full four squads in a 1500 point game" I'd say you would. Guard have strength in numbers so keep the squads.Troops
Same as 1st PlatoonAs said above, you should upgrade these to have Lascannons. Maybe give them extra armor and closed crew compartments to make them a bit more resilient to on coming fire as well.Fast Attack
2 Cadian Pattern SentinalsHoly Jeebus! That is awesome, but I would suggest dropping one of these guys for a Leman Russ. The Leman will be able to protect you at closer range then a bassilisk could. Plus it will add more anti infantry with hull and sponson mounted weaponry.Heavy Support
Your list is a very good start, and remember that if you want your army to be based around artillery then go for it. Anyways, good luck! :lol:
I would agree with most of the advice given here, except one thing that most posters said. I would only drop one bassie, and replace it with a leman russ (of either type, but I prefer a battle tank). When you deploy on long edges, place one bassie in each corner and your opponent will almost never be too close to them. That is, all enemy units will be 36" away from at least one basilisk at all times. I've been testing this out lately at it has been working wonders (although I am uncommonly lucky with the scatter die).
I havn't read everyone's response so this might be repeitive.
If you're going for a stand and shoot army consider investing in a demolisher to blow up anyone foolish enough to threaten your firebase. It works wonders against deep strikers as well
I would drop the mortars cause they are weak
If you ever have to go for an objective drop in a storm trooper squad.
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OK here is the problem, your list is half way there, once it is half way there, everything else is predominantly personnal experiance and preference. Anyone tells you "do this" without telling you the up side and the down side be wary, and be aware that what they are telling you is based on their own preference and experiance, which may be different for what you are in for.
EG : las cannons
personnally I prefer them as you have them, in dedicated squads.
Up side: You dont waste any other weapons hooting tanks
Down side - easier to take out
This is over simplifying it, but there are many players who agreee with me, but there are equally many players who will tell you to put your las cannons in your squads to provide protection.
so when someone gives you advice, ask them why and watch out for contradictions.
You have selected the doctrine sharpshooters, but i can't seem to find any place in the list where you've given it to your troops. I would suggest spending 20 points on making your two anti-tank squads into sharpshooters to increase the chance of them hitting something. Nothing is more frustrating that having all three if them miss at a crucial moment.
There seems to be a fashion for all Basilisk Heavy Support lists recently, and I can't understand it.
If I was playing someone and they put down 3 Basilisks, I'd be beside myself with joy. All the heavy support slots tied up in 3 mainly AV10 open-topped vehicles? I'd be far more intimidated if it was 2 Leman Russes and a Basilisk, then the Russes could soak up anti-tank fire from me, and then the Bassie could pound me with impunity. Three Bassies means they can't all hide behind hills at the back of the board, meaning your going to have to park 1/2 of them out in the open. Seeing as the average Bassie dies from a hit with any Auto-Cannon/Assault Cannon/Melta Weapon/Lascannon/Missile Launcher/Plasma Weapon....that is a bad idea. Thats not bringing up the whole issue of that if I get within 36" of your army theres basically nothing left to stop me. A deep-striking terminator/assault squad drops down and your ordinance is ineffective....they're probably going to get into CC...