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2 hq squads
two chaplians no extra equip. 2 jump packs = 400
ws bs s t w i a ld sv
1 librarian + fury of ancients + artificer armor + adamantine mantle + storm shield + jumppack = 133
1hero comander points + terminator armor + power fist + storm bolter + bionics = 105
4 troop choices
5 marines sgt and hbolter
5 marines sgt and las cannon
6 marines sgt and las cannon
6 marines sgt and plasma cannon = 505
8 termies 2 assault cannons =360
hq's chaps go to death company with librarian
comander goes with the termies.
rip it up
Last edited by Cheredanine; July 4th, 2005 at 15:21. Reason: Removal of poinst
first you have 4 hqs and they should at lest have a bolt pistol yuor scouts wont do any thing they get blown away by the first grot blasta that hits them
the termies i think are okay
but fist your army has to be actully legal
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Iâ€™m not sure where youâ€™re getting these point values from but there not right. First off the cheapest Librarian is 100pts. Also don't post costs of equipment just the end result of the librarians cost. I would recommend going to: http://us.games-workshop.com/games/4...AQ/default.htm : and check out the Blood Angel FAQ. Also the only way you can have that many characters is by making a command squad and joining others to it however keep in mind BA chaplains always make there own unit with the DC. Your tactical squads are a little small I would consider assimilating the heavy bolter squad into the other three to increase there size. Terminators aren't all that great but if you want to use them make sure there big squads like you have; while expensive it ensures you won't loose half your squad to death company leaving you with a weak expensive unit. I would recommend a teleport homer on your chaplain if youâ€™re going to use terminators.
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You seem to be confused about how some of this works.Right here you have used your allotment of FOC choices for HQ's. DC does not count as a "command squad" as per the rules on page 21 of the codex and so you cant add additional hq units to the squad. Secondly, as per the BA codex. ALL DC join to form a single squad and as such you this is a large squad of DC with 2 chaplains in it.Originally Posted by battle brother verdic
Secondly, your shooting yourself in the foot by not giving them bolt pistols. Thats an extra attack each for a measily amount of points. Secondly, terminator honours is also worth it for the extra attack even though it costs far more.Your point cost is completely off. this costs much closer to 200 points. Either way you have used your foc choices already so you cant take him.Originally Posted by battle brother verdicOnce again, no more slots in your foc for this. Either way, giving him a powerist is a great way to get him killed. IC's fight whatever miodel is in base to base with them. What that means is that if this model comes up against an oposing IC, they will get to take all their attacks against you before you get a chance to strike back. This usually leads to you having a dead IC and theirs still be quite alive.Originally Posted by battle brother verdicI assume this is to get as many DC as possible. perfectly legit tactic. I would switch the plasma cannon and heavy bolter for lascannons though. Points versus efficiency they will do the most for you. Espceially considering the shorter range of those weapons. Also, you have more then enough abilityu to deal with anything a HB can kill.Originally Posted by battle brother verdicMassive waste of points. First off, your gonna lose at least one possibly more to DC and you lose points for it. Secondly, 5 with 2 assault cannons is all you need.Originally Posted by battle brother verdic
1503Ok, again, the 2 chappies take up all your foc choices for HQ's. DC does not count as a command squad as per the rules on page 21 of the new codex. You can not add another chaplain and a librarien to the squad.Originally Posted by battle brother verdic
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC