Space marine [2000] vanilla Friendly (against eldar) - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 2 of 2
  1. #1
    Junior Member
    Join Date
    Jul 2005
    Posts
    6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Space marine [2000] vanilla Friendly (against eldar)

    I play against an eldar army that's heavy on tanks and wraithlords. I have come close to winning but can't find the config that puts me over the top! Here's the latest version. Any advice?

    Also, several questions: can bikes take hit and run? What units can?

    Librarian against eldar? the psychic hood is defense against his guide but it seems expensive.

    Thanks! U R great!

    Master of sanctity (166)
    bolt pistol, crozius
    Artificer armor. Bionics, Melta, Rosarius, Terminator honors SM bike (attached to bike squad)

    Elite
    Dreadnought (140)
    TLLC, ML, extra armor

    venerable dreadnought (160)
    AC, DCCW, Storm bolter extra armor, Drop pod

    Troops
    tact squad (5) (90pts)
    1LC

    tact squad (5) (90pts)
    1 LC

    Scout squad (7) (126 pts)
    SRx5,MLx1,
    Sergeant BPCCW

    FAST ATTACK

    Assault squad (10) (302pts)
    bpccwx7, Flamer x2 Frag, Melta
    Sergeant Term Honors, BP MCWPF melta

    Bike Squad (2) (211pts)
    Melta x2 TLBx2 Frag
    Attack bike 1
    TLB multi melta, frag,
    Sergeant
    Term hon, TLB,PF, frag

    Land speeder squadron (2) (150 pts)
    HBx2, AC, typhoon ML

    HEAVY

    Devastator squad (200pts)
    Bolterx4, MLx4,

    Devastator squad(200 pts)
    Bolterx4, MLx4,

    Predator Annihilator (135pts)
    TLLC, HBx2
    EA,



    RoosterJD

    Last edited by RoosterJD; August 5th, 2005 at 18:17.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    LO Zealot Chaosbrynn's Avatar
    Join Date
    Nov 2004
    Location
    Montreal, Quebec
    Age
    35
    Posts
    1,810
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    71 (x4)

    Quote Originally Posted by RoosterJD
    I play against an eldar army that's heavy on tanks and wraithlords. I have come close to winning but can't find the config that puts me over the top! Here's the latest version. Any advice?
    Yup, I see some things that could be changed for effectiveness.

    Quote Originally Posted by RoosterJD
    Also, several questions: can bikes take hit and run? What units can?
    No, nothing in the SM list has access to hit and run.

    Quote Originally Posted by RoosterJD
    Librarian against eldar? the psychic hood is defense against his guide but it seems expensive.
    totally worth it. guide + starcannons are deadly. finding a proper config is very important though. Well take a look at it.

    Quote Originally Posted by RoosterJD
    Master of sanctity (166)
    bolt pistol, crozius
    Artificer armor. Bionics, Melta, Rosarius, Terminator honors SM bike (attached to bike squad)
    Bolt Pistol is a must have. Thats an extra attack. Artificer armor is the fiorst thing you drop if you need points.

    Quote Originally Posted by RoosterJD
    Elite
    Dreadnought (140)
    TLLC, ML, extra armor
    perfectly fine.

    Quote Originally Posted by RoosterJD
    venerable dreadnought (160)
    AC, DCCW, Storm bolter extra armor, Drop pod
    personally wouldnt bother with the venerable. This is the next thing to drop for points.

    Quote Originally Posted by RoosterJD
    Troops
    tact squad (5) (90pts)
    1LC

    tact squad (5) (90pts)
    1 LC
    Perfectly fine.

    Quote Originally Posted by RoosterJD
    Scout squad (7) (126 pts)
    SRx5,MLx1,
    Sergeant BPCCW
    There is no reason to have a CCW sergeant here. give him a sniper rifle.

    Quote Originally Posted by RoosterJD
    Assault squad (10) (302pts)
    bpccwx7, Flamer x2 Frag, Melta
    Sergeant Term Honors, BP MCWPF melta
    Drop the mastercraft on the powerfist. Its not worth the points for a single re-roll in combat each turn.

    Quote Originally Posted by RoosterJD
    Bike Squad (2) (211pts)
    Melta x2 TLBx2 Frag
    Attack bike 1
    TLB multi melta, frag,
    Sergeant
    Term hon, TLB,PF, frag
    Perfect.

    Quote Originally Posted by RoosterJD
    Land speeder squadron (2) (150 pts)
    HBx2, AC, typhoon ML
    Split this up into 2 units. They have different weapons with different ranges. Secondly, it will keep them from both dying to a single barrage. I personally dont like the typhoon ML unless it is in groups of 3. I would switch it for another AC + HB.

    Quote Originally Posted by RoosterJD
    Devastator squad (200pts)
    Bolterx4, MLx4,

    Devastator squad(200 pts)
    Bolterx4, MLx4,

    Predator Annihilator (135pts)
    TLLC, HBx2
    EA,
    This is all perfect.


    I cant really see why your having a problem. Especially if your oponent is vehicle heavy. Try adding a librarien to counter guide. That ability is quite devastating and may be the only reason your loosing battles. Take it as a second HQ. Remove the things I mentioned and chenger your MoS to a reclusiarch. Change his bike to a jump pack. Go with a codicier librarien on a bike. Add him to the bike squad. Basic eq, although switch his storm of the emporers wrath for something a little more handy. Veil of time, might of heroes, FotD or FotA would all work well for him. The hood has no range on it so you need not worry about that. You loose the re-rolls on the bike squad but gain a power that can be more effective if need be. Also, the assualt squad will be more effective. I would consider removing the flamers on the assault squad in exchange for plasma pistols. If his list is vehicle heavy the plasma pistols will help. Secondly, between 2 flamers and an assault, you will generally be left in the open on your opoenents turn. You want to be locked in combat on your oponents turn so you cant be shot. 2 flamers + all those re-rollable close combat attacks is to much. depending on squad size though you may wish to keep a single flamer. Just keep in mind that optimally it should take your combat and phase and his for you to whipe out his squad. This way you are protected from his shooting and are free by your next movement phase.

    Cheers Mate!
    Chaosbrynn
    Mentor of Space Marine Commanders far and wide.

    Efficiency VS Point Cost VS Ease Of Use - Your best bets:

    1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant

    2) 8 man Devastator squad - 4 missile launchers

    3) Land Speeder Tornado - HB + AC

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts