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-Moriar The Chosen+Drop Pod-174pts
-BA Scout Squad-163pts
9x Scouts w/ BP/CC
-BA Scout Squad-138pts
7x Scouts w/ BP/CC
2x Bolter Scouts
2x Sniper Scouts
1x Missile Launcher Scout
Fast Attack -680pts
- 2x Land Speeder Tornado w/ Multi Melta + Heavy Flamer-150pts
7x Assualt Marines
2x Assualt Marines+PP
7x Assault Marines
2x Assault Marines+PP
Heavy Support -370pts
3x Missile Launchers
This list has awesome assualt potential. In theory, if my opponent attempts to take out the scouts he'll get attacked by the assault marines, visa versa. This is like the "fork" move in chess. In addition, each veteran has anti tank capabilities (PF/M so tanks are not safe from these assault units. Moriar the Chosen will come in via drop pod and hide for one turn using his drop pod as cover. As long as I land him away from enemy units that are able to harm him he should be able to hop from squad to squad killing everything.
My speeders use cover and their turbo speed thing to pop tanks on turn two. My 2x dev squads and shooty scout squad will basically prioratize taking out tanks first and then troops. These units are designed so they can take out troops/chars as well as tanks.
Min units:62 marines
Any questions, comments, critiques?
Honestly, Scrap the list and start again. Some of the mistakes are:
Still not sure you can put moriar in a drop pod.
Always powerfists on sergeants, not power weapons.
2x snipers is useless. you need at least 7 to make a difference.
MM + HF speeders are less then effective. Go with AC + HB.
Larger dev squads. Maximise those heavy weapons.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC