[1500] Signifcant Divergence - The Reformed - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member DEADMARSH's Avatar
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    [1500] Signifcant Divergence - The Reformed

    Playing my first game with a new list here in a few weeks against the nids. Trying not to totally tailor the list towards them, so I'm hoping this list is as well rounded as I think it is. Consider this something of a rough draft. let me know what y'all think of it.

    Chapter: The Reformed
    Traits: See But Don't Be Seen, Never Despair
    Major Drawback: Aspire to Glory
    Minor Drawback: We Stand Alone

    HQ- 362 points

    Master of Sanctity Averus
    -Terminator Honors
    -Crozius Arcanum
    -Rosarius
    -Bolt Pistol
    -Infiltrate

    Champion Marius
    -Terminator Honors
    -Power Weapon, Combat Shield, Bolt Pistol
    -Infiltrate

    Sgt. Ianus Laper
    -Terminator Honors
    -Power Fist
    -Bolt Pistol
    -Infiltrate

    4 Marines
    -Terminator Honors
    -2 Power Weapons (and two Bolt Pistols)
    -2 Storm Bolters
    -Infiltrate

    Troops- 458

    7 Man Tactical Squad
    -Sgt. w/ Terminator Honors, Power Fist, Bolt Pistol
    -5 Marines with Bolters
    -1 Marine with Heavy Bolter
    -Infiltrators

    7 Man Scout Squad
    -Sgt. w/ Terminator Honors, Power Fist, Bolt Pistol
    -5 Scouts with Sniper Rifles
    -1 Scout with Heavy Bolter

    7 Man Scout Squad
    -Sgt. w/ Terminator Honors, Power Fist Bolt Pistol
    -4 Scouts with Sniper Rifles
    -1 Scout with Heavy Bolter
    -1 Scout with Bolt Pistol and Close Combat Weapon


    Heavy Support- 300

    Whirlwind (Castellan)

    Whirlwind (Castellan)

    Predator Annihilator
    -Heavy Bolter Sponsons


    Elite- 140

    Dreadnaught
    -Venerable
    -Assault Cannon
    -Dreadnaught CCW
    -Storm Bolter
    -Furious Assault
    -Extra Armor


    Fast Attack- 240

    Land Speeder
    -Tornado
    -Assault Cannon
    -Heavy Bolter

    Land Speeder
    -Tornado
    -Assault Cannon
    -Heavy Bolter

    Land Speeder
    -Tornado
    -Assault Cannon
    -Heavy Bolter

    Total Points: 1500
    Total Models: 35

    Last edited by DEADMARSH; July 1st, 2005 at 13:32. Reason: punctuation
    We all carry on,
    When our brothers in arms are gone.
    So raise your glass high
    For tomorrow we die,
    And return from the ashes you call.

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  3. #2
    Senior Member friendlyfire515's Avatar
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    If you're playing against nids, then infiltrate and furious charge are bad. He's going to assault you, not the other way around. You want traits like trust your battle brothers and allow not the alien to live.

    Get rid of the sniper rifles, a smart nid player will always keep his little guys in synapse. So you just wasted 45pts on a useless upgrade. Instead, just get a lot of tac squads with plasma/lascannon, or plasma/heavy bolter. The command squad is waaaay too expensive.

    You've blown a ton of points on inefficient upgrades. For the same cost you could have 6 terminators instead of 6 marines with honors. (i know you have aspire to glory, just making a point) Cut the termie honors from everyone but the sergeant and chapie. Get rid of the storm bolters and extra power weapons. Nids for the most part have bad armor. The ones with good armour mostly have high toughness. Regular bolters are plenty good enough vs nids, you don't need storm bolters. Since this is your counter assault unit, you want it to kill monstrous creatures that get into cc. Use a librarian instead of a chappie. The force weapon is kryptonite for them, and nids usually have a few psychers.

    The landspeeders and whirlies are good, but he's gonna yell cheese. I'd kit the dread out for shooting, so you can chop up monstrous creatures with lascannon. Can you even have a dread with aspire to glory?
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  4. #3
    Senior Member DEADMARSH's Avatar
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    hey man, thanks for the feedback.

    in regard to a lot of your questions, i'm trying not to kit out especially for nids. this is pretty much what i'd play against anybody. that being said...

    i totally understand what you're saying about my traits, but i can't in good conscience just change my traits depending on my opponent. bad or good, these are what fit my army and my fluff.

    on that note, i know nids are all assault for the most part, but somebody once said surprising the enemy can be the most important thing you can do in a battle. i thought it would be pretty damn surprising if i assaulted him with that command squad since it would just be such an unpredicatable move. have the snipers and the infiltrated tac squad shooting from the flanks, then all of a sudden the friggin' command squad comes running out of the woods... that's why the've got the storm bolters and the t.honors and all that hoo haa. i don't know man. it was really late when i hatched this plan.

    you can have 0-1 dreads or terminator squads with aspire to glory.

    i hear ya on the dread. that is the one thing about this group that kinda scares me- there isn't a whole lot of high STR, low AP stuff. here' hoping the speeders and the dread do a lot of rending and the pred doesn't get instantly ripped in half by something.

    so you really don't dig on the snipers, huh? i really don't know what this guy is going to field- if it will be a swarm, yeah, i agree with you, but if he fields some godzilla ****, you don't think pinging away at them with sniper rifles is a good idea?
    Last edited by DEADMARSH; July 1st, 2005 at 19:52. Reason: revisionist history
    We all carry on,
    When our brothers in arms are gone.
    So raise your glass high
    For tomorrow we die,
    And return from the ashes you call.

  5. #4
    Senior Member THE Hersh's Avatar
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    Being a nid player, I would not like to face this. I would not be screaming cheese, (I hate that). It would confuse me and get me turned around, (as in which target is a priority and where will it be next turn). Your infiltrate is next to useless against nids, unless, your opponent is using a LOT of MCs. I run a swarm army and your infiltrators would have nowhere to set up, (on a 6'x4' table I use a very large portion of the deployment zone). I would suggest swapping one of your whirlwinds to have the normal missiles. Castellans can really mess with a nid force, but, I don't think you need two of them. The landspeeder, (I can never remember which is which), with the HB and the AC is freaking nasty to nids. 3 of them would be really hurtful to me, (I hate them). Other than that, I like your army, it also seems pretty fluffy, (which I like as well).
    I would leave the dread as is. An AC is much more dangerous to a nid force than a LC, unless you are facing an army with a bunch of MCs. I have to agree with the librarian part though. I have seen them walk through many a big beastie, (very annoying). And the hidden powerfist tactic works VERY well agains nids.
    Last edited by THE Hersh; July 1st, 2005 at 20:06. Reason: forgot something
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  6. #5
    Senior Member DEADMARSH's Avatar
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    Quote Originally Posted by THE Hersh
    Being a nid player, I would not like to face this. I would not be screaming cheese, (I hate that). It would confuse me and get me turned around, (as in which target is a priority and where will it be next turn). Your infiltrate is next to useless against nids, unless, your opponent is using a LOT of MCs. I run a swarm army and your infiltrators would have nowhere to set up, (on a 6'x4' table I use a very large portion of the deployment zone). I would suggest swapping one of your whirlwinds to have the normal missiles. Castellans can really mess with a nid force, but, I don't think you need two of them. The landspeeder, (I can never remember which is which), with the HB and the AC is freaking nasty to nids. 3 of them would be really hurtful to me, (I hate them). Other than that, I like your army, it also seems pretty fluffy, (which I like as well).
    I would leave the dread as is. An AC is much more dangerous to a nid force than a LC, unless you are facing an army with a bunch of MCs. I have to agree with the librarian part though. I have seen them walk through many a big beastie, (very annoying). And the hidden powerfist tactic works VERY well agains nids.

    thanks for the feedback!

    so drop the infiltrate huh? ok, i'm considering that...

    so 1 whirlwind with vengeance and one with castellan... ok, considering that too...

    if i dropped infiltrate on the, what, 14 dudes i paid to have it and dropped the chappy, i could tool up a librarian pretty nasty. good point. i'll definitely have to think about that.
    We all carry on,
    When our brothers in arms are gone.
    So raise your glass high
    For tomorrow we die,
    And return from the ashes you call.

  7. #6
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    keep in mind, the rules for Whirlwind say you can choose before the game which will be castellan and which will be vengeance.

    Also, force weapons are overrated unless its a Grey Knight master imo, Str 4 means you still need 6s to wound before the instakill test on Monstrous Creatures.

    In general, you are lacking the juice to bring down tanks and monstrous creatures. You have a surplus of ap4 weaponry, and no high str ap2 weapons. I would consider dropping one of the scout squads and dropping the other one to 5 men (4 rifles, 1 heavy bolter).

    Fill out one tactical squad with 10 men and a heavy bolter + special weapon of your choice, then take 1-3 5 man tactical squads with lascannons. Maybe even opt for the lascannon sponsons on your predator.
    Last edited by Gavinrad; July 1st, 2005 at 20:27.

  8. #7
    Senior Member DEADMARSH's Avatar
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    Quote Originally Posted by Gavinrad
    keep in mind, the rules for Whirlwind say you can choose before the game which will be castellan and which will be vengeance.

    Also, force weapons are overrated unless its a Grey Knight master imo, Str 4 means you still need 6s to wound before the instakill test on Monstrous Creatures.

    In general, you are lacking the juice to bring down tanks and monstrous creatures. You have a surplus of ap4 weaponry, and no high str ap2 weapons. I would consider dropping one of the scout squads and dropping the other one to 5 men (4 rifles, 1 heavy bolter).

    Fill out one tactical squad with 10 men and a heavy bolter + special weapon of your choice, then take 1-3 5 man tactical squads with lascannons. Maybe even opt for the lascannon sponsons on your predator.

    first of all, thanks for taking the time to check out this list and think about it, and thanks for the feedback!

    I know what you're saying about the surplus of 4,2 stuff, but not much bigger. that's the one thing that keeps bugging me about this list. the other stuff that has been brought up, i don't know- i see the point of the issues the other folks have raised, but that no really big guns thing is the only thing that's really bugging me.

    if i decide to change the infiltrators, i'll definitely have to address this fact.

    i hear ya on the force weapon thing, but what i was REALLY hoping was the command squad would just wade through all the troop type nids, then the dread, speeders, or the pred would engage the big guys. it is an interesting point though, and i'll think about it some more.
    Last edited by DEADMARSH; July 1st, 2005 at 20:45. Reason: forgot to extend common courtesies!
    We all carry on,
    When our brothers in arms are gone.
    So raise your glass high
    For tomorrow we die,
    And return from the ashes you call.

  9. #8
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    monstrous creatures will destroy dreadnoughts in h2h, keep dreads away, lol

  10. #9
    Senior Member DEADMARSH's Avatar
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    Quote Originally Posted by Gavinrad
    monstrous creatures will destroy dreadnoughts in h2h, keep dreads away, lol
    yeah, i was hoping to have the speeders and the dread and the pred just shoot the crap out of any MCs.
    We all carry on,
    When our brothers in arms are gone.
    So raise your glass high
    For tomorrow we die,
    And return from the ashes you call.

  11. #10
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    the problem is, the speeders are going to pelt off except for the occasional rending ac hit, and unless the pred has lascannon sponsons, same problem.

    Lascannons Lascannons Lascannons. You've got more than enough ap4 weaponry.

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